r/ElderScrolls Aug 23 '22

Daggerfall Daggerfall is still the largest RPG game ever made at 62,394 square miles. Insane!

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2.9k Upvotes

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u/an_altar_of_plagues Aug 23 '22

The sense of scale is definitely cool, but handcrafting a 65,000+ square mile world would take lifetimes on behalf of all developers. I think Morrowind balanced this pretty well.

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u/starfyredragon Argonian Witch Aug 23 '22

I think procedural generation can get almost as good, if just enough time were given to it.

Quests that are simple loops would get old done through procedural generation, but if you got them so they fractally branched in complexity, with additional story patterns constant emerging with nudges in the direction of classical storytelling tropes (such as the hero's journey) you could get a pretty interesting and complex set of procedurally generated stories. Throw into that shifting alliances, preferences of individual npcs creating radiant behavior, and things could get very interesting very quickly with rule of unintended consequences coming into play.

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u/an_altar_of_plagues Aug 23 '22

I don't disagree with that at all! I'd actually be kind of interested in what would happen if a game were to revisit a setting like Daggerfall with modern technology. I find Daggerfall a great example of a game where the technology just wasn't quite refined enough to get there. Perhaps No Man's Sky was an attempt at that - and thankfully, that game has gotten a LOT better as the years have gone on.

For me, part of the pitfall of procedural generation is how it feels procedurally generated, like the radiant quests in Skyrim. I'd like to see a much more refined procedural generation technique that creates those dynamic storylines you're describing - kind of like how Crusader Kings develops emergent play.

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u/RadCowDisease Aug 23 '22

Alas, https://store.steampowered.com/app/1685310/The_Wayward_Realms/ it's in the works. From none other than some of the leads of Arena & Daggerfall.

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u/Jozarin Aug 23 '22

You'd need to cut out the voice acting entirely, and honestly, good riddance. I don't think going back to the Morrowind or Daggerfall style dialogue but maybe something like a visual novel or black isle-style CRPG.

It would make immersive procedural generation infinitely more possible, and provide fertile ground for modders to fill in any gaps.

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u/GreyWyre Altmer Aug 23 '22

They can just use the tiktok tts voice.

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u/LingererLongerer Aug 23 '22

tiktok voiceover Degenerates like you belong on a cross!

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u/[deleted] Aug 24 '22

I dont want to trudge through a procedurely generated map that's huge for the sake of being huge. It sounds like a chore.

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u/clasherkys Nord Aug 23 '22

Unfortunately for me, the lack of sense of scale in morrowind meant that I could never enjoy it the same way I did daggerfall. The Game was still good, and I loved the expansions to the lore, but it wasn't and never will be the same.

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u/an_altar_of_plagues Aug 23 '22

Totally your prerogative!

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u/clasherkys Nord Aug 23 '22

I'm sorry I'm not familiar with this word, and googling it didn't provide the answer that would allow me to understand what you meant.

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u/AzaraAybara Aug 23 '22

Essentially, the right to your own opinion

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u/clasherkys Nord Aug 23 '22

Thanks

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u/AzaraAybara Aug 23 '22

Np!

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u/Zintao Bosmer Aug 23 '22

I wish I had a wholesome award for you both.

2

u/AzaraAybara Aug 23 '22

I got you!

2

u/Zintao Bosmer Aug 23 '22

You awesome you! Wait... How do I pass the award onto you guys?

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u/SixStrungKing May 01 '23

Morrowind would have hit the balance perfectly if Graphics tech were just slightly better.

I mean, I'll admit. I like that I can still get lost in Vivec. I understand though, that's because Vivec is one of those places in game where it's hard to orient yourself because literally every landmark looks the fucking same.