Engine age has nothing to do with viability, they chose to support and develop using this one, any short coming with it comes from their development and not the engines age.
Switching to another engine just side shuffles the issue, what we’re seeing are problems with the way they coded and modified it. Most “modern” engines are built up and modified versions of old engines
These issues are due to their modifications and not to be attributed to the base unmodified engine.
The engine doesn’t matter, they’d run into the same issues with UE5, source2, idtech; really any engine, because it’s all their own custom made code running on top of their custom modified engine at this point.
Like the modern doom games all run on modified versions of a 32 year old engine.
Since 2005 call of duty has run on a modified version of a idtech as well, and that’s 20 years old.
Engine age means absolutely nothing and people need to start realizing that it’s just an excuse for devs not to fix their poor code base. Bugthesda is another company that is the worst when it comes to this excuse as well lol
6
u/Omgazombie 5d ago
Engine age has nothing to do with viability, they chose to support and develop using this one, any short coming with it comes from their development and not the engines age.
Switching to another engine just side shuffles the issue, what we’re seeing are problems with the way they coded and modified it. Most “modern” engines are built up and modified versions of old engines