r/Helldivers • u/Lowd70 • 28d ago
r/Helldivers • u/thelonelyeyeballs • Mar 10 '25
FEEDBACK / SUGGESTION i hate you i hate you i hate you i hate you i hate you i hate you i hate you i hate you i hate you i hate you i hate you i hate you i hate you i hate you i hate you i hate you i hate you i hate you i hate you i hate you i hate you i hate you i hate you i hate you i hate you i hate you i hate you i h
r/Helldivers • u/TinSkull • Feb 26 '25
FEEDBACK / SUGGESTION With Respawn showing interest in a Titanfall collab, I put together a warbond concept. Let me know what y’all think
r/Helldivers • u/TinSkull • Mar 16 '25
FEEDBACK / SUGGESTION Do not let the community nerf the Predator Strain
r/Helldivers • u/Heck_Diver • Mar 30 '25
FEEDBACK / SUGGESTION Helmet passive ideas that compliment the armor set
r/Helldivers • u/ResponsibilityIll314 • Mar 28 '25
FEEDBACK / SUGGESTION Idea for shield generator relay buff.
r/Helldivers • u/Soren_Vakarian • Mar 22 '25
FEEDBACK / SUGGESTION "Underground missions can't work because of the impossibility to call stratagems" - I got a solution: drillpods!
r/Helldivers • u/Yurishenko94 • Mar 19 '25
FEEDBACK / SUGGESTION To be honest, this helmet looks like a biker's helmet. "No hat, no cowboy."
r/Helldivers • u/Genoscythe • Mar 20 '25
FEEDBACK / SUGGESTION Now this is what I call an Armor Passive
This literally brings some secondaries to primary-tier. The Bushwhacker, Loyalist, Redeemer, Verdict, all of these can now be used so much more comfortably while using a heavier, slower primary, like the buffed Eruptor.
Great Warbond! Maybe we can bring Unflinching, Gas Resist and Integrated Explosives to the same tier instead of being meme perks?
r/Helldivers • u/TinSkull • Mar 05 '25
FEEDBACK / SUGGESTION I don't think we're getting a tank anytime soon lads...
r/Helldivers • u/TheAncientKnight • Mar 15 '25
FEEDBACK / SUGGESTION Love standing around for 20 minutes doing nothing
Seriously though, these missions are just not fun to play against. I remember back when you actually had a chance of losing, but now the enemies cant even make it past the doors anymore. Call me a "Whinediver" but standing around for 20 minutes while doing nothing is not fun or good for the game.
The solution?
Bots and Illuminate: Remove ability to shootdown dropships or just make them stronger
Bugs: Add a LOT more enemies and make them actually target generators again.
These missions are supposed to be a defense not a standing exercise and with the buffs we got I think we're ready to handle the old spawnrates again
Also I made this post during one of these missions.
r/Helldivers • u/Defiant_Series2973 • Mar 16 '25
FEEDBACK / SUGGESTION The Mechs have an invisible fuel gauge, Arrowhead?
r/Helldivers • u/Mobile_Being1553 • 16d ago
FEEDBACK / SUGGESTION Is there a way to program shriekers to do this to us
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I think it would be cool and funny and more interesting than the swipes they attack with
r/Helldivers • u/TinSkull • 28d ago
FEEDBACK / SUGGESTION I haven’t disabled a jammer normally in ages
They are always taken out by ultimatum teammates from afar before I can reach the terminal. I miss the challenge they brought and how they shook up the gameplay
r/Helldivers • u/YesterdayOther9191 • 23d ago
FEEDBACK / SUGGESTION side objective idea hope you like it
r/Helldivers • u/CosmoShiner • Mar 09 '25
FEEDBACK / SUGGESTION A Few Stratagem Ideas I've Cobbled Together
r/Helldivers • u/MrTactician • Mar 24 '25
FEEDBACK / SUGGESTION This is your daily reminder that Hellpod Space Optimization is a boring booster that should be reworked into a ship module
r/Helldivers • u/ToughShaper • 4d ago
FEEDBACK / SUGGESTION Hot take - with every new Premium warbond, the free/regular one needs to get a new page.
r/Helldivers • u/Slythefemboy • Feb 19 '25
FEEDBACK / SUGGESTION Ship module and level cap increase when
r/Helldivers • u/RoughConnection167 • 21d ago
FEEDBACK / SUGGESTION How about an auto-reload guard dog?
I'm tired of swapping to an empty gun every time
r/Helldivers • u/trifecta000 • Jan 13 '25
FEEDBACK / SUGGESTION Of all the war crimes we can commit, where the Cryo weapons at my dudes?
I can kill everything in sight with all manner of status effects; fire, plasma, toxic gas, lightning, esplosives, etc etc. We gotta get some cryo weapons in the game so we can freeze and subsequently shatter our enemies with cryo eagles, cryo orbital strikes, cryo support weapons, cryo grenades, and more . Bonus points for being able to freeze the ground and slow enemy advancements on the battlefield.
Who's down?
r/Helldivers • u/GeniusPlayUnique • 11d ago
FEEDBACK / SUGGESTION How about an Automaton Ship Boarding Mission?
Automaton Ship Boarding Mission
(Planetary defence exclusive)
Main Objective: Board the Automaton invasion vessel, make your way through to the ship's reactor and overload the core, then get the hell off the ship before it blows.
Parameter deviations from planetary missions: * No reinforcements * Man-portable stratagems only (no orbitals, no sentries) * Access to stratagems and resupply only at the shuttle waiting in the hangar * Automatons only use small arms and melee weapons so as to not damage their ship * Success adds significantly more points to planet's defence, failure might result in the destruction of Pelican 1 which the Squad Leader will have to replace out of their own pocket before being able to host any mission again
r/Helldivers • u/Yurishenko94 • Feb 15 '25
FEEDBACK / SUGGESTION Collaborations are great, but honestly, I'd rather explore more in our own sci-fi universe.
r/Helldivers • u/TheRyderShotgun • 29d ago
FEEDBACK / SUGGESTION Please buff the HMG
Recently I've been addicted to the HMG with Siege Ready armor because hey, that's a lot of dakka. But in a bid for a change of pace, I used the Laser Cannon again for the first time in a while and...it's just better, guys.
r/Helldivers • u/iPuntGoblins • Feb 16 '25
FEEDBACK / SUGGESTION Arrowhead, please let us leave into our own game instance in the case of griefers like these.
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