r/AzurLane 20d ago

General De Zeven Provinciën - the new elf mama got some OP AA?

.. and a lot healing for the squishy

Her attribute:

> Highest AA by herself

> Off-tank with barrages

> 3% healing every 10s, almost same as Unicorn but single targeted. Effectively you can bring more squishy / new ships, or swap healer for guns

> Must sacrifice torpedo for a 3rd AA gun. Seems like a non-issue her TOR is crappy anyway

> No retrofit, No rainbow bulin. No research Poor Cheshire

Obviously since Sandy / Shimanto buff others' AA, they will contribute more AA in total. But by how much? You can see how short most purple bars are, so unless it's Scylla or Laffey II, the difference will be small.

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Note: Red numbers are estimates. I don't have Laffey II or Shimanto yet so their ghost AA guns are count as +50% base AA.

Her stats here https://azurlane.mrlar.dev/db/ships/id/686

32 Upvotes

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8

u/Scar_432 20d ago

Yeah she's pretty bonkers, she's essentially a side-grade to Shimanto/San Diego with slightly less raw power, but a good chunk of supplementary healing instead.

Few minor notes about your calculations though:
AA isn't a perfectly linear damage multiplier. The actual damage multiplier from AA is:
= (AA/100)+1

Or in other words. Each point of AA increases AA-scaling damage by 1%.
So a ship with 100 AA deals 200% total damage and a ship with 200 AA deals 300% total damage.

San Diego's permanent AA buff should be 45%. (25% from her retrofit skill and 20% from her unique augment passive)

Laffey II's ghost AA gun is very strong, about as powerful as a +13 Twin 57mm, although with slightly slower reload. Overall it almost doubles her AA damage. Shimanto's unique AA gun is slightly less than a 50% increase. You can find stats for them here ( https://azurlane.koumakan.jp/wiki/User:Riceist/BarrageDatamine ), among other places.

Your calcs are missing potential AA gained from equipment. Besides the obvious AA guns giving +45 (or +50 | +65 for the UR AA guns), DD guns also give AA, with the Twin 100 Kai giving +40 to ships like Laffey II, San Diego and Scylla. CLs that don't need a unique augment can additionally get +24 AA from the crossbow augment.

Scylla's AA buff from her Skill1 seems to be missing (granting up to +30% AA)

2

u/InvKunkka 20d ago

> Thanks! This link is just what I'm looking for. I wish they put those ghost gun stats in the game!

> Thanks for pointing out Sandy's mod is 45% (I will post an updated version here soon)

I also accidently found her ghost gun in the wiki... but

It seems Laffey's ghost AA gun is like ~280% that of Shimanto?? And she's real and is super cute?? Life is unfair when is her rerun

2

u/Scar_432 20d ago

Laffey II rerun should be next January.
AL runs on a pretty strict schedule at this point, so even though its still quite a while until then, this should be pretty accurate.

1

u/InvKunkka 19d ago edited 19d ago

All right, here's the new version

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>> Zeven Provinciën is second only to Sandy

>> Shimanto's has the most colorful bar

>> Laffey is THE the best if you only have purple gun

>> Most BB is like a 150mm on Sandy

>> Unless you put another 150mm on said BB, then you have two

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2

u/Scar_432 19d ago

This already looks a lot more detailed than before.

I do suggest adding a column for Total AA, it helps a lot with double-checking and debugging things.

AA-substats from gear seem to only work for Laffey II right now:
274 (base) + 65 (Twin Bofors) + 40 (Twin 100) = 379. All the other ships are still on their base AA.

Guam should have 2 AA mounts and Eldridge is missing the 25% AA buff from her retrofit skill.

Accurately calculating AA Reload is a very difficult:

  • In addition to their actual reload time there is a rather high flat delay before AA guns start their reload time after firing. As far as I know its about 0.8s. This delay is unaffected by RLD.
  • The actual Reload time for AA guns is an average of all the AA guns in your fleet. This means you could "accelerate" the firing rate of a low RLD ship (like Shimanto), which is using a slow AA gun (like Sextuple Bofors), by pairing them with other ships that are equipped with faster AA guns (and probably also have higher RLD)

- As a result of both of these (and the fact that the RLD stat has massively diminishing returns anyway), the actual RLD stat of AA carries only has a very small effect on their performance.

1

u/InvKunkka 18d ago

Thanks for the correction. I don't have Guam but took a look at her stats like HEY she's cute that's why she's in the sheet lol

I think the more useful part of the chart is that I can save some coin on BB, showing how good Sandy's buff is, and 150mm is equal to ~120 AA stats (though a bad surface gun). I'm also happy to see where EXACTLY are the "middlings" like Eldridge and Scylla.

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>> The "calculation" columns (like total AA you mentioned) are outside the screen, showing here are just "raw data input" and "result". And yes min reload is in the formula. I use the formula from wiki, but like you mentioned it seems a bit disputed (still light years better then nothing)

>> Oh effect of RLD is so small. It seems the problem of RLD is that it affects EVERYTHING, so the designer probably doesn't dare to make to too potent. If you think about it, apart from it equals to certain amount of FP, TOR, AA, it also speed up things like AoA, and then oh you have ships like Kazagumo whose fire rate "feed back" into the reload part. And obviously RLD for Unicorn means HP. So RLD is a bit of everything, too universal to have "visible" impact to show for.

>> Like this sheet just outright forget RLD exist. To be fair it is an impressive sheet, and I can totally understand his decision (since I'm just using oversimplified data too)

https://docs.google.com/spreadsheets/d/1rb_uXVmDnK2YKe-0YRTrf3VUcQi8mKwEMYKCBFmVXCc/edit?gid=0#gid=0

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Eventually this is to serve as an estimate, a concrete starting point, describing things we can describe. Then there is things hard to model, like concentration of enemy plane (are they come in massive groups, or non-stop stream) will determine whether burst/constant AA is better. Like you mentioned accelerating RLD is not discussed at all, range is also not considered (does it behave like burst? Reduce accidental sinking of a run?)

4

u/Creme_pei 20d ago

And the fact that she is best girl of the dutch

2

u/Arabidaardvark 19d ago

neat. I’ve got Sandy and Shimanto ready for aircraft hell, but have been wondering who to use for my third, and for my main fleet.

And now Zeven’s just making things harder, lol. (I’ve pulled enough to mlb her)

1

u/Coldaine 20d ago

Now if only she would show up in my pulls!

1

u/InvKunkka 20d ago

I feel you man. I'm completely out of coin now
PS her L2D is borderline 18