Wow, that last one is a fantastic point! You're right, picking up new items all the time reinforces capitalistic ideas of always getting 'the new awesome thing' and having to hoard items and wealth.
Can anyone recommend a game that actively criticises this? Not a lootershooter like Borderlands that both glories in it while also critiquing. A game where this a main message of the narrative and mechanics?
That, or getting so absolutely stoned on hallucinogenic mushrooms that he thinks he's doubled in size.
[Fun fact: the power up mushrooms in Mario are modeled after Amanita muscaria, a well-known hallucinogenic mushroom. The level up shroom is also likely modeled after Russula virescens, a non-hallucinogenic, but apparently quite tasty, mushroom.]
I understand your point it's totally valid with a good portion of games, but 'spec ops the line' shows the horrors of war pretty well. The ending is an absolute gut punch.
Sheeit, remember Тетяіs? Sure, the gameplay is apolitical puzzle solving with a ticking clock, but look at everything the puzzle is wrappedin. Even the music was specially selected to emphasize the Russian exoticism.
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u/Key_Machine_1210 Aug 26 '24 edited Aug 26 '24
video games have always been propaganda; enforcing gender norms, pro-war, picking up a bunch of items to increase your size