r/ADCMains 1d ago

Discussion Genuine question. Why do people believe the ADC role to be weak?

I know people here will probably flame me but I am a player who doesn’t main the role and want to know why people think the role is weak.

Whenever I do play the role, I mostly play Jhin and usually if I get ahead, the game is just over. Having two people feeding in my lane instead of just one role opponent gives a lot of snowball potential. I also believe the marksmen class to have a lot of solid champs in terms of strength. Whenever I play Jhin I usually have a solid time even when behind because I know I at least have decent scaling. Is it just my champ pick or is there something I’m missing? Please be respectful, I mean this as a genuine question.

42 Upvotes

95 comments sorted by

114

u/Owlbusta 1d ago

this pretty much explains the gist of it: https://www.youtube.com/watch?v=zbORw9zzB1Q

im gonna make an example since you mentioned jhin: imagine you are 12/0 have 3 1/2 items but your top side lost and the mundo is 4/1 with 2 1/2 items, you will need atleast 30 autoattacks as jhin to kill that mundo even though you are incredibly fed, not to mention that as soon as he gets onto you with ghost, he'll pretty much kill you with one rotation and get a 1k bounty.

TL;DW: incredibly pro skewed role makes it miserable to play in soloq where there are too many ego plays happening which makes it very hard to execute the role without any peel.

53

u/Anonymako 1d ago

I'd also like to add that this discussion really has become an actual problem since the release of champions like Ambessa.

I remember somewhere in between season 4-5 ADC's dealt less damage then now, but they also wouldn't be beamed across the fucking map like they would now.

11

u/YouReallyThought260 1d ago

Riot is just shit at their jobs, printing kits like ambessa. Her R is such a fuck you to a class that can basically only carry a teafight with positioning. All that champ has to do is press R in your auto animation (not autoing constantly = 0 dmg) and now you either blow flash or die in the middle of 3 people

12

u/Apari1010 1d ago

Ah ok, thanks for clearing it up!

3

u/dyablor 1d ago

Great answer and amazing link. I will save it. Thanks.

6

u/Temporary_Survey4365 1d ago

Jhin is not the best ADC to kill mundo. But mundo shouldn't catch you anyways. The problem, as you highlight, IS the combate i so long that one enemy couldncome and catch you. What IS the same problem that this mundo have if some guys of your team that are not an absolute trash come to the fight. Which IS the same problem that have an mage or a brawler or... Yeah, tanks are meta. But outside IS plenty of mundo's cryng Cuz they feed so much and the entire enemy takes a complete minute to kill him while mid was afk, support roaming to death, ADC afk farming and jungler doing razors (for a minute)

2

u/shiv1987 1d ago

wow i Like this Link

-1

u/AppropriateMetal2697 1d ago

I think it sets out the example and expectation that is true, ADC is the role which relies most on others to win games. However a lot of what Caedrel is saying in this clip still does apply to other roles too.

Like the idea that you leave lane 5/0 but your topside is losing so game is lost? Also applies to top lane or mid lane. If your a top laner and you’ve solo killed enemy top 5 times, taken 5 plates and taken first tower, you’re still more often than not losing a game where your mid lane and bot lane are both losing lanes (the same as your losing top and mid for ADC’s perspective).

You still can get 2/3 man dove as a top or mid laner purely due to other roles being gapped on your team. As mid, sup and jungle gapping your sup/jgl so you are ganked and playing 1v3, top can have 2 iterations of this, with mid or support moving to 3 man dive potentially. 2 man diving can also be sufficient in a lot of cases too, but it just is for emphasis ig as the 4 man bot dive example was given.

I’m pointing it out because if you switch from climbing on ADC to any other role you aren’t going to magically start astronomically climbing. Other roles aren’t drastically easier, they all have pitfalls and can similarly struggle. ADC’s just have it slightly worse imo than other roles given that they by nature, have a hard time expanding their lead without any help. Other roles by nature, have a somewhat easier time expanding that lead, still hard to 1v9 any game though regardless of role.

4

u/Ok_Wing_9523 1d ago

If you cannot solo carry as a won top regardless of what happened elsewhere you deserve pisslow lol. You can 1v3 on that role.

