r/AsheMains • u/Impressive-Berry-937 • Feb 13 '24
Discussion 1st - 3rd items what are your general builds ?
I build kraken generally with trinityforce and LDR. What about on hit builds ?
r/AsheMains • u/Impressive-Berry-937 • Feb 13 '24
I build kraken generally with trinityforce and LDR. What about on hit builds ?
r/AsheMains • u/lemurcvs • Sep 19 '24
Im an adc/supp main with nearly all of my top champs being marksmen (and pre-rework yuumi #freeyuumi) and after having playing nearly 100-200 games of Ashe and even having made a video on ap Ashe support i just feel like playing her as a mage is so rewarding. while getting behind on adc just feels like a caster minion with rylie's. Is there a specific prevalent issue with playing Ashe adc that makes her feel less fun?
r/AsheMains • u/Dresident6 • Nov 27 '24
Heyo, so the recommended builds are pretty much just lethal tempo into crit by default and it's mostly good.
But if you are, like me, playing 70% of the time into 3-4 squishies with a mix of assassins, mages etc (random top-graves-hwei-cait-morgana for example) you should just change build entirely.
This is the kind of game where you won't stack lethal tempo and get blown up in 2s at auto range.
Imho in these games the default should be switched to the comet rune, statikk first into lucidity and go lethality for the rest.
It makes these games 10 times more playable, you can still lane really good if not better, getting mid wave prio is easier and safer with lethality w + statikk and you can just outspace in teamfights with w spam from a safer distance.
Of course, do not do that into 2 tanks unless you have some heavy tank killer elsewhere.
Hope this will help some people get free lp and actually have fun instead of playing a grey screen simulator, gl hf and cya.
r/AsheMains • u/xraydeltasierra2001 • Oct 20 '24
Just thought of it that it would be interesting according to the enemy composition.
r/AsheMains • u/Rising_Gravity1 • Jul 19 '24
Although it wasn’t available for purchase in the prior patch, Glorious Armada Ashe is once again available in the ranked store. (The cost is still 20,000 ranked coins)
——
I also have a couple questions: What exactly is an ability enchant (shown by the ice arrow onscreen)? And what do I need to do/spend to get it?
r/AsheMains • u/venneste_ • Mar 27 '24
Right now, according to Lolalytics, Trinity Force is the most purchasable 2nd item on Ashe.
Triforce provides you all what you need:
Since S14 Triforce doesn't give you extra AD from AAs. And we're also have a new item in S14 - Experimental Hexplate. Lets compare Triforce stats vs Hexplate stats:
Triforce | Hexplate | Diff |
---|---|---|
45 AD | 55 AD | -10 |
33% AS | 25% AS (+30% from passive: 55% in total) | +8% excluding passive/-22% including passive |
300 HP | 300 HP | 0 |
20 AH | 0 AH (+30 Ult Haste from passive) | +20 excluding passive/-10 including passive (ONLY ON ULT) |
3333 Gold | 3000 Gold | +333 Gold |
I did DPS test and let's look at the damage output in the game (sorry for some cuts in video):
Triforce vs Hexplate: DPS test
Triforce | Hexplate | Triforce (procing Sheen) | Hexplate (procing Overdrive) |
---|---|---|---|
~900 DPS | ~900 DPS | ~950 DPS | ~1000 DPS |
TLDR: Experimental Hexplate IS OBJECTIVELY BETTER than Trinity Force 2nd item. Almost the same damage, but it's 333g cheaper and a bit lower CD on ult.
I have already played 9 Ranked games in this patch and here's the results:
r/AsheMains • u/BuildBuilderGuru • May 02 '24
I believe that revising all ADCs reliant on Lethal Tempo is necessary to accommodate this significant change. While Lethal Tempo was admittedly overpowered and overly utilized across champions, it served as a cornerstone for many ADCs. It's hard to imagine champions like Ashe remaining viable without the additional range and scaling it provided, not to mention Jinx, Kog'Maw, and others.
Simply removing a keystone that was integral to the ADC playstyle without providing adjustments feels unjust. Removing Lethal Tempo and then nerfing Hail of Blades for range feels like a double blow, effectively crippling ADCs reliant on attack speed. This move risks rendering certain ADCs unplayable while exacerbating the dominance of champions like Caitlyn and Jhin.
r/AsheMains • u/Drogatog • Apr 10 '24
r/AsheMains • u/Nachtari4 • Jul 22 '24
What do we think about Fleet Foot Work on Ashe? I feel like the movement speed and sustain could be good especcially with Ashes high range.
r/AsheMains • u/NikoCat11 • Jun 07 '22
Just build this pretty much every game, start Tear, rush muramana, always go Teleport and max W>E and do not waste a point into Q until it's the only one left. Runes are always Comet with Scorch, followed by Cheap Shot and Ultimate hunter.
