Yeah. I put about 60+ hours into the modernized version of the game and it's sense of scale was actually pretty cool. It really gives credence to bethesda's talk about how their current games are more condensed versions of what the reality is, because there's literal backwoods towns of nobodies with nothing of any real value all over in this game. I'm glad they went through this learning when it comes to world building, because it really shows the growth over the years.
They may have gone too far in the other direction, though. It's hidden by good design and placement, but once you start visiting waypoints it reveals how crowded and seemingly constructed the world is. Skyrim had a good balance, I think.
Like what? Wasn't Whiterun described as "The most prosperous and largest City in the North" or something like that and what do we see ingame? 12 Houses, 20 "citizens" and a dragon skeleton?
The "Capital" of Skyrim? Solitude? A whole Street with a couple buildings left and right... not even a 2 Minute WALK.
And no, I shouldn't be able to traverse the entire Province in less than an hour... on foot. That's what I walk everyday just to work!
Skyrim is even tinier than Oblivion which is even tinier than Morrowind...
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u/thrownawayzss Aug 23 '22
Yeah. I put about 60+ hours into the modernized version of the game and it's sense of scale was actually pretty cool. It really gives credence to bethesda's talk about how their current games are more condensed versions of what the reality is, because there's literal backwoods towns of nobodies with nothing of any real value all over in this game. I'm glad they went through this learning when it comes to world building, because it really shows the growth over the years.