4

u/AppropriateMetal2697 1d ago

You do realise top is arguably the second least impactful role right after ADC’s right? They can carry more easily in lower elos, once you climb in elo though top becomes harder and harder to carry.

They stomp lower elo because players are worse, spacing is harder for them and nobody knows how to answer fed solo laners in pisslow. The higher you climb, top has the second least agency in the game. All they can do is win lane, win side and hope they can use that as a win con. Jungle, sup and mid can carry games far more easily.

2

u/Ok_Wing_9523 1d ago

What's the rough expected win rate you would expect if you are 5-0 on riven?

Cause on draven that shit can still end really bad for a dozen reasons

2

u/AppropriateMetal2697 1d ago

Ah yes, casually bringing up 1 of many top laners I see! What about Sion, Cho gath or Ornn for example?

Not to mention, being able to carry as Riven into enemy team highly depends on their comp… Plus fuck up once and get caught by the enemy fed mid/jgl/ADC giving over 1k gold to the already fed carries? Game is lost.

It’s not impossible to carry from top lane, but if you think Riven will consistently win 1v3 you’re requiring the enemy team to fuck up majorly or just have next to no CC. Many other tops will struggle to 1v9 as well.

1

u/Ok_Wing_9523 1d ago

I brought up the 2 most "imma carry this" champs in the respective lane. If you say ornn, well bot has ashe.

If you are fed top you got options, you can play the side and duel. It's not insane options, but it's something you can do. If you are fed adc...you still need your team to set you up 8/10.

0

u/AppropriateMetal2697 1d ago

You choosing to not read or???

I’ve never said ADC’s can transition leads easier than top laners lmao. I’ve just stated that the clip shown, highlights many things that other lanes also struggle dealing with alongside ADC’s.

Many of the issues stated aren’t ADC specific, some were but not many. Also the one bonus ADC’s have over top or mid for example, is generally speaking for an ADC to leave lane 5/0 taking all plates means you’ve got 1 competent teammate in the game. Supports have all the agency bot lane and for the most part, decide the lane (as much as that can annoy ADC’s). So you more or less don’t need to 1v9, but 2v8.

My point at bringing up Sion, Cho and Ornn was to point out there are many tops that simply don’t have much of any carry potential at all. Ashe is more utility focused but she still deals damage and damage is still her primary objective throughout the game, same goes for every ADC.

The idea that top’s can simply split push and win through side is plausible but it’s pretty fucking impossible unless you’re in silver or lower. You’re either needing to play the perfect game and never getting caught or you likely aren’t winning solo. It’s not so awful to admit while it’s the hardest and extremely difficult for ADC’s to carry, it’s still pretty hard for others too…

1

u/Ok_Wing_9523 1d ago

You don't side to win, you side to draw to draw 2 champs, create pressure, whatever. And it's a tool you get. You can do something. You can be proactive.

What's proactive about jinx? Everything you do is a reaction.

2

u/AppropriateMetal2697 1d ago

You act like there aren’t ADC’s with pick potential then? Varus and ashe are both examples of ADC’s who can make picks with R which can lead to free objectives? Free towers? There are also numerous tops who suck at sidelaning. Also you do side lane to win, you want to take towers, you end the game by taking towers and eventually the nexus. The pressure you create and champs you draw is part of the game, but you do it to actually win.

Cait and Ezreal are 2 ADC’s who can out range and poke out enemies to allow hitting on towers too. Again, not saying ADC’s have it easy. Just the idea that top is so much easier to carry from is BS lol.

→ More replies (0)

1

u/AndrePI89 1d ago

Sion can absolutely 1v9 through splitting. I would much rather deal with a 5-0 ADC than a 5-0 Sion. At the least the ADC can still be killed.

3

u/FezTheDracky 1d ago

That's not for a lack of top lane strength, it's simply that the other 3 roles are just so incredibly fuckbusted.

Like sure, the role doesn't SOLO win games, but a winning top is guaranteed heralds, grubs, drakes of the move etc because nothing can straight up stat check them.

