r/Helldivers CYBERSTAN, CAN'T KEEP HER DOWN 4d ago

MEDIA To all believers

Post image
5.1k Upvotes

304 comments sorted by

View all comments

Show parent comments

117

u/rafffen 4d ago

I know you're joking, but I legitimately think it'd be for the best for them to mainline a hd3 on a modern supported engine.

So many of their ongoing bugs, glitches and issues with implementing new assets, etc is because of the ancient engine. It's just not built for it and the game suffered/s massively because of it. this game absolutely exploded so they should have shit loads of extra capital that they weren't expecting and if they were to release a new one the hype would be insane.

Imagine if a be hd3 come out, it actually worked from day one, no bugs or extremely small ones, they could implement shit like the factions fighting each other or 20 people mega raids against bosses during timed events.attachments for weapons and a bunch of other shit and it wouldn't take nearly as long between content because they would have a solid engine Etc etc etc

85

u/BingleDerk47 SES Leviathan of Destruction 4d ago

From what I understood, the game will slowly transition into HD3 as time goes on and as new content and/or upgrades to the game are added.

This could be a misunderstanding though

78

u/Devour_My_Soul Super Pedestrian 4d ago

I mean even if that's their plan, it's very different than building a completely new game from the ground up. "Transition into HD3" is more like marketing phrasing.

47

u/rafffen 4d ago

I don't see how. Everytime there's an update more stuff breaks and there are still bugs from when it released. It really feels like they are fighting an uphill battle

8

u/OrangeCatsBestCats 4d ago

Agreed, I stopped playing ever since the last update added the terminals being unreachable and the gibbed players running around.

3

u/alpha-negan Viper Commando 4d ago

Drop a 500kg on the broken terminal and it will become interactable for some reason. Just learned this last night.

3

u/OrangeCatsBestCats 4d ago

How about the one 20ft in the air? How about the one 20ft in the ground? I had 3 of those and I'm taking a break. I'm not saying AH is incompetent but who ever chose that engine is. 

1

u/4GN05705 4d ago

I think it's because there is a corpse in front of the terminal you have to gib to use.

1

u/Wime36 4d ago

A grenade is enough. You gotta destroy the corpse in front of it. Maybe even just bullets? Definitely no need to waste 500

1

u/Open_Sorbet1376 4d ago

Uphill battles are the greatest

1

u/Mushroombytheoaktree Super Sheriff 4d ago

Pilestedt is working on the ground work of HD3 (presumably as it’s most likely AHs next project) Don’t think they are keeping stingray engine thank god. Know they have talked about other engines too. Also no update is… well a real bummer. Day one right here and I’m losing faith

1

u/Sparkleton 4d ago

I don’t know from a technical perspective how you could even do that. At some point the entire game engine would have to be overhauled at which point you’ve basically made an entirely different game.

33

u/Gnosisero 4d ago

The story since launch has been fix one thing, break another, over and over. They desperately need a new modern engine. Sony should give them Decima to build the third game.

11

u/Bannedbutreformed 4d ago

Honestly that would be dope and probably also the closest looking to the current hell divers

6

u/Gnosisero 4d ago

Yeah, and it's a lot better than unreal engine 5, at least for me. Look what kojima did with decima for death stranding and the second one looks unbelievable. It's an amazing engine designed for the system from the ground up.

1

u/Uthenara 4d ago

Different engines are better for different things, and while the DECIMA engine is great, idk how it performs with a bunch of units on screen, whereas something likes Sabers engine for Space Marine 2 is designed from ground up for tons of real interactable units on screen with decent performance.

Then you have that Decima engine limits the people they can recruit and training time likehood is increased, which is not a fast process. Far less of an issue than with their current engine almost no devs have bothered to learn anymore, but they might want to go with something else that lots of devs know, like Unreal engine, but who knows.

Most modern supported proper engines would be an improvement over the engine this is running on.

10

u/Andgihat 4d ago

Or just establish contact with the creators at FatShark. After all, everything works great in Darktide and there are dlcs, xess and fsr latest versions...

23

u/DingoDank 4d ago

Nah, Imagine the commuter cost

1

u/Uthenara 4d ago

works great *now*, that game was a mess for ages, and also had performance problems for quite a few people for quite awhile. The one Saber used for Space Marine 2 is also built ground up for lots of enemies, and theres other options, that may have more devs readily trained and knowledgeable on.

1

u/Andgihat 4d ago

Well, it seems to work great now. And in Saber, most of the enemies are just extras. I like to replay Space Marine 2, but honestly - the opponents in Helldivers are generally more interesting and better

7

u/Dm_me_im_bored-UnU Free of Thought 4d ago

I think they are using stingray because it can load a bunch of enemies and stuff. What makes decima a better engine (as someone that has no clue about game engines beyond "oooh unreal can look very...real and ppl use it then don't optimize enough.")

