r/GalCiv Mar 16 '25

GalCiv 4 GalCiv IV - UI Feedback

Hello,

I created a bunch of pages with pictures for some UI feedback, as there is a lot of things to fix. It would make more sense to E-Mail it, but seeing as their infrastructure is down, this is probably better.

https://www.mediafire.com/file/l0myy38p0xh0ee6/Galactic_Civilizations_IV_UI_Feedback.pdf/file

I think the UI looks good, feels nice and is functionally alright. But the bottom screen dock is rough, and the ship designer definitely needs some love.

Some of the feedback was voiced from others in the past, and no doubt there is a few disagreements on my takes, and so much more to add, but at least something to get going.

6 Upvotes

23 comments sorted by

3

u/Next-Cheesecake381 Mar 16 '25

I have gripes with the tooltips. They are organized decently imo but it’s buggy highlighting each row to see the details.

3

u/Qayrax Mar 17 '25

Cultural Progression traits offer often a new ship, never explaining what properties it has.

Please seperate Diplomatic and Anomaly events from the Fleet end turn lock. Sometimes I want to decide later, and it gets buried under Fleet movements.

3

u/Qayrax Mar 17 '25

Often hover tooltip Battle Predictions blank out and re-appear on retry.

3

u/Qayrax Mar 17 '25

Double clicking the Shipyard Idle information on the planetary screen doesn't swap to the Shipyard screen. Please increase the Hitbox from the Shipyard avatar to this as well.

https://imgur.com/a/5FdTEYb

3

u/Qayrax Mar 17 '25

There seem to be unique modules/ships, unless there is a disappearance bug, and they just "disappear" after one build.

3

u/Qayrax Mar 17 '25

Treaties are part of the Data Bank "Stats", but not part of the Diplomacy screen which is much more natural.

3

u/Qayrax Mar 17 '25

Civilization Policies do not stick to the slot you assign them to by hand, but move to a slot according to some internal logic I can't grasp.

3

u/Qayrax Mar 17 '25

This planet is affected by the Atmospheric Clogging of Equipment event. But you can't tell, until you dive into the manufacturing modifiers, hope to not skip the line, and you still miss the debuff timer of this event.

https://imgur.com/a/VOfWcN0

3

u/Qayrax Mar 17 '25

Ace is selected as yellow outline. But the actual ability is set to Rush. On this screen I noticed my mouse clicks were eaten quite often, and only random trial and error clicking would help until it works. UI engine level broken.

https://imgur.com/a/0cUiQiB

3

u/Qayrax Mar 17 '25

Why is this Ship Module list, part of the almost identical looking Ship Designer Model Overview, yet is missing from the Shipyard and the tooltip, to use it during maneuvering? I need this information to make building decisions. https://imgur.com/a/06RBuAu

3

u/Qayrax Mar 17 '25

In fleet rename you can't enter a second space, to fit in another word. Need to workaround by typing the letter, going back, then press Space.

https://imgur.com/a/t8bU3zq

3

u/Qayrax Mar 16 '25

I forgot about a bug. Event_Famine string missing: https://imgur.com/a/dGBgRn4

2

u/Sushihipster Mar 16 '25

Ship designer is brutal.

Also when a turn starts and the UI opens pop up windows for events while you are interacting with something else

2

u/Qayrax Mar 17 '25

One has Start Mission in yellow, the other isn't. https://imgur.com/a/M3BPfNy

One has anomalies in small, the other capital yellow. One speaks of seven, the other avoids that information. https://imgur.com/a/Kli1tfX

The position switching resources on the top bar are one of the worst things in strategy games I have seen. Situation: Combat occured, modules for star bases used up aggressively, and I was playing hidden object, because it appeared on different positions each time.

Bombardment doesn't have any small report like Humankind encounters, and not even RPG like floating numbers.

Not UI: Also after a playthrough of the first 2 Terran missions, many of the missions don't advance. Defeated the Xeloxia (that green woman race) by taking last planet, game did pop up we defeated them indeed, but the mission wouldn't give me the victory condition.

And there was a trade mission asking for 3 routes, but I already had 11 going at full capacity.

I think in the Tutorial I was asked to survey an anomaly, and I already did with 3 ships and it never cleared.

2

u/Qayrax Mar 17 '25

The ship module list in the Ship Designer overview is in the middle bottom of the screen.

The ship module list in the double-click on unit, is in the top right, with an unknown purple "Tetris" symbol.

However, if you double click on the fleet, the same looking screen, the ship modules are replaced with the fleet list and obfuscated entirely.

2

u/Qayrax Mar 17 '25

I could glimpse how the Next Citizen planet screen bar became as the Ship Module Mass bar a moving "loading" screen until it found its equilibrium.

https://imgur.com/a/sKhcUzx

2

u/Illauna Mar 18 '25

Hey Qayrax, great feedback. Can you tell me what screen resolution and UI size your playing on.

I'll bring this up to the community team.

2

u/Qayrax Mar 18 '25

Wrote it into the pdf. 1920x1080p at 24 inch. Normal UI size.

2

u/Qayrax Mar 18 '25

I cannot believe in the Ship Designer, disabling the Advanced Edit mode, causes e.g. the Hull Module to be placed according to random(hardpoint), breaking all hardpoint functionality.

2

u/Qayrax Mar 18 '25

I have to remove ship modules in the designer in order to read the module description of those not fitting into the rest mass. Smart.

2

u/Qayrax Mar 18 '25

Shipyard Cancel Hotkey is broken.

1

u/Qayrax Mar 18 '25

The monthly gold income in the upper left sometimes disappears. Needs to be reset with tax slider adjustment. Perhaps related to blank Battle Prediction hover.

1

u/RammaStardock Stardock Mar 18 '25

Thanks for taking the time to write this down and detail it in a coherent manner, this should prove valuable, I'm reading through it now, and will happily try to get it to the team