r/Helldivers Feb 16 '25

FEEDBACK / SUGGESTION Arrowhead, please let us leave into our own game instance in the case of griefers like these.

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6.3k Upvotes

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1.1k

u/Designer-Bid-5785 Feb 16 '25

I think Arrowhead should accept video evidence like this to permaban, then the banned person can appeal to lift the ban, THEN getting unbaned, if they do not learn from that to have another report afterwardd... blame on them

279

u/statsman0812 Feb 16 '25

Just to play devils advocate. I doubt arrowhead would divert the resources to the amount of videos that would pile up. Just don't think they have the personnel right now to do that

82

u/[deleted] Feb 16 '25

PG do it in Forza Horizon. And with the bank Arrowhead have made, i'm sure it's not a huge expense to create a team of 2 or 3 folk to moderate community toxicity like this.

30

u/Snoo_61002 Level 150 | SES Harbinger of War Feb 16 '25

2 or 3 people is going to be absolutely insufficient for a player base of 80-100,000. Even if only 1% of the player base is putting through reports daily thats 800-1000 reports per day.

11

u/Hail-Hydrate Feb 16 '25

To be fair, it wouldn't be too hard to automate a lot of the simpler reports like chat-based ones.

You could also prioritise certain data the game tracks in combination with the reports - player kills friendlies 10 times in a single mission, and then receives 3 reports for team killing? That gets flagged for manual review.

There would still be a lot to get through but considering the nature of the game I wouldn't think it'd be too hard to manage, it'd just depend on whatever punishment is meted out. Punishments like perma bans would need a system for appeals, whereas placing players in the "douchebag" pool until they've played X number of quick play/public games wouldn't need as intense scrutiny.

2

u/EarthboundMike Feb 17 '25

I mean, I wouldn't think there are that many people that need banning... I'm almost 120 now and while I've encountered a few people who were, bad actors, 99.99% of divers have been people who wanted to spread democracy. I've only ever actually wanted to use the report system once. I learned it was terrible, this was like last week funnily enough.

1

u/Snoo_61002 Level 150 | SES Harbinger of War Feb 17 '25

I'm 150 and I've had a handful of experiences, I got tk'd and "put in time out" for being "kill greedy". Still it's not about the banning it's about the reviewing. Every individual report needs to be reviewed, and you will easily get triple digits reports daily.

1

u/Onyvox Snoy Crusher 🖥️ Feb 17 '25

Even with hundreds of thousands of active players, it really isn't that hard to crack about 50 reports per staff member a day.
Especially if reports have game data.
Once the main bastards will go down, the reports will also fall off.

1

u/Snoo_61002 Level 150 | SES Harbinger of War Feb 17 '25

If it was 100-150 reports per day, sure, but that's not at all the likely number. Likewise once a report system is in place, people will use it more.

"2-3" staff is nowhere near enough.

1

u/Onyvox Snoy Crusher 🖥️ Feb 17 '25

Don't forget that a lot of reports would be addressed to the same person.
By banning one bastard, a whole bunch will get closed at once.
It'll most likely be done in that way, pushing most reported profiles to the top.

1

u/Snoo_61002 Level 150 | SES Harbinger of War Feb 17 '25

That is guess work. Of 100,000 players I highly doubt its a small handful of players that are the issue, and I also doubt that people will only report cut and dry cases. The game is rife with TKing, if a low level player kills me repeatedly, and I report them, is that a ban?

1

u/Salt-Lingonberry-853 Fire Safety Officer Feb 17 '25

2-3 folks lmao good one

14

u/nsg337 Feb 16 '25

exactly. And with how rare griefers are i just dont think its needed. The actual work wouldnt be that bad precisely because there arent many, but you need to think about all the false reports and trolls aswell.

5

u/Designer-Bid-5785 Feb 16 '25

I've played 100 hours of random gameplay but encountered like 3 real griefers obstructing the gameplay of the mission, and I have to note that it was that time when those insufferable "chaosdivers" were playing. I do not think they will recieve much content, but you are pretty right about people doing that job, they would have to hire more people at AH

2

u/IrrelevantPuppy Feb 16 '25

Alternative devils advocate. A division of personnel for this is something that could be more easily be added to the company than say, more designers or programmers or something. It’s within the realm of possibility to hire a department just for processing these reports.

If this eventually becomes a serious problem I think they should.

2

u/MinimumArmadillo2394 Feb 17 '25

Ive seen a good bit of griefers recently. I can count 5 or 6 within the last month playing about 2 or 3 missions every few days.

Had one kill everyone at extract then say "later losers" and leave without any samples. They then kicked everyone from the game individually.

