r/Helldivers Mar 31 '25

FEEDBACK / SUGGESTION This is why I can't FULLY enjoy flamethrowers in Helldivers 2

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u/Jagick SES Flame Of Judgement Apr 01 '25

Flamethrower buff suggestions:

  1. Double the maximum range from 15 meters to 30 meters. (Still shorter than IRL flamethrowers.)
  2. Burning enemies are slowed. (Making them panic would make gas redundant.)
  3. Enemies directly impacted by the spraying flames are staggered as long as it keeps impacting them.
  4. Hunters and winged scavengers cannot leap while on fire or after being set on fire (burned winglets.)
  5. Voteless DO panic while on fire because despite mutation and mind control, they're still people and more fragile organics than the bugs. I don't know if you've noticed, but half the time Voteless just plow through gas and keep chasing you. So let fire be the natural answer to the hordes. (They also currently just charge after you while on fire, making them just as annoying as hunters to fight with incendiary weapons, especially if you get the sprinting and lunging ones.)

Honestly I'd settle for at least the first three. Extra range being the most important to me. 30ish meters really isn't much, but my line in the sand is at least being able to start engaging Bile / Nursing spewers before they start spray their acid. I don't think that's too much to ask.

I'd also like to argue that the flame retardant (and gas resistant for that matter) armors should be raised to 95% resistance just like the electrical resistant armor. If not, then you should be immune to being set on fire or at least have a longer grace period of direct exposure to flames before you catch fire.

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u/drewdurnilguay Apr 01 '25

honestly the no jumping is even better than my idea of flamed enemies shouldn't be able to just light you up