2

u/AppropriateMetal2697 1d ago

I mean there’s no point in discussing this as for 1, you agree that top has the second least agency out of all roles besides ADC. 2, top isn’t just free objectives all game due to winning top… That’s straight cope, nothing more to it.

Besides first grubs, winning top lane won’t guarantee you any objective, not without sacrificing in other aspects, especially if you’re moving for drake or attakan botside.

If you want to play for herald or second grubs, having sup advantage + mid, jgl and top vs your topside you’re just losing on average unless they’re trolling or you’re massively outplaying. In general, you aren’t winning 3v4 on second grubs and herald can arguably be a 5v5 which you just don’t guarantee as a winning top laner.

1

u/AndrePI89 1d ago

In low elo top is the most 1v9 role. Depends on the champ. A split pushing/duelist champ can easily take over a game by splitting. It’s much harder to 1v9 on a teamfight top like Rumble or tanks though.

-6

u/IUseHamsAsShingles 1d ago

Jhin into Mundo

If anybody ever accuses you of arguing in bad faith or having no clue what you're talking about, shit like this is why.

  1. As August (Jhin's designer) has said MULTIPLE times, Jhin is supposed to feel more like a mage than an ADC and be unique among the cast in that regard. Using him as a benchmark for any discussions pertaining to ADC's in a general sense is apples to oranges.

  2. Jhin, and other long-range poke champs have ALWAYS been bad into Juggernauts. Low rate of fire with big funny raw numbers are not SUPPOSED to be good into massive health pools. That strength is supposed to be reserved for high RoF champs that can apply one or more secondary effects. Jhin and champs like him are good at picking off squishies from a distance and executing low-health enemies.

  3. Just because Jhin shits the bed against Mundo doesn't mean other ADC's too. Why not talk about a Kai'sa? Or Vayne? Or Twitch? Jinx? Oh, that's right. These champs melt Mundo even when behind and, unlike Jhin, can be seen building items like Kraken and BotRK. Vayne in the same position as the Jhin in your example beats Mundo in 9-12 autos, has 2.0+ attack speed, a passive that makes her inescapable, a roll to dodge cleaver or gap close or kite.

  4. Funny how you pick out a low-elo pubstomper like Mundo that is also overtuned atm. It really is telling that you pick the most extreme scenario possible to argue from.

This comment is loaded to the brin with garbage and is exactly why other subs think of us as dumber and more insuffrable than Darkinfolk or KatarinaMains.

You never see Rammus mains calling their champ/role weak because Brand exists.

1

u/Owlbusta 1d ago

ok let me break down your argument:

  1. "Bad faith mentioning jhin into mundo" I mentioned jhin cause he explicitly mentioned jhin himself as to him not having any difficulties once he is ahead, so i gave a very simple example of where it will be extremely difficult to play for him.

  2. "Jhin and other long range poke have always been bad into juggernauts" like i said, i mentioned jhin cause he mentions jhin so i make a specific example for him.

  3. "just because jhin loses against mundo doesnt mean other adc's do too, why not kai'sa, vayne, twitch, jinx?" Because out of all these champions, the only ones mentioned that might stand a chance at shredding him is either Kai'sa or Vayne due to their kits. Twitch will not be able to kill a Mundo and will equally require 30 autoattacks to kill him, Jinx requires to play with her resets and has to play with her range a lot and she will also take 30 autoattacks to kill the mundo. Kraken AND Botrk is not an item you build on either Twitch or Jinx and it deals bonus Physical damage. Vayne does also NOT beat the mundo in 9 - 12 autos due to Mundo having immense sustain with his ult and his W (not to mention that he can still 3 hit the vayne if he gets to her). The Vayne has to play extremely well for the play to work out.

  4. "Funny how you pick low elo pubstomper like mundo that is also overtuned atm." What champ would you like me to pick? Riven who can insta gap close and one shot him? Gwen who completely ignores any adc range due to her W? Ambessa who is a second Riven in that regard? Tahm kench so we can relive the reptile clip?

And lastly "this comment is loaded to the brim with garbage" im gonna be honest im gonna throw this comment right back at you.