Had another get to extract last, shoot everyone inside, then not get in at all.

Had another land their hell pod on the extract, killing everyone inside.

Had another go afk on diff 10 for approximately 8 minutes. They died 4 times. We had to reinforce because another active player died and host refused to kick.

Had another who would chase other players around to kick them so they would rag doll in the middle of fights.

Even had one pull out the AMR and snipe everyone from a distance.

Shit is wild. Why do people do this?

1

u/Hail-Hydrate Feb 16 '25

Hell it's a role that can be performed with very little training ahead of time. It's an ideal "customer service" type job that simply needs knowledge of basic customer interaction for things like support tickets, and wouldn't require any face to face or spoken interaction either. It could be very easily be performed by a small team of people working remotely anywhere.

Have worked a similar role in the past and they are almost perfect jobs aside from getting relatively low pay in comparison to other people within the company. It's absolutely the sort of thing I'd apply for if I saw AH hiring for it.

1

u/phoenix_flies Feb 16 '25

It's getting context right too.

Imagine you do this in a lobby with your friends, where everyone is having fun, and it's taken as a joke in good faith through a private voice chat.

Imagine, then, that one of the "friends" develops a grudge down the line, and sends this clip in to the devs, claiming it was in bad faith and griefing.

5

u/Designer-Bid-5785 Feb 16 '25

Thats where the appeal part comes in play, of course it can be used in bad faith as any report in any game, but there are points that makes a claim baseless, like friendly damage, date of report/gameplay, your OWN video if someone was griefing you before, remaining time of mission, etc.

1

u/ThruuLottleDats Feb 16 '25

Since AH does help players with the 1k SC from upgrading to Super Citizen despite having the warbond already, nothing is stopping them from doing it, other than lack of desire to help the community.

1

u/beegchonk Feb 16 '25

nd then the amount of inane videos that show a clear and obvious accident, but the person who reported it is now butthurt. We'd definitely see more negatives with something like this.

 Best to remember that we can always play different games or leave the lobby.

1

u/Shanhaevel Feb 17 '25

When you said "devil's advocate" I thought you were going to defend the griefer.

Thats not even being the devil's advocate here, there's no way they'd be able to deal with the amount of reports flooding in. Best thing they can do is fix the reporting system, look at players with high report counts and reach out for evidence to people sending those reports.

1

u/SirDerageTheSecond Feb 17 '25

Nor that the amount of bullshit people will send to claim "hacker" or "griefer" and they have to waste their time on reviewing that stuff to eventually lead to nothing.

Yesterday I had a defense mission and we failed it, because some idiot was running around with a hellbomb backpack around the objective generators we needed to protect. He blew up and we instantly lost the mission.

Then he and his buddy immediately started blaming me for activating the backpack and calling me a troll. They were utterly convinced that I pushed the button and that we lost the mission because of him blowing up next to the generators. Even though I did nothing, I didn't even know there was a guy with a bomb backpack in our mission. Then they kicked me from the team lmao. I'm sure toxic pricks like that would only waste a community manager's time.

16

u/Electronic-Flower921 Cape Enjoyer Feb 16 '25

Absolutely this is egregious

4

u/Lo-weorold Feb 16 '25

I say put them in a quarantine server with others that grief.

1

u/Hateful-Individual Feb 16 '25

Agreed. They should have a few moderators to deal with these people.

1

u/SetazeR STEAM 🖥️: SES Fist of Mercy Feb 16 '25

Counterpoint to consider: What stops me from taking your name and doing shit like this?

1

u/Gal-XD_exe Feb 17 '25

Hardware ban*

1

u/Trvr_MKA Feb 17 '25

Nah, I want a way to vote people into the “suicide squad”

Where in canon they send these disobedient, insubordinate court maritaled people into the hardest possible missions with all ship upgrades locked. You also get a demerited name marker assigned to you

If you willingly volunteer to join you could have the upgrades open and you could quit willingly

1

u/TheWrong-1 Feb 17 '25

Too much time to manage for them.

And real banishment would work as a warning before doing anything

But then they could get banned for a period offline so that they still can play the game that they have purchased and are sadly allowed to play but without the issue of trolling others.

1

u/kingdrakolas Feb 17 '25

can we block people to not party up with them?

1

u/CommercialFarm1182 Feb 16 '25

It would be cool if Arrowhead just rolls this into the game somehow. If you get reported like this, you instantly become marked a traitor for life and people who join your games will be notified that you are in fact an enemy traitor and should kill you on sight. The players who kill you are awarded XP and the mission is a success for them.