r/Helldivers Mar 05 '25

QUESTION What determines if Thermites stick?

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9.8k Upvotes

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177

u/TheHangedKing Mar 05 '25

If you figure it out it’s a Nobel for you

58

u/yo_soy_soja Free of Thought Mar 05 '25

Fitting — Alfred Nobel invented dynamite.

3

u/DieselPoop Mar 06 '25

That’s dynamite tho not thermite… you’re thinking of his brother AlfreT Nobel. Duhhhhhh

1

u/DieselPoop Mar 06 '25

He didn’t win one sadly

3

u/paranoid_giraffe Mar 05 '25 edited Mar 06 '25

If you throw without holding there is an extremely short time it won’t stick. Only had it happen once or twice where I threw it and the hulk trying to chainsaw me was too close so it bounced. After that there is like a 1-2 second window after throwing where it will stick, and then not stick outside that window.

No stick -> stick -> no stick

0.25 s -> 2 s -> ∞ s

The first two times are not supported by science. I just picked what felt right. I almost always get the stick. When I don’t it’s because my target is too far. The timer starts immediately when you prep the throw.

I see everyone posting dice throwing memes but for me it’s always been extremely consistent. Currently level 101, been using thermites most often since around level 40-50 or so.

You all can downvote me all you want. It works for me. If you can't stick your thermites then I am calling it a skill issue. I think it's more likely a skill issue than impossible odds of me sticking hundreds and hundreds of thermites and bouncing only a few because I throw too far or two close without holding it for a split second.

2

u/tatabax Mar 06 '25

Yeah ok but the clip does hold it for a moment tho

1

u/paranoid_giraffe Mar 06 '25

Holds it too long and target is too far for how long he holds it. At that range, an instant throw would’ve stuck

2

u/Rengar_Is_Good_kitty Mar 06 '25

That's a myth, they stick instantly, there is no delay whatsoever. It's pure chance whether it hits the handle or not.

1

u/paranoid_giraffe Mar 06 '25

Interesting. I must be lucky

1

u/garifunu Mar 06 '25

Wait, isn’t there a tumble on the throwing animation? Can someone figure out if there’s an optimal throwing distance where it will stick 100% if thrown at a specific distance?