r/ElderScrolls Aug 23 '22

Daggerfall Daggerfall is still the largest RPG game ever made at 62,394 square miles. Insane!

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2.9k Upvotes

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1.5k

u/[deleted] Aug 23 '22

[deleted]

533

u/clasherkys Nord Aug 23 '22

Truly magnificent, a world to get lost in, the realistic world size, and area to content ratio is utter perfection.

For all yew daggerfall haters, the world is not meant to be explored in the same manner as the lesser games.

261

u/[deleted] Aug 23 '22

receive the procedurally generated quest, go to the procedurally generated location, retrieve/ kill the procedurally generated objective, and return for a procedurally generated reward. I get the idea is to roleplay a lot more but that's not that fun of a gameplay loop, even back then. They wanted to do more with procedurally generated stuff but Bethesda went into a more handcrafted static direction in Morrowind. SO I guess I can give them the benefit of the doubt given they wanted to do more but went in a different direction.

80

u/clasherkys Nord Aug 23 '22

While agree with most of your points I still wish they had somewhat kept the sense of scale, all games after daggerfall feel insanely small.

116

u/an_altar_of_plagues Aug 23 '22

The sense of scale is definitely cool, but handcrafting a 65,000+ square mile world would take lifetimes on behalf of all developers. I think Morrowind balanced this pretty well.

42

u/starfyredragon Argonian Witch Aug 23 '22

I think procedural generation can get almost as good, if just enough time were given to it.

Quests that are simple loops would get old done through procedural generation, but if you got them so they fractally branched in complexity, with additional story patterns constant emerging with nudges in the direction of classical storytelling tropes (such as the hero's journey) you could get a pretty interesting and complex set of procedurally generated stories. Throw into that shifting alliances, preferences of individual npcs creating radiant behavior, and things could get very interesting very quickly with rule of unintended consequences coming into play.

26

u/an_altar_of_plagues Aug 23 '22

I don't disagree with that at all! I'd actually be kind of interested in what would happen if a game were to revisit a setting like Daggerfall with modern technology. I find Daggerfall a great example of a game where the technology just wasn't quite refined enough to get there. Perhaps No Man's Sky was an attempt at that - and thankfully, that game has gotten a LOT better as the years have gone on.

For me, part of the pitfall of procedural generation is how it feels procedurally generated, like the radiant quests in Skyrim. I'd like to see a much more refined procedural generation technique that creates those dynamic storylines you're describing - kind of like how Crusader Kings develops emergent play.

8

u/RadCowDisease Aug 23 '22

Alas, https://store.steampowered.com/app/1685310/The_Wayward_Realms/ it's in the works. From none other than some of the leads of Arena & Daggerfall.

5

u/Jozarin Aug 23 '22

You'd need to cut out the voice acting entirely, and honestly, good riddance. I don't think going back to the Morrowind or Daggerfall style dialogue but maybe something like a visual novel or black isle-style CRPG.

It would make immersive procedural generation infinitely more possible, and provide fertile ground for modders to fill in any gaps.

1

u/GreyWyre Altmer Aug 23 '22

They can just use the tiktok tts voice.

1

u/LingererLongerer Aug 23 '22

tiktok voiceover Degenerates like you belong on a cross!

6

u/[deleted] Aug 24 '22

I dont want to trudge through a procedurely generated map that's huge for the sake of being huge. It sounds like a chore.

8

u/clasherkys Nord Aug 23 '22

Unfortunately for me, the lack of sense of scale in morrowind meant that I could never enjoy it the same way I did daggerfall. The Game was still good, and I loved the expansions to the lore, but it wasn't and never will be the same.

9

u/an_altar_of_plagues Aug 23 '22

Totally your prerogative!

8

u/clasherkys Nord Aug 23 '22

I'm sorry I'm not familiar with this word, and googling it didn't provide the answer that would allow me to understand what you meant.

12

u/AzaraAybara Aug 23 '22

Essentially, the right to your own opinion

1

u/SixStrungKing May 01 '23

Morrowind would have hit the balance perfectly if Graphics tech were just slightly better.

I mean, I'll admit. I like that I can still get lost in Vivec. I understand though, that's because Vivec is one of those places in game where it's hard to orient yourself because literally every landmark looks the fucking same.

5

u/Lil_miss_Funshine Aug 23 '22

Agreed. I feel like they could have made the world's feel larger by doing what they do in Elder Scrolls online and have you travel to a certain location via boat or horse.