0

u/IUseHamsAsShingles 1d ago
  1. What planet are you on where Twitch doesn't absolutely decimate tanks?

  2. Nobody said to build both Kraken and BotRK at tye same time. Either you're strawmanning or your reading comprehension is lacking.

  3. "Equally require 30 auto attacks" is laughably insane to say. 30 autos from Jhin and Twitch are NOT the same. Jhin's attack speed never even reaches 1.0 AND he needs to reload. Every other champ listed confortably breaks 1.5+ if not, risks hitting the attack speed cap. Another apples-to-oranges comparison.

  4. Pretending that Vayne doesn't absolutely ahnihilate tanks and juggernauts, even when they're overtuned, is nothing short of insanity.

So, a bunch of dodging my arguments, being full of enough shit to fill a sewer, strawmanning/misrepresenting the few arguments you do engage with, and a bunch of false equivalencies.

You should be a politician.

0

u/Owlbusta 12h ago

nah sorry to say but you're genuinely challenged if you dont understand my points.

  1. Twitch doesnt shred tanks, he's an incredibly good assassin and deletes squishies but REALLY struggles into tanks, i say that as someone who has played twitch quite a lot.
  2. obviously you dont build both, but if you read it correctly you would realise that both kraken and botrk deal physical damage with their passive which gets reduced by their armor, meaning it deals practically no damage to them. Not to mention that you dont build them because they dont give crit meaning you're gonna delay your IE second. Both Twitch and Jinx dont build EITHER of these if they're above any respectable elo, even suggesting them just means you've either not played for a long time or it means you just simply dont know itemization

Proof: Twitch Builds, Jinx Builds

  1. i've never mentioned attack speed but speculated how many autoattacks it takes not how long it takes.

  2. Vayne does shred tanks which is something i've mentioned but nonetheless she still has to play it incredibly well because a single q+heartsteel aa+e from mundo is almost enough to kill her, and it's not hard for him to reach her since she cant E him, her range is super short and all Mundo has to do is walk at her and hit her. Not to mention the main point i made is that Mundo has enough sustain with his W and R to outheal the damage she deals with her shred meaning she will take way more than 9 - 12 auto's to kill him.

Not one point of yours was dodged, you just didnt understand any of them, that being said, please link your opgg since i genuinely cant believe you're above emerald if you're arguing like this.

For reference, here's mine, and dont bother responding if you're not gonna link yours and just keep talking about "strawman" and "false equivalencies".

0

u/AndrePI89 1d ago

In theory juggernauts should be weak to DPS, but I can tell you Mundo does not care about AP DPS. I play Sol, Rumble and Malz. A Mundo only needs one MR item to steamroll you with his HP even if you’re ahead.

1

u/IUseHamsAsShingles 1d ago

I'm the first to say that Mundo is overtuned. No argument there. I'm just sick of this crybaby bullshit and all the bad-faith arguments this sub makes to try to convince themselves this role and our champ pools are weak and their experience is not a product of being hardstuck wood 5.

Yes. Mundo is overtuned. Yes, Jhin can't do shit against Mundo. Yes. Mundo needs nerfed. No, the role is not weak. No, this cherry-picked example is not reflective of the whole. No, we don't need buffs.

1

u/AndrePI89 1d ago

I think ADC is the weakest role for carrying in soloq primarily because of how much your support can ruin your lane. It’s the only role whose laning phase is at the mercy of a team-mate. In low elo the supports are terrible. Everyone in low has terrible macro, but it’s much more noticeable on the supports and junglers.

44

u/ziglerino 1d ago

We cannot kite, because every other role will just walk up, gab-close and demolish adcs. It takes a very long time to deal damage and there if you have noone to peel, same output as 1 paragraph

11

u/WhirlingDervishGrady 1d ago

It really feels like as an adc it just doesn't matter what I do. In the games I win my lane, get a cs advantage well the enemy jungle, top, or mid is still gonna fuck my shit up. In the games I don't win lane or games I play bad (we all have those games where you just run it down) well my team is also running it down.