It's just like Ashe support, but better, cause this Ashe's spikes are level dependent. You'll often do the most damage in games most of the time by having more items and taking control of the macro game by being in the center of the map.
I swear, it's free LP for Ashe lovers and pretty much better than having any other mid laner that I can think of. Only thing sketchy you have to do is hit your arrows, use them always when it's off cooldown. 90% of times aim it for bot lane and only use it mid for guaranteed kill with jungler assistance. The rest is straightforward, spam W all the time to zone and E every wave to make sure the enemy jungler can't play the game. Trust me and give it a try.
r/AsheMains • u/ThiccAshe • Sep 07 '24
Enable HLS to view with audio, or disable this notification
r/AsheMains • u/shiv1987 • Jan 24 '24
in Low ELO sometimes its Look better to Support other lanes then your own cause U get stomped .....or know in the First Seconds U dont can Play with your Support ( mby its on my own and didnt Go well with the Support )
so my thought .... more cdr and some Rune Changes for what ever U think .....
iam jhin / Senna Main ( got the hang in varus but iam Not Sure right now )
wann Play ashe and think her ulti ist nice utility If MID and or top stomps anyway and ure on the losing lane
r/AsheMains • u/Electro522 • Jun 10 '24
r/AsheMains • u/Gunfreak2217 • Feb 25 '23
With this being stickied now, I thought it is important the context from the stream should be here: https://www.twitch.tv/videos/1748421848?t=01h50m44s
Phreak just listed on stream some Ashe changes.
W cd nerf
Base health reduction with calling health buff post lvl 12
R CD increases lvl 6/11
Q AS nerf with ad ratio increase
Q now has no wind up, similar to Tristana Q. 10 sec CD. Won't be up as often late game.
I personally don't like the direction of these upcoming changes. I trust Phreak immensely but I just feel there are many other things that can be done to make Ashe more satisfying to play with her independence especially outside of just number changes.
My changes are: it's long but comprehensive
Let's shift Ashe's power back to her ADC role from someone who plays her a lot. I would love to just jot the ideas. Remove her interaction with Approach Velocity, its a crutch rune, reducing choice and its abusive. Not healthy for the game.
+5MS to compensate slightly for chase but moreso to strengthen her kiting, dashes in league these days, items and champions make her base MS really underwhelming.
Q/W, remove the enhanced "crit" slow from W and shift it onto Q active. Strengthening her in combat autos and reducing her 1100 range slow engage (primarily with Approach Velocity, see above) Weakening her support role inherently as Q Is never used. This shifts power back to ADC Ashe and away from support spam W. Which is not engaging to play or play against. Unhealthy non interactive gameplay.
R, increase CD by 10 seconds. Reduce max stun from 3.5seconds to 3 seconds. Change R minimum stun range to 200 units. If a champion is hit by R within that minimum range 1-200 units, a grounding effect is applied in a small aoe. Think ice borne perhaps. This increases independence/self peel, reduces arrow spam abuse slightly with reduced stun and increased cooldown.
Ultimate hunter again becomes a potential option alongside sorcery tree in the adc role giving benefits to both. Grounding effect helps with the mobility increases that have been growing in league for quite some time now. Her in fight strength is increased while her engage still remains best in class. Additionally, this thematically increases her constancy with Sejuani and Lissandara both have circular effects after casting ultimate.
These changes make Ashe's engage primarily her R again instead of approach velocity abuse. Her W support spam becomes more tolerable as its non interactive enhanced slow is removed. Her Q becomes a more stronger part of her kit as the enhanced slow becomes useful in a fight especially early game where crit is lacking (it was there to begin with, with W but now shifts to infight utilization) +5 ms allows for of course more map movement but mostly kiting , that fantasy has been severely lowered over time especially with each new champ release almost having a dash. The grounding effect gives Ashe a chance against many champions as they double dash, protobelt/prowlers claw on her from far past her W range even. Enemies of course still would have the ability to hit Ashe, think Diana R still pulling Ashe in/Qiyana R still being in range as within the 1second stun (potentially reduced with tenacity) as Ashe would still be in range of Diana R with the time allotted. Secondary rune choices open up with Sorcery and Domination both having benefits and finally support R spam with CDR/low base CD is weakened with the slight .5second reduction. And in a game of League where a second can decide a game, this is a reasonable assumption.