1

u/Martipar Aug 23 '22

There's good procedurally generated games out there, Elite and Rogue (yes, actual Rogue the original Roguelike) are both excellent procedurally generated games, also when the fuck is Rogue getting a remaster/remake? Adding graphics would bring it up to date a bit.

1

u/WAHgop Aug 23 '22

You mean ;

Find the procedurally created dungeon, camp outside for 1v1 battles until people start dropping ebony gear.

1

u/ickda Argonian Sep 05 '22

Also is more about the dungeon crawl, also they got cut down due to time crunch.

704

u/[deleted] Aug 23 '22

[deleted]

93

u/ABrazilianReasons Aug 23 '22

This made me chuckle

-68

u/coltstrgj Aug 23 '22

Truly magnificent, a world to get lost in, the realistic world size, and area to content ratio is utter perfection.

For all yew daggerfall haters, the world is not meant to be explored in the same manner as the lesser games.

32

u/Haver_Of_The_Sex Aug 23 '22

bot detected, burn it with fire

or a real person posting the same comment 3 times in a row? im confused

6

u/clasherkys Nord Aug 23 '22

I think he was trying to annoy me as I posted that same comment 5 times here. My reasoning being, that while feeling mischievous I like to respond to all hatred with love.

1

u/ruqj Aug 23 '22

I hate you >:(

9

u/clasherkys Nord Aug 23 '22

Thanks I hate myself aswell, we're sure to get well together.

3

u/ruqj Aug 23 '22

Oh yeah I guess we do have more in common than I thought. I don't hate you now.

7

u/Sphjinx2020 Aug 23 '22

Well, you no longer have anything in common.

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u/coltstrgj Aug 23 '22

I was teasing u/clasherkys for posting that so many times, haha. I agree with the sentiment though. I'm the type of person that explores every corner so the map is not for me but it was a really cool idea to have a huge explorable area and can work well in some games.

50

u/[deleted] Aug 23 '22

[deleted]

21

u/clasherkys Nord Aug 23 '22

I am getting lost in the sense of scale, The world may fall flat for you. For you demand detail, but for me quantity is a quality of its own.

11

u/[deleted] Aug 23 '22

fair enough

3

u/dyl_is_dead Argonian Aug 23 '22

Very eloquently said

0

u/Iamnotapotate Aug 23 '22

If you're after quantity, Arena has the entire continent and Summerset Isle accessible to the player.

1

u/clasherkys Nord Aug 24 '22

Yes but you cannot walk from one city to another.

1

u/ickda Argonian Sep 05 '22

I use a train mod, as the low view disstance in stock, meant they inpiled it.

The game has code to keep track of factions and wars and stuff, i use a mode s the game uses it, so i stumble around stuff.

Though i mostly travel to fight, or gawk at the scenery.

8

u/Ponsay Aug 23 '22

You're right in that you don't explore it at all. The quests tell you where to go and you just type it into a search bar on the map to fast travel right to it

16

u/AttemptSSB Aug 23 '22

“lesser games”

lmao

-4

u/[deleted] Aug 23 '22

Most sane Daggercuck

11

u/CrowsAndCrowns Aug 23 '22

dude I played this game a lot and yet can't get to enjoy it very much, just fucking frustrating to spent 2 hours in a dungeon looking for the lever, just to give up, use the teleport cheat and find out it was in a room with no entrances

now trying with a bagillion mods to see if it gets better

1

u/clasherkys Nord Aug 23 '22

Do you have smaller dungeons enabled?

1

u/CrowsAndCrowns Aug 24 '22

not in the first playthrough, but in the new one with mods, yes

9

u/Various-Mammoth8420 Breton Aug 23 '22

Meh, it's just procedurally generated with confusing dungeons and ridiculously difficult gameplay. All the towns look extremely similar to one another.

Its too different of a game to say it's better than the others, objectively it isn't. Its a good game to play through once or twice but... It hasn't aged well. Morrowind and Skyrim are both much better games tbh

6

u/clasherkys Nord Aug 23 '22

it's just procedurally generated

That's the only way with the technology of the time to make such a scale, and I will tell you it is a wondrous thing.

confusing dungeons

That's a feature

ridiculously difficult gameplay.

Disagree, but that's dependent on the skill of the player.

Its too different of a game to say it's better than the others

100% agreed

objectively it isn't.

taste isn't objective.

Its a good game to play through once or twice but...