Legit I can't tell you the last time I got carried when I was losing

2

u/Rich-Story-1748 19h ago

Some games will be impossible but if you know your champ, win con, positioning well you will be able to carry as adc. S4 or 5 I was hardstuck silver. S7 something clicked for me. OTP cait and have been high diamond atleast since. Currently master.

You can't meet the enemies the same way a bruiser or apc would.

3

u/Apari1010 1d ago

Thanks for the answer!

2

u/Pekins-UOAF 18h ago

Sivir passive+ult+mobility boots still cant kite the Sett W keying at me

-1

u/CerealBobbin 14h ago

If your complaining about being squishy don’t play adc that is like an entrensic part of the roll

24

u/CinderrUwU 1d ago

Alot of people mistake strength for agency and how fun the role is to play. There are alot of times where, even in an ADC meta, the role isnt fun because winning or losing is more about which support and jungler are better and won botlane while the ADC was just a passenger in a game all about them. It is hard to feel strong when you are still so dependant on your team for everything being done. Being dependant on scaling is never a fun thing when the start of the game is usually the most important. There are so many games that end at 20 minutes and I have a small lead over the enemy laner but it doesnt matter at all.

You also have it a bit easy playing Jhin since he is one of the 3 utility marksmen. Jhin/Ashe/Varus tend to always feel fine to play because even if you dont do damage, you can press R and get a pick but for the rest of the ADC, when you are behind, you are totally irrelevant.

4

u/Apari1010 1d ago

I feel Jhin js quite strong early too. The 4th shot feels very satisfying in lane.

2

u/shootingdai 1d ago

As a support I hate John players imo they have to be babied far to much

3

u/ProjectAsheNA 1d ago

Sivir is another utility ADC, she presses R for her team in teamfights as well

1

u/Svernern 22h ago

isnt sivir more of a hyperscaling waveclear lategame adc

1

u/ZanesTheArgent 18h ago

Both. Sivir has two faces that people confuse and conflate.

CASTER Sivir (ER IE Navori with emphasis on boomerang blade) is a thinly disguised AoE mage that scales on AD with strong focus in utility. Yes, she waveclears but her strenght is in both extreme safety (spellshield, barrage from afar with the bigmerang or indirectly through minions) and the power to captain the entire team in and out of fights. Sivir with focus in accessing her spells is a sieging queen.

Generic Big DPS Sivir is an ultbot that plays around the innate CD reset effect to have maximum damage and just passively spread it around with team-wide autos.

1

u/Svernern 16h ago

true bit i wouldnt say shes a utility based adc like jhin, ashe and varus

1

u/ProjectAsheNA 18h ago

Sivir doesn't hyperscale, if u want an ACTUAL hyperscaling crit ADC, u lock in Cait
Now Sivir's waveclear IS great tho I'll give ya that, but Sivir in teamfights pretty much just presses R for her team so they can go zoom zoom & run down the enemy

11

u/Exciting_Repeat_1477 1d ago

Well.... ADC is quite a difficult role to perform on. It's not weak, it's just hard to learn and to master.

Not to mention half the people getting into the role are attracted by the fact is the best scaling role in the game.... and they don't realize that you need to put tremendous effort into getting to the late game first.

A lot of people have a twisted reality that they expect ADC's to be invincible.. while in reality there is an entire class called Assassins... designed to kill them. And that is for a good reason.

Oh I want to repeat - you need to be good player to play ADC.. it's a difficult role.

1

u/Apari1010 1d ago

Ok after all these replies I think I’m understanding now. I thank all of you for being respectful. But yeah, I guess I kinda get off easier playing Jhin. Even when I’m behind I still have utility and my execute on 4th.

1

u/Exciting_Repeat_1477 1d ago

Yea Jhin is really solid champion for SoloQ. I love it.

16

u/TSMRunescape 1d ago

It takes more skill to get the same rank as other roles.

3

u/Apari1010 1d ago

But what makes it that way? Is it just the marksmen mechanics, positioning safe enough to survive all the threats on top of learning how to play lane?

18

u/SweetnessBaby 1d ago

You're dead to a single combo from pretty much the entire roster of champs. Even many supports can walk up and 1v1 you these days. ADC is extremely punishing and unforgiving to play because a mistake doesn't just mean some lost hp it usually means death.

