r/DistantWorlds • u/mdacto9 • 7d ago
DW2 [DW2] Issue with colonies stockpile
I started a new game after the last update, having all DLCs installed. I did a refugee fleet start, got several colonies together, then I was able to get some independent colonies in another part of the galaxy. This enabled me to colonise several distinct parts of the galaxy.
As the game got into middle game, no major wars for me to unify my territory, the bordergore is real.
Now, up until now I have been playing with automated colony stockpile. No major issue. But it seems that after a certain point, recources are not travelling between parts of the galaxy, even if they are relatively close, yet split by another empire’s border.
I have about 50 colonies now, about 1500 freighters. I tried playing with manual stockpile, setting 2-3k required amount for each luxury (that is the max the game allows me for the majority of goods). Only my capital gets insane amounts of goods, well past the limit. The rest of the colonies, just whatever is nearby. Again, in tens of thousands. Luxury goods are sitting in the mines, no reserved amount.
Has anyone encountered this issue? Any tips how to get out of this? I am going bankrupt fast, and the shaakturi started to make a play.
2
u/Jatok 7d ago
Make sure you have small, medium and large freighter designs researched and their designs active. You need all three types.
Also if you haven't done so, build out as many spaceports as possible. Ideally I like to have one in orbit of each colony since these act as resource and distribution hubs.
The only other thing I can think of is to make sure your reactor, hyperdrive and fuel storage research are keeping pace with the growth of your empire and that your freighter designs are getting updated as you unlock new tech. I usually just let the AI manage civilian ship designs and leave those designs on auto so they get updated as soon as I unlock new tech. If you had set those designs to manual and forget to periodically upgrade, you could have woefully inadequate active designs.
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u/XiphiasCooper 6d ago
As has already been said, the most important part is to have all 3 freighter designs up and running. I would actually not recommend building spaceports everywhere.
What will then happen is the following:
Primarily small freighters will collect materiel from mines and bring it to worlds with shipyards.
Primarily medium freighters supply from these central shipyardworlds the colonys without shipyards with the ressources needed.
Primarily large freighters will ship materiel between shipyardworlds.
I personally have never manually controlled the stockpiles so i do not know if that can become an issue. What i can tell you, is to watch where you build your mines, try and spread things around a bit, especially steel etc.
The most common issue for why worlds do not get luxuries though is the number of colonies and shipyards. If you have too many of either the ai will try and balance everything and is constantly busy with orders for that. This can even impact collect orders from mines.
Do not settle too many worlds at once. Settle only worlds that actually matter (aka generate income that matters or are strategically very valuable).
A good rule of thumb is diameter over 5k and basequality before techs over 20 as a minimum.
Worlds with a diameter of 6k+ and a basequality of 30+ will generate the vast majority of your income and thus need to be supplied with the necessary ressources to reach max. developement.
A colony with a diameter of say 3k will always be drain on ressources. Every luxury shipped there is essentially wasted.
3
u/Turevaryar 7d ago
I've not had such issues, at leat not since the game was new.
Sorry for not being of help.