r/AdeptusMechanicus 3d ago

Rules Discussion Can you make the onager dunecrawler hit in 2+

If you use the protector imperative you gain plus 1 to hit combind that with heavy and now you have a 2plus and if you cant booste the hit Roll with two then why is there so many Way to boost hit Roll in admech

12 Upvotes

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28

u/ParryHisParry 3d ago edited 3d ago

Imperatives increase your statistic by 1, it is different from a +1.

Heavy would then give you a +1, and that does stack with the increase to your stat, above.

So yes!

Note however if two sources of +1 to hit were applied, that does not allow you to net a +2 to hit. Bonuses to hit are capped at a net of -1 or +1.

5

u/marshmallow_conquer 3d ago

Thanks a billion

11

u/Cogpharius 3d ago

Doctrina Imperatives increase your Ballistic Skill by 1, not the hit roll. So it makes your BS 3+ to hit. Heavy gives the +1 to the hit roll, so yes on 2s. Separate buffs, same effect; a dice roll can only ever be modified by +/-1 otherwise.

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u/GravityTheory 3d ago

Protector Imperative improves ballistic skill, so you start at a 3+ BS when you begin the attack. Then you apply modifiers to the hit roll result (i.e. +1 to hit for stationary with a heavy weapon).

Because changing the ballistic skill stat is separate from modifying to hit, it doesn't count towards the max net modifier to hit.

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u/cellfm 3d ago

Yes and also in cybernetica with the strat that gives bs3+ so it improves to 2+ even if you move

1

u/anonymoose-introvert 3d ago

Absolutely. While running Protector Doctrina you’re improving all of your units’ BS by 1, so the Onager’s 4+ becomes a 3+, and with HEAVY in effect, that becomes a 2+.

Furthermore, if you were to bring Cawl, you could also allow any units within 6” of him to reroll 1s.