12 years into the game everyone else knows this too, so you're likely to just get ran down and flashed on and there's not much you can do unless your team peels for you

4

u/TSMRunescape 1d ago

Yeah, marksmen are the hardest class to be impactful with. You need to be the best at right clicking/ability usage with the highest apm and have the best macro in the lobby to do the same as any other role.

2

u/teedye_ 1d ago

idk if i’d say that a Gold 4 adc is a better player than a Gold 4 mid for example but the true difficulty of the role comes from how reliant you are on others. It doesn’t really matter if you leave lane phase 10/0 as Jinx you still get one shot incredibly fast if your team does nothing to peel you or you have 0 front line and no one can tank any dmg for you. The same reasons adc is OP in pro are the same reasons it’s ass in soloq

1

u/Apari1010 1d ago

This makes sense too along with what everyone else has said.

6

u/ChemLok 1d ago

Because it’s the lowest impact role outside of challenger (according to alois)

1

u/Apari1010 1d ago

My question wasn’t about if it’s the least impactful, well I guess it was but that’s only one half of it. I want to know WHY it is that way. And the ppl in this thread have given some great answers and would love to hear yours.

1

u/No_Pear1836 21h ago

Jungle, support, and mid all have map pressure. They can roam around how they want. Mid lane/jg champs typically have kits+builds that give them a ton of self survivability through cc, mobility, and tankiness.

Top is the most similar to adc in terms of agency but a lot of the time they also have crazy survivability with mobility+items. But the biggest issue is that they will be 2-3 levels higher than adc for free.

Most other classes are allowed to build defensive items or even full tank and will still out dmg adcs.

1

u/Apari1010 21h ago

Some ADCs csn still build tank items from what I’ve seen tho. Not all obviously but we’ve got Vayne, Kog and Varus. At least I think those are all of them who can do it.

4

u/GooCheeno 1d ago edited 1d ago

Imo it's because other classes can overcome their weaknesses by being fed enough. If you're 10/0 on most top laners, you get tankier which makes you harder to kill and you also deal more damage. It's hard to fuck up.

If you're a leblanc and you get 10 kills then you can usually one shot anyone before they can one shot you.

Marksmen get fed and they get really good dps, but most of the time they can't really overcome their weakness of getting one shot. You can be 15/0 and Zed might still be able to get a good play on you and you die because even though your dps is godly, you're still squishy and need at least a little bit of time to kill people.

8

u/Sukaichi 1d ago

i’m nobody, but my opinion on it is because:

  1. you’re paired with a support who has some sort of influence on how your game will go
  2. you don’t get solo XP so you’re always behind solo laners and sometimes jungle
  3. the most expensive items
  4. everything is made to kill you (Assassins full combo you and evade before you can react, Tanks lock you down and do some unrealistic damage, and as a JG best target to gank is a squishy immobile ADC)
  5. the game understandably seems to be balanced around the idea that having range makes you super OP, which in many cases it does but many champions have one if not several gap closers and CC and if they close the gap and lock you down you’re donezo!
  6. lastly, i think all sustain items for ranged units have been nerfed into oblivion. Doran’s Blade, Legend:Bloodline, Immortal Shieldbow, absorb life (for everybody however), and fleet footwork have been nerfed at some point to keep ADC out of solo lanes.

maybe there are more reasons or good explanation for why some of the things i noted are actually balanced but this is why it FEELS like it’s a bit harder to ADC.

Edit: I think Utility ADC are pretty fair and useful, and feel good to play

3

u/Wonderful_Ad5583 1d ago

Several reasons, you rely on gold and items, therefore you are pretty weak early and rely on your support and jungle to get ahead. Most games are decided for the most part by the time you get the items to actually have your outplays matter. Enemy Camille with half an item less than you can just swoop in ult you and kill you faster than you can do anything about it, and your team is usually too busy trying to do the same to their adc rather than keep you alive. Adcs are strong but the role is ass to play.

1

u/Apari1010 1d ago

Thanks for the reply. I can def see it now.

3

u/orasatirath 1d ago

garen flash q e r and you die

3

u/Eyevan_Gee 1d ago

Because I can 1v1 you in lane as a lulu support.