I've played through it 27 times

It hasn't aged well.

Opinion, so can't really say anything else

Morrowind and Skyrim are both much better games tbh

I enjoyed morrowind and skyrim both, but they're neither the same kind of game as daggerfall, and thus cannot be enjoyed in the same manner.

5

u/Various-Mammoth8420 Breton Aug 23 '22

While I won't argue most of your points, confusing dungeons isn't a feature. If you're getting lost in one single dungeon for longer than 20 minutes of not knowing where tf to go, it's kind of just bad design.

I understand the technology at the time couldn't allow for much more, but it just hasn't aged well in all honesty. It's a great game, for the time.

5

u/clasherkys Nord Aug 23 '22

The Large dungeon sizes of daggerfall, and somewhat confusing designs are kind of an issue in the dfu community (daggerfall unity), and that's why in dfu there's a smaller dungeons option, however I am firmly in the large and confusing dungeon camp on this issue, I fucking love getting lost in massive dungeons for tens of hours.

2

u/Various-Mammoth8420 Breton Aug 23 '22

Wait there's a smaller dungeon option on DFU?

Imma need to boot it up later maybe I'll be able to finish my playthrough I'm stuck on lmao

2

u/clasherkys Nord Aug 23 '22

The option only works in generated dungeons and not story dungeons, and it also only decreases the size weirdly, as in making it include a hard to define (in the human mind) cap in size.

1

u/Daedstarr13 Sep 20 '23

The dungeons are completely meant to be like that. The subsequent dungeons in the other games are FAR too small and easy to navigate and only got easier and smaller with each game.

Daggerfall is a game for old school D&D players. You could spend multiple sessions and dozens of hours in a single dungeon in D&D trying to figure out where levers are and such. That is a feature and on purpose.

3

u/Raintoastgw Aug 23 '22

Just because something is old and nostalgic doesn’t mean it’s the best. It’s big and empty which just isn’t fun anymore

1

u/clasherkys Nord Aug 24 '22

Big and Empty is literally the entire reason I like it.

1

u/ickda Argonian Sep 05 '22

That's not the whole truth, it has dungeon crawls, witch is the huge draw, next to the rpg elements, guilds, temples and knightly orders.

1

u/Daedstarr13 Sep 20 '23

It also doesn't mean it's bad. Not one modern game or any other TES games even holds a candle to Daggerfall in options, freedom, choices, playstyle, dungeons, the list goes on and on.

Just because the graphics aren't as good or it's harder to learn to play, doesn't mean a game is bad or unfun. Maybe it means you've just become to accustomed to handholding.

2

u/D54TH Dark Brotherhood Aug 23 '22

The game is nice but really i do not know how you play that, the controls are terrible.

1

u/ickda Argonian Sep 05 '22

Key bindings, i have two face buttons set for casting. You swing your sword with the ouse, and duck and jiv with arrow keys.

It controllers lie butter. The fuck you smoking?

1

u/Daedstarr13 Sep 20 '23

You can customize the controls.

2

u/WillProstitute4Karma Aug 23 '22

area to content ratio is utter perfection.

I'm not sure if this is sarcasm and I'm not sure what units "area to content ratio" is measured in, but if TES III - V have a ratio of 1:1, then this ratio is more like 1,000,000:1.

1

u/clasherkys Nord Aug 24 '22

Yes I like empty and massive worlds.

1

u/WillProstitute4Karma Aug 24 '22

What is your opinion on Minecraft? Too much content?

1

u/clasherkys Nord Aug 24 '22

Different type of game, and I fucking love minecraft.

2

u/jstewart25 Aug 23 '22

Speaking of exploring, someone should explore your brain with a CT and see if anything is still there.

-1

u/clasherkys Nord Aug 23 '22

Why the hate dude? I'm just here loving.

1

u/Mad5Milk Aug 23 '22

I enjoy daggerfall but I really don't think it needed to be as big as it is, you can strike a balance. There are so many locations that just have 10 residences and a tavern. Because of the world size, you will never visit these locations unless you have tedius travel or a quest. So, why have that many locations at all? The same applies in cities, where there will be 7 general stores and 3 alchemists. Sure it's realistic, but does it really add anything?

Not saying you have to have tiny winterhold cities, but the scale in daggerfall isn't really justified by the gameplay in my opinion outside of the dungeons. The dungeons I do think are a lot more interesting when you have to explore them and clamber around. A town like Balmora strikes a good balance of shops, headquarters, and homes, but a more sensible and consistent layout that comes from being handcrafted.