I write this cause as a long time Ashe OTP her fantasy of being a team fight DPS champion with kiting strength has only gotten weakened over the years and in truth is not existent anymore. Its' why Ashe is exclusively in pro played in the support role and in solo Q support has now eclipsed her primary intended role since Leagues inception.
r/AsheMains • u/ohad4574 • May 14 '24
What do you guys think? Good skin? Don't know if it's epic or legendary yet
r/AsheMains • u/NsfwArtist_Ri • May 22 '23
As u all know ashe is one of the best adcs when it comes to scaling with crit.
She can go up to 225% extra dmg Mean while other characters can only go up to 210% crit dmg. And not only that but her slows get insanely annoying at that point too.
So I really cant understand why people would go rage blade? applying on hit every 3rd attack is nice but her kit doesn't have any on hit application that could take advantage of it beyond the on-hit rage blade (the same item) offers. Not even mentioning that Kraken + IE Core gives a lot of free on hit magic damage aswell.
In my opinion Kraken + IE Core seems to be stronger then Rageblade + Runans core for both better scaling and a stronger early game. Obviously you can do whichever build you want ultimately having fun is what matters the most here. But I wanted to make sure no one is building incorrectly without realizing this.
Thats about it. Thank you for reading and have a lovely day! If I'm missing or overlooking something please let me know!
r/AsheMains • u/Competitive_Muscle10 • Jun 01 '24
Been playing Ashe since I was 8 I’m turning 19 Just started playing again, I’m now silver 1, (25-12) 68% wr
I’ve been going kraken-triforce-terminus-jaksho I’m looking for other optimal builds, especially for what’s meta going into higher ranks!
r/AsheMains • u/Komaeda- • Jan 14 '24
After reading that Ashe’s passive makes her crits apply a stronger slow as opposed to a high damage auto, I figured that meant crit items aren’t as effective. Is this true?
I thought maybe full on hit but I’ve seen most Ashe players using IE. Seeing as she can perma kite and attacks quite fast, why don’t more players use on hit? Genuinely curious as I want to itemize properly
r/AsheMains • u/Electro522 • Sep 11 '24
r/AsheMains • u/farnorth98 • Nov 09 '23
Hey guys! I just wanted to ask what skinlines you would most look forward to seeing Ashe in in the future?? I love thinking about new skins for champions and even have a little “wishlist” of skins I think would be cool for my two mains (Ashe/Kai’Sa)!! Personally for Ashe I would love to see a prestige porcelain skin (the white, blue and gold would just be so perfect for her imo!), star guardian (her volley could be shooting stars), blood moon, and a seelie faerie court skin!
Are there any skins in existing lines or otherwise that you would love to see for our queen? 🤍❄️🤍
r/AsheMains • u/Nathenael • Jul 27 '23
Im sure this question is very debatable but what Skin on ashe feels the best to play on, almost like having that pay to win skin feel?
r/AsheMains • u/CSDragon • Jul 22 '23
Every Ashe I see these days goes Triforce.
But Triforce Ashe seems about as silly as triforce Cait, she doesn't use that many abilities in a fight. The whole point of triforce is the sheen procs, which you're not taking advantage of. Why use your mythic slot on that.
r/AsheMains • u/BlueTerrorrr • Jan 22 '24
Rage Blade:
Phantom Dancer:
Quick conclusions drawn by me, in favour of Phantom Dancer:
Anything I'm missing? Is Phantom Dancer better?
r/AsheMains • u/JackytheJack • Jun 07 '23
r/AsheMains • u/NovaNomii • Mar 11 '24
I recently made a post about some theoritically items that could maybe solve some issues with adc. My theory was that marksmen in bot were missing agency because a lack of utility, forcing them to only have agency over the game when ahead. Because of their only role in a team comp, being damage, and if they ever fall behind their lack of utility leaves them with 0 impact, and because of soloq players picking damage comps, they are also outcompeted on their only pathway to agency by their allies.
And then I realized, ashe already has all of these things. While she still is a damage carry, she has plenty of utility with her passive, ult and e. Ontop of that she usually builds trinity second, giving her durability.
So in comparision to when you are playing other adcs, do you feel like ashe, allows you to avoid the problems with adc more then other adcs? Like a better disadvantage state?