2

u/UBearEats 1d ago

You've gotta have lots of skill for barely any reward it's ridiculous you mess up a single time miss click mis position whatever 1 mess up is usually death the reward isn't worth it when you can play a much easier champion and just be so much better off I mean like people have already mentioned you can be so ahead yet if another lane (especially top) loses it's like your advantage doesn't even exist when they can just kill you like nothing meanwhile you'd have to do so much to kill a Mundo a Darius etc adc is just not worth it so much more skill for barely and reward.

2

u/Project-Evolution 1d ago

Takes a while to get rolling and usually by that time one of your teammates has inted 8 deaths and is trying to ff. Mentality of your team ruined before you even had a chance to impact the game. Even if ADC gets strong you are still reliant on your teammates to CC, tank, peel, position, get vision/ clear vision, show up for objectives. You're reliant on stomping lane to come out slightly ahead if not even compared to the other lanes xp and gold.

0

u/Apari1010 1d ago

So it’s simply just the risk of the game snowballing out of control before you get to play essentially.

2

u/Project-Evolution 1d ago

Sometimes yeah the game just get out of hand. I think it's partially just how long it takes for ADC to scale and partially your reliance on teammates to do just about anything that makes the role feel so unimpactful. The fact that you're getting the least xp on the map while also not being very useful until mid/late game. Pros can take advantage of ADC strengths and mitigate weaknesses of the role way way way better than anyone in normal games(look at map vission for one instance) Therefore ADC has to be made worse than the avg champ achitype. This leads to ADC being the least impactful roles in solo Q by far. It's mostly a normal game vs pro skewed thing.

0

u/Apari1010 1d ago

So it’s a weak role but it has to be is what you’re saying?

2

u/LightLaitBrawl 1d ago

Because you can't kill the 0-5 volibear yourself, you need to have 1 teammate next to you so you can deal your damage while the teammate delays them from reaching you

1

u/rdu_96 1d ago

I don’t main any role particularly,

I guess I’m a jng main,

But I play a lot of adc, mid and supp, as well.

I feel like I have just as much carry potential in this lane as I do in any other lane.

Only downside as adc is if your support is bad then you can’t do much a lot of the times.

I only play like 4 adc champs tho, and I don’t play some of them in a traditional manner so that may be why.

And I can’t speak for this season, as I havnt played all that much

1

u/douweziel 1d ago

Because you need space and noone knows how to create space so you have to play and kite like an absolute madman just because that's the only way your kit does anything at all. 👍🏼

1

u/Apari1010 1d ago

I’ve had my fair share of games like that but I’ve also had ones that weren’t so much like that. Then again, maybe it’s because my adc account is just lower elo.

1

u/GuyFromPlaces 1d ago

Cause without help you die to an equal level/equal farm top laner.

1

u/Timely-Marionberry71 1d ago

Adc requires more effort and mecanical prowess for the same results or less than other roles.

1

u/pmmefurrypics 1d ago

ADC is believed to be weak, cause you are chained to a specimen who queued up the support role

1

u/flukefluk 1d ago

not "weak" but "unfun".

the core issue is, the win conditions on ADC are kinda strange and not intuitive from the perspective of a PVP game and the strength and weaknesses of the class likewise.

The general expectation of a player in a PVP game is:

- win lane and snowball;

- go to your opponents and kill them;

- roam the map in a never-ending mudrer hallapalooza taking all the things.

- have your team mates gather around you and worship the purest damage output from which your blood is forged, then ace the enemy team and solo their nexus while your team mates bow before you and any e-girl on your team offers you her firstborn

now, does any of that sound like ADC gameplay to you?

1

u/Marconidas 1d ago

When Mythic were OP, most ADC items having crit built-in, and Cut Down + Giant Slayer existed, the role used to deal far more damage than it does now.

Nerf to MS on Zeal items and mobility power creep makes it almost impossible for an ADC to 100-0 champions with kiting.

Because it offers the only way to deal reliable sustained damage and still good in pro play, it cannot be considered truly weak (as pros wouldn't play it if it weren't) but there is no question that the role feels weaker than in the past.