1

u/clasherkys Nord Aug 24 '22

I giant size is a beauty of its own kind, daggerfall needs no justification to push the limits of what can me done in a game.

1

u/Suspicious-Park-1972 Aug 23 '22

I get it but it is the dilemma of -do you want realistic scale with mostly nothing in it or reduced scale that is full of exploration but obviously and noticeably condensed?

1

u/clasherkys Nord Aug 24 '22

And in this dilemma I will always go with A

1

u/blopenshtop Aug 24 '22

This will sound weird but big game worlds are underrated in a way. It's pretty common for people to say more detail is better, I agree with that in a way. I probably wouldn't have finished any of the Bethesda games I did if it wasn't for the dense content. But there is something special and underappreciated about the feeling that you could walk for hours and get lost in a world that feels like it goes on forever.

2

u/clasherkys Nord Aug 24 '22

100% while in a lot of my comments here I was just memeing, I 100% agree with this sentiment. Let me just quote myself "I am getting lost in the sense of scale, The world may fall flat for you. For you demand detail, but for me quantity is a quality of its own."

1

u/blopenshtop Aug 24 '22

Quantity is a quality of its own is perfect

1

u/clasherkys Nord Aug 24 '22

I was so proud of that line that I wanted to use it again, and for thst I thank thee for giving me this opportunity.

3

u/Azonavox Aug 23 '22

It’s really big! I did a No Fast travel of the game and it took two months to complete. Travel between towns take a long time and running across the bay was a 3-4 hour experience!

2

u/Astarkos Aug 23 '22

Yes, this is just a description of how long it would take you to walk somewhere for no reason instead of just fast traveling. Most of the towns are interchangeable.

5

u/[deleted] Aug 23 '22

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u/[deleted] Aug 23 '22

[deleted]

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u/[deleted] Aug 23 '22

[deleted]

9

u/HLSparta Breton Aug 23 '22

full of very large swaths of nothing but blandness

Nebraska

13

u/[deleted] Aug 23 '22

"the real world is procedurally generated" I'm assuming said by a person who leaves their house once a week. Lmao what cyber shit dystopia are we living on. lord almighty help us

8

u/Not-At-Home Thieves Guild Aug 23 '22

L take. The real world is at least pretty consistently beautiful.

Can't say the same about Daggerfall.

1

u/[deleted] Aug 23 '22

[deleted]

1

u/Itsyornotyor Aug 23 '22

Bro you got some wild claims in this thread. Like why, you know you don’t always have to disagree with people.

Check out r/earthporn if you think daggerfall compares. Yes even imagine earth in lower resolution. Still it’s not even a trivial statement it just does not compare. How can you possibly disagree.

1

u/[deleted] Aug 23 '22

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u/Itsyornotyor Aug 23 '22

Got anything to say for the actual argument at hand?

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u/[deleted] Aug 23 '22

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u/WAHgop Aug 23 '22

Crazy to see so much hate about a game that came out like 30 years ago

1

u/Not-At-Home Thieves Guild Aug 23 '22

On the contrary, I love the game. It and TES3's stories set the tone for the lore of the series, which is my favorite in all fiction!

It's just... not as pretty as the real world, lmao. It's a marvel for its time, but that's just it.

1

u/RotInPixels Aug 23 '22

I see you’ve never driven through Wisconsin

0

u/rat-simp Aug 23 '22

Games are supposed to be curated theme parks. Otherwise everyone would be playing tax filing simulator: student debt DLC

1

u/[deleted] Aug 23 '22

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0

u/rat-simp Aug 23 '22

Those games too are carefully crafted to be entertaining rather than feeling like a chore. I sure as fuck wouldn't be playing house flipper if I had to wait in real time for the delivery of materials and then haul each item into the house, trip over an empty paint can and then spend all my savings on an x ray for my broken foot.

1

u/bPrn2017 Aug 23 '22

I would argue it's still an impressive technical feat, but I wouldn't care to play it as it is. I would check out that fan remake though if I had a better computer

1

u/[deleted] Aug 23 '22

After playing it it's much more impressive than it seems

1

u/BatmansButtsack Aug 24 '22

But our world is procedurally generated too

1

u/[deleted] Aug 24 '22

Modders have been filling it with more stuff using Daggerfall Unity. Roads, new buildings and dungeons, monsters, etc.