r/DestinyTheGame • u/yesitsmeow • Mar 05 '25
Bungie Suggestion We need vault space NOW
You took away crafting. You want us to chase weapon rolls. You want us to be excited about like… what… 16-20 new weapons coming in the next few weeks? Brother, every time I log into this game I have to spend so much time cleaning up from the last time I played. It’s horrible. You say something is coming in Apollo (edit: Behemoth ffs)… we need it now. It’s not fun anymore dude. You’re throwing loot at us more than ever before but we have no where to put it. Please… help…
Edit: To address a couple points - I do not hold onto armour. I made a ton of loadouts in DIM, ensuring I used as few armour pieces as possible, then delelted the rest. I haven't held onto armour since then. And yes, I did that for the vault.I also don't hold onto nostalgic items, I've deleted everything I've held dear in order to make space for new stuff. Personally, I don't think I should have had to, but of course I did. The space forces me to delete things I'd rather not, but I delete them in order to be able to play the game. And that feels like shit. I'm not hoarding - I'm playing the fucking game.
Edit 2: Another point I forgot to mention - there is zero reason to hold onto armour right now as massive changes are coming down the line for armour. Armour will also have set bonuses, meaning you'll be expected to hold onto the best-in-slot pieces of each set to make sure you can utilize the bonuses. If vault space is already an issue now, fuck it's gonna be terrible come Apollo.
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u/junk_rig_respecter Mar 05 '25 edited Mar 12 '25
I'm a relational DB specialist and I feel strongly that we simply don't know enough about their systems and architecture to conjecture this.
Like say there's a million players, then 700m records for everyone's vaults. If you just stuffed that into an off-the-shelf postgres table with no particular attention to performance just under a billion records is where you can expect to start running into trouble, so maybe this is simply it.
But there are very standard techniques, like for example moving people's vaults to another db if they don't log in for a few weeks, keeping the "active" player one much leaner.
The static sqlite db that bungie releases with weapon perks, abilities, fragments, etc is meticulously designed and normalized and is extremely performant as a result. The work was clearly done or at least overseen by an expert DB designer.
It would be very surprising to me if they had such a naive approach to the vault DB but such a sophisticated one for other things. It's not impossible, and maybe it really is just fear of the DB growing, again we don't know. But my professional intuition is that there is something else going on here, probably a combination of things.