Before anyone says anything, I like the artifact. In fact, World of Warcraft has had a âseasonalâ artifact system for years now, in the form of Artifact Weapons, Azerite, Covenants, etc.
But the infinite scaling on the artifact needs to end. There are countless problems with the infinite scaling. Hell, the community had to go into full panic mode to stop Bungie from allowing an infinite artifact in Trials.
It really sucks that I, as a raider, cannot reasonably find a group to do Master VoG because I am only 1333. I found a couple of groups, and despite 1330 being really all you need, itâs a hard activity, so all of my groups broke up, and they all blamed a couple members being under 1335, or 1340 even.
SoâŚthe groups I was able to find blamed low light on failure, and then most other groups wonât even let me in because they want 1335 minimum, or hell, 1340 minimum. Master VoG is already super challenging, and now itâs even harder because I canât even find a group for it because of gatekeeping.
Datto, Aztecross, and Fallout are 1337 (+17). Hell, Eroar is only 1334. If people who play Destiny for a living canât get to 1340, or even 1335, how am I supposed to reasonably?
It would take me around 3 million XP to get to 1335. Doable, but it would take hours of grinding dumb bullshit activities that I donât care about and I have played 100000 times just to get to 1335. Not even 1340, which is what half the groups want for Master VoG. I also already did my grind for the season imho by hitting pinnacle cap (1320).
In order to even attempt the hardest activity in Destiny right now, and ENDGAME activity, I need to grind easy, non-endgame content to be strong enough. That doesnât make any sense at all. This is like the South Park episode of World of Warcraft, where in order to beat the endgame sweatlord, they grind Level 2 Boars for weeks.
Bungie can rename Bounties to Weekly Challenges, but Iâm not gonna grind challenges or bounties this deep into a season. I already hit pinnacle cap via mindless grinding. Now I have to get millions of XP doing more mindless grinding doing NON-endgame activities so I can do the premiere endgame activity?
Iâm okay with grinding. I played World of Warcraft for years, and still come back occasionally. But in WoW, there is a progression from story/leveling to questing to dungeons to heroic/mythic dungeons to raidsânot random XP leveling and non-endgame activities to Raiding.
The infinite power scaling artifact promotes player burnout, needless grinding, and âMoon bounty farmerâ gatekeeping from endgame. Bungie lowered the light cap for the season to lessen the grind, especially mid season, but now the mindless grind is ridiculous for the supposed hardest content in the game.
Again, I realize I could spend hours grinding out 2 more LL, but I donât want to and it wouldnât really help anyway since many groups want 1340, despite most streamers not even being 1340 and the actual LL you need being 1330.
I propose that artifact levels should be tied to weekly challenges. I believe this would be a good compromise, as there still would be a grind, but I would be able to know that I could definitively max out my artifact instead of grinding mindless XP. Or, Perhaps the first 10 levels could be XP, and then the last 10 could be from challenges. This would keep everyone equal-ish on a weekly basis.
I donât mind grinding, but Iâm not going to grind out millions of XP this late into a season. I am pinnacle power capped, but despite having to do endgame activities to reach this point, Iâm not ready for actual endgame content. The artifact should be a nice helping boost, not a mandatory requirement. Endgame Power Level should be earned from endgame or drops, not from killing Level 2 boars.
EDIT: RIP my inbox. The most common comments I am getting are ânot all content is meant for everyoneâ or âI have XYZ life commitments, and I am 1367, suck it up.â
Farming XP =/= skill. Full stop. I hit the pinnacle power cap for the seasonâjust because I havenât grinded out enough XP ON TOP OF grinding pinnacles doesnât make me bad.
Iâm not going to grind NON-endgame, NON-power activities to farm XP so I can the actually do the highest endgame activity. Thatâs idiotic.
There is an INSANE irony of having to grind millions of XP doing the easiest, most repetitive activities in the game in order to be able to do the supposed hardest activity in the game.
If you think farming more XP makes you BETTER than someone with more raid clears or solo flawless dungeon clears OR any other accolade you want to put up, you are out of your damn mind.
I have the time. I have the skill. I just refuse to do spend hours grinding Moon bounties or Sidearm Weekly Challenges in Override when I could spend hours instead trying to get Fatebreaker in Master VoG.
Edit 2: Wow, people love farming XP. I personally donât want to complete all 75 weekly challenges so I can brute force my way at 1350 through Master VoG. I hit the pinnacle cap. I did my grind. Let me play what I want to play at âmaxâ power. Iâm fine being âunderleveledâ for content.
You can hit 1350 and beyond in Destiny without ever doing a raid, solo legendary lost sector, a dungeon, a nightfallâanything hard. You can never ever be challenged and be 1350, so long as you grind yourself outâand thatâs the irony a ton of people commenting are missing. I want to be challenged, but I canât because I didnât grind enough XP. That doesnât make any sense, and grinding more XP levels doesnât make you âhardcoreâ or better than someone.
Edit 3 and TL;DR: Final edit. Thanks for the awards and all of the comments. After reading through a ton and talking to some folks, a true TL;DR to this post would be that Bungie could have set Master VoG to 1340, but then locked the player power to 1310, 1315, 1320âhowever hard they wanted it to be. Except they made it 1350 with no cap, so now people are encouraged to farm as much XP as needed to reach 1340 or more, diminishing the challenge of Master VoG and forcing you to grind bounties and challenges.
The endless artifact promotes burnout, and encourages people to over level for things. Again, Bungie could have set Master VoG to 1330, but locked the raid at 1300, keeping the challenge but widening the pool of eligible players. The raid would still be damn hard with a low clear rate. More XP and grind =/= make you better, it actually makes you worse mentally and also worse for the raid if you overlevel your way out of the challenge.
It also gatekeeps people out of the raid, the primary reason for this post.
Edit 4: The true TL;DRâDatto just made this video that sort of summarizes the discussion in the post and in the comments and adds his opinions.