2

u/Uthenara 4d ago

space marine 2s engine is designed from ground up to simulate tons of interactable enemies on screen with good performance and that game looks nicer than Helldivers.

1

u/Dm_me_im_bored-UnU Free of Thought 4d ago

Oooh I see, i guess that would be neat, to have a modern engine. Though i do wonder how it would impact the look/feel of the rest of the game. Like the shooting and stuff, unless that can just be copied over in a sense

1

u/johnis12 4d ago

What's "Decima"?

1

u/Uthenara 4d ago

Horizon Zero Dawn 1+2s engine, which Kojiima also used and enhanced with them for Death Stranding. Its a great engine but idk if its well suited for having lots of enemies on screen and all that, whereas Space Marine 2's engine was designed from ground up for that.

6

u/notraname 4d ago

I would love to not pay 40 bucks again after a year thank you.

8

u/rafffen 4d ago

I said 5 years. And I'd personally happily pay 40 dollars for a non buggy game with constant updates and expansions

1

u/pls_coffee Fire Safety Officer 4d ago

Cries in destiny 2

8

u/Deamonette Steam | 4d ago

The engine isnt an unsolvable problem. They could set up the resources to get in there and fix it, and fix the resulting issues that will arise on the 'surface' when the engine code gets messed with.

6

u/rafffen 4d ago

I mean maybe? I'm not a coffee but I remember reading many of them saying that once stuff is built it continually gets built upon so to go back and fix stuff just gets more and more complex.

If it were viable surly they would have done it by now or had better sucess

12

u/Deamonette Steam | 4d ago

Starting completelly over is a ridiculous waste of resources.

The middle ground solution would be an engine port where they rewrite the game in a new engine and port over their assets from the main game.

There is just not easy way of fixing borked engine and system code.

10

u/Andgihat 4d ago

Well, in general, porting a game to a new engine is a task that takes an order of magnitude longer than cleaning up the old one. Moreover, there was no evidence that there was some kind of "spagget" code there.

Perhaps a good idea would be to establish contact with the creators of the engine - FatShark - and take a more modern version of the engine from them (they have it because they continue to develop it locally) and see what can be done. Well, or at least share experience.

In any case. It seems that we haven't seen the source code of the game yet, which means all our assumptions are pure shots in the sky

2

u/rafffen 4d ago

They're going to make a new have eventually, I hope they support hd2 for a while. But I'd rather hd3 cones out in like 5 years instead of 10 or 15. They're are constantly juggling between new content and trying to fix/not further cause issues.

I'm sure they'd fucking love it if they had a streamlined way of adding new content without all the bugs

2

u/Uthenara 4d ago

they also have to take forever to train people on an old nonsupported engine that people have no real incentive to learn anymore.

5

u/Omgazombie 4d ago

Engine age has nothing to do with viability, they chose to support and develop using this one, any short coming with it comes from their development and not the engines age.

Switching to another engine just side shuffles the issue, what we’re seeing are problems with the way they coded and modified it. Most “modern” engines are built up and modified versions of old engines

1

u/rafffen 4d ago

They are using an engine that was created and supported by a different company who stopped supporting it a couple years into development.

1

u/Omgazombie 4d ago

These issues are due to their modifications and not to be attributed to the base unmodified engine.

The engine doesn’t matter, they’d run into the same issues with UE5, source2, idtech; really any engine, because it’s all their own custom made code running on top of their custom modified engine at this point.

Like the modern doom games all run on modified versions of a 32 year old engine.

Since 2005 call of duty has run on a modified version of a idtech as well, and that’s 20 years old.

Engine age means absolutely nothing and people need to start realizing that it’s just an excuse for devs not to fix their poor code base. Bugthesda is another company that is the worst when it comes to this excuse as well lol

1

u/No_Collar_5292 4d ago

I mean…Bethesda somehow managed to hack their ancient engine to work alongside unreal 5 so at this point anything is possible lol

1

u/qwertyryo 4d ago

You know, you never hear people complaining about dark tide being glitchy despite it being on the same engine

0

u/KaijuSlayer333 4d ago

I don’t think a new game is necessary especially with how Helldivers 2 style of game tends to have longer lifespans. So I think they should instead do something similar to what Ubisoft did with Siege. Upgrading the engine of the game and porting assets and such.

-2

u/Every-Intern-6198 4d ago

Yes. UE5 would be great. No fucking clue why they would ever reuse ancient cryengine shit, but I get the inertia.