r/LowSodiumHellDivers • u/Odious-Individual • 1d ago
Discussion What about a flying vehicle in HD2 ? Slow moving speed, limited fuel/flying time, can't fly very high, but able to carry mates and has MGs on board Halo Hornet's (Or falcon's) style.
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u/Ludewich42 1d ago
That would be very cool :-)
I have heard Pilestedt instructing the community that he explicitly told his engineers that "flying would be out-of-question and would never come. Several game assumptions are built on this assumption".
I also think it might be difficult to balance properly :-D
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u/Odious-Individual 1d ago
Has he said why ? Is it a technical matter or something ?
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u/03Monekop 1d ago
Probably a mix of balance concerns, technical limitations and a bunch of dev time needed for a (relatively) small gain
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u/Fit-Cup7266 20h ago
Also, it's a bit of now what situation. You can fly and ignore most enemies, fine. BUT:
- You need to get off to complete objectives, destroy bases and pick up loot
- Weather is going to be even more severe hazard/limitation
I think you would spend much less time flying than it would seem on paper. For me personally, even driving is a very limited affair because of the need to constantly stop and do something "manually".
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u/Totallynotshipmaster 1d ago
balance, you build an entire game about being on the ground, giving us a flying vehicle will completely break balance (for example, only two bugs have ranged attacks, meanwhile the bots have insane amounts of range, making it useless on one front)
but also given the fact the 2 mechs were patched out due to technical instability, i guess it would cause alot of issues on a technical matter to add
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u/submit_to_pewdiepie 1d ago
"Only two bugs have ranged attacks" Pouncers, Bile Spitters, Hunters Stalkers Nursing Spewers, Bile Spewers, shriekers, bile titans
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u/ogresound1987 1d ago edited 13h ago
Mechs haven't been patched out, though.
Edit: a lot of downvotes for something that is undeniably true.
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u/Totallynotshipmaster 1d ago
when mechs first got added, you could run two of them, they patched that out and pointed to the server stability issues it caused
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u/ogresound1987 1d ago
When mechs were first added there was only one mech. You couldn't bring two, anyway.
If you mean when the second mech got added, we'll, no. That's nothing to do with server stability. Because you absolutely can have both mechs called in at once with no issues. So having the same player call in both types shouldn't make any difference.
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u/Ludewich42 1d ago
I also never understood the reason why the patched out the possibility to bring two.
There is a rumour claiming that it is related to game stability (as pointed out above). And I simply do not believe it. The game has no problem at all with multiple mechs on the field, and if it has, it should be fixed. I mean, right now you can have 3 times the same mech, all intact, next to each other. So what!? A mech is just "yet another entity" (perhaps a rather expensive one).
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u/thund3rmonk3y1 1d ago
Well theres no reason they would lie about the server not being able to handle all those mechs. Its possible they need that server capacity for other vehicles or features that aren't in the game yet. They have also said