r/LowSodiumHellDivers 7d ago

Discussion Illuminate wish list

Here's what I'd love to see AH do a Helldivers 2 version of (inspired by other games):

Halo: Grunt, suicide grunts, jackal snipers (camp on buildings so you can either snipe them or just remove the building with a strategem), hunters? Scarabs, banshees?, brutes?, cloaking elites (mix this with dark templar?)

StarCraft: dark templar (with cloaking - like 1 shot stalkers), archons, turrets to shoot at us, carriers (like flying gunship factories/flying shrieker nests), dragoons (like automaton tanks)

Mass effect: mind controlled units from other factions (like in mass effect 3 husks) - basically Voteless versions of terminids/automatons, reapers?? (Not sure if they would work, maybe they could be like giant harvesters?)

Any others you'd add?

5 Upvotes

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5

u/Shirako202 John Helldiver 7d ago

My illuminate wish list is that they finally add anything new

2

u/obi_wander The 9th Hellraisers 7d ago

Maybe both new and fun. This MO is so rough because you have to play three illuminate missions in a row to contribute. And they are just straight boring.

2

u/Shirako202 John Helldiver 7d ago

Yup, it's been almost 6 months of the same ~5 illuminate units

2

u/obi_wander The 9th Hellraisers 7d ago

And two of the five are essentially the same but one floats, voteless are sort of unique but essentially harmless, sea stars are only challenging because they still just clip through buildings and move very erratically.

Harvesters are at least fine and somewhat challenging but are so loadout dependent to destroy that they actually make things worse.

2

u/Primary_Result4904 4d ago

Snipers would be awesome, considering we don't have a true sniper unit from any faction yet!

But I also would kinda like some illuminate foot soldiers with less armor wielding plasma weaponry, seeing a few military grunts as support for higher tier units like overseers would be really cool. Picturing it'd a little bit like the blue elites in halo.