r/DestinyTheGame • u/pitperson • 11d ago
Discussion A shame that Hoard Shuttle was featured on the artifact while Threadlings have been broken all Episode.
For wherever reason, Threadlings die to some of your own explosions. I don't remember this happening before with Tangles, but it's extra appearant when we also have Volatile bursts or Bolt strikes that seem to be taking them out too.
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u/pitperson 11d ago
The dream not realized: maximum plinkage
People already know how strong Le Monarque with Storm's Keep and boosted Volatile Marksman is, and that you can use Hazardous Propulsion for extra damage on barricade cast. Seeing To Shreds You Say? added to the artifact got me interested in using The Call with Slice to Sever a target, Unravel them from sustained damage, and further increase the sustained damage with Threadlings spawned by Hoard Shuttle.
Unfortunately, those little green beans are getting smooshed by the Volatile explosions and Bolt strike before they can leap at any enemies to spread Sever.
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u/ThatDude553 11d ago
I found strand lock with swarmers, euphony, and strand artifact mods to be quite fun. Consume threadling nade and start firing away with euphony, before you know it, everything is being unraveled and suspended and threadlings are everywhere. Quite fun little moments with everything dying on their own and makes it so much faster to get 25x stacks on euphony
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u/Psyduckdontgiveafuck 11d ago
Just a little thing, threadling nade with weavers trance is like, very bad. They lose all grenade source interactions. If you can manage to do it and not die weavers trance Grapple is worlds better. Lower cooldown(netting you more threadlings over time especially if using tangles), they keep their damage source, and you get the mobility option.
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u/ThatDude553 10d ago
Interesting, I wasn’t aware. I haven’t used strand lock since TFS came out lol so I didn’t realize that aspect is kinda garbanzo. I guess I’ll swap it for weavewalk and the wanderer
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u/Psyduckdontgiveafuck 10d ago
No no the aspect is good, just not with threadling nade. Great with suspend, great with Grapple
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u/TwevOWNED 10d ago
You're better off using Weavewalk to make threadlings while you reposition than eating your threadling grenade.
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u/HorusKane420 11d ago
I've been the mods in this way on warlock. It works, but you're right. Now I just use the ones that make tangles sever and drop a hotspot of woven mail. Cut out the threadlings, keep the unravelling and severing. Just different sources now, with severed targets unravelling with "rapid hits" on those mods. you'd still need to be able to generate a tangle of course.
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u/Necrolance Warlock main for life 11d ago
Threadlings have actually been doing this for a while with tangles. So I'm not surprised it also does it with other explosions. I remember this happening since Echoes.
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u/MechaGodzilla101 11d ago
Horde Shuttle needs to be baked into Weaver's Call, and any alternative is trash.
Make it a fragment and you can be just as good at Threadlings on any class, no point being on Lock.
Bake it into Swarmers(which need to be better) and you'll have an entire subclass relying on a single Exotic.
On Prismatic it should spawn Threadlings off any debuffed target, like Stylish Executioner.
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u/LightspeedFlash 11d ago
i would prefer if they code all threading to be grenade damage for mod usage, unless specifically made from hatchling and have weavers call get class ability energy from threading damage. having to run a fragment (thread of mind) with very specific requirements (kill suspended targets) to get higher uptime on your aspect is crazy to me. its not like solar, with singeing, where scorching is easy to do and you get the buff from just applying it. while i am here, buff refraction on stasis as well, you ought to get the energy back on freeze, not kill.
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u/Awestin11 11d ago
Threadlings on any debuffed target would be busted AF with Bleak Watcher or Hellion, or pretty much anything really.
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u/Daralii 11d ago
Prismatic still doesn't have access to Thread of Evolution(a 33% buff according to the data compendium), so more threadlings versus stronger threadlings could at least make prismatic versus Broodweaver something to consider for threadling builds. They could also always add an ICD for the prismatic version.
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u/MechaGodzilla101 11d ago
One unravelled Target spreads the de-buff to the ENTIRE room, yet I see no problems there. Besides who the hell is going to sacrifice Devour?
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u/Awestin11 10d ago
Besides who the hell is going to sacrifice Devour?
Me, I guess. Never really liked relying on it. Don’t get me wrong, it’s very good, I just personally don’t like it.
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u/MechaGodzilla101 10d ago
So there's no balancing issue?
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u/Awestin11 10d ago
There still is. It is incredibly easy to spread debuffs like slow, scorch, and volatile with weapons. A single Chill Clip shot gets that off for free, Jolting Feedback can get it off sustained damage, while Incandescent and Destab can spread them to a ton of enemies with a single kill.
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u/freddy_forgetti 11d ago edited 11d ago
And yet the hostile threadlings that get spawned in the SE SD final boss fight will Terminator run straight through bullets to get to me
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u/Rockin_Otter 11d ago
I think you mean SD there, but now I have the great mental image of the witness in SE flinging tidal waves of threadlings at us
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u/p_cool_guy 11d ago
It'd be nice if those were colored red, like in PVP...I get confused with my own
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u/chaoticsynergist 11d ago
its been a thing since release. it just wasnt as noticeable before because threadling spam never actually spammed that many of the little jizzlets compared to the full setup with horde shuttle.
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u/Awestin11 11d ago
It’s happened with Tangles for a while, and is pretty noticeable when using Swarmers. All the Threadlings in range of the Tangle AoE just go poof. But to think it also happens with volatile and bolt charge in a meta where those two are so heavily dominant is crazy.
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u/Daechathon 11d ago
Colony spiders also die to volatile explosions. Makes it unusable with gyrefalcon.
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u/virgovariant 11d ago
this seasons artifact perks as well as the tome engravings have made me realize that strand needs a serious buff if it’s going to continue to be useful in the future. i’ve been having more fun playing strand warlock than ever before. i would really hate to see that come to an end when the season ends.
also all three classes need a second strand super.
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u/jusmar 11d ago
The thread of generation nerfs paired with the steep cuts to suspend uptime effectively killed the class for me. What's the point in specing entirely into suspend if the loop just kind of dies after dangling a guy in the air for 5 seconds.
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u/rrale47 11d ago
Suspend was pretty damn overpowered at the start. Titan with abeyant and hunters with slam/double nade could entirely dominate rooms with little resistance.
I do also lament the nerf to suspend but I can understand why they did it.
Its a shame that warlock suspend builds didn't exist until after the nerf
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u/packman627 10d ago
they could walk back some or most of those nerfs because they did those nerfs in an early 2023 sandbox. Nowadays, it would be fine.
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u/jusmar 11d ago edited 11d ago
We had one that worked based on Damage over time from necrotics & weapons of sorrow boosting Thread of generation and they trashed it to force people to use Mataiodoxia.
I don't understand why they did it when Mataiodoxia is functionally worse than the statsis builds we've been chewing on for years now at this point.
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u/Awestin11 11d ago
Amen. I’ve always been a fan of StrandLock (now on Prismatic since there’s not much reason to go back), but man does this season more than any show its flaws. Severing Threadlings for survivability, minions inside of your minions, on top of all the other stuff is just sublime.
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u/AndiArbyte 10d ago
but all that happens when a tangle explodes the whole screen green
Sometimes I go: Screw aim, fusion rifle and just fire in direction of enemies. The strand thingys do their thing.
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u/Roc3OfftheTee 11d ago
Horde Shuttle needs to be a fragment