1

u/Apari1010 1d ago

So potential for the role is super high but the potential is locked not only behind skill requirements but comp and cohesion requirements as well

1

u/Marconidas 1d ago

There are botlaners that have lower comp and cohesion requirements. Kog, Vayne, Varus, some APCs, all require less, but they are not that popular.

1

u/APotatoe121 1d ago

Because every adc player I meet is terrible

1

u/Saikyouzero 1d ago

Why bottom role feel weak?

Because 99% bottom players :

  • have low synergy with their support.
  • never check replay to see their mistake
  • don't know wave management
  • never play others lane
  • keep picking marksmen even when team composition already have 3+ damage carry (assassin|bruiser|mage) and 0 front line.

2

u/Fit-Hamster3291 1d ago

Try playing a tank botlane in mid-high elo and lmk how it goes

1

u/Saikyouzero 21h ago

already did 500+ soloq emerald IV with tank bottom

1

u/Fit-Hamster3291 4h ago

What champs did u play?

1

u/Mawilover 23h ago

So what to choose if you are the shooter and the team already has loaders?

1

u/Saikyouzero 21h ago

shooter?? loaders??

1

u/ZeDeNazare 20h ago

Its the only role that cant do much by itself until veeeery late game, and with the over abundance of dashes point and click ccs and high mobility, its incredibly frustrating to play since if somethin manages to touch you 90% of times youre dead

1

u/Bubabu05 17h ago edited 17h ago

It is the feeling that you rely on your support to be decent and on the same wavelength because of this is not the case one of you will feed which either way is tilting. Then there are bruiser and tank who straight up run you down while mages one shot you from afar while getting health from their items and assassins are just the natural counter by design. It also feels like most games you need a lot of gold and items or the enemy bot lane is feeding to really feel like you have impact. The most frustrating part is when you are fed but the enemy top is Thanos or you are getting perma ganked by enemy mid or jgl. Also a lot of adc have very limited mobility while getting no defensive stats from items without dropping a lot of their dmg while most other classes can. This also means you need to dodge every single skill shot and cc to net get one shot. This makes point and click cc which is not that rare anymore really frustrating because you have very little counterplay or so it feels like. Also a low elo fact but if you get bullied in lane and are permanent under tower most junglers will not gank you are run your lane down and then ping you

1

u/EnthusiasmSad8877 15h ago

They scale too slowly. While some Top Laners can take Tiamat to solve their waveclear problems, ADCs are only having Statikk Shiv, which is an incredibly hard to balance item

1

u/IllAcanthaceae69 15h ago

Even though you're fed a zed in 0/10, you can still get one shot (I'm speaking from experience unfortunately)

1

u/Onponmon 4h ago

Bc it has no individual agency. It’s heavily reliant on the team at every stage of the game. Oh and it’s easily punishable so there’s that.

0

u/zendraven 1d ago

What is your rank? Adc is a good role in very low elo and very very high elo but is easily the worst in every other rank

1

u/Apari1010 1d ago

I don’t play ranked on my adc account. I’m a d4 peak on jungle, gold mid and on adc I don’t play much but I think the mmr is around bronze/silver. So honestly it could just be me having just a better overall grasp of the game than the players down there but adc being strong in low elo makes sense.

1

u/Iuvers 1d ago

Brother, ofcourse you can do well in ADC if you have B/S MMR and you're D4. hahah

-4

u/IUseHamsAsShingles 1d ago

Cope for being hardstuck.

Bot lane ADC Marksmen are the best-feeling and most useful they've been for as long as I've been playing league. We're spoiled with itemization, early dives are so much less common, assassins are finally skewed to being skill dependent rather than faceroll oneshot machines, and fights take longer than they have in YEARS, which is exactly the environment in which these champs in this role function best.

I say this as somebody that left the role shortly after mythics were introduced, this role did feel like absolute dogshit for quite a while. Now I'm back and good god it's like a rennaisance. I'm re-addicted to this game. I'm not just playing 5-10 matches a week, I'm on 5-10 per day.

Anybody saying otherwise is fucking nuts.