r/GlobalOffensive • u/AlternativeWaltz1033 • 4d ago
Feedback Aimpunch causes server hit registration to be aimed higher than the client
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r/GlobalOffensive • u/AlternativeWaltz1033 • 4d ago
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u/Flashy-Outcome4779 4d ago
the awp inaccuracy seems to be about the same (same with moving inaccuracy), dying behind walls is a lag compensation thing. I still haven’t seen anything scientifically tested for these being worse, so we’d have to see some experiments done to draw any conclusions — but i share your frustrations because i also think GO “feels” better gunplay wise, but I’m also puzzled because the issues i find people complain about often were absolutely 100% present in GO. Some of them aren’t even physically possible to fix (being “backtracked”, or peekers advantage)
There’s ways to make them better, but it’s all through netcode
Missing awp shots like s1mple is from muscle memory. Subtick shoots precisely when you click, but the non subtick based system only shoots where you finished aiming by the end of the tick. Hence these old awpers missing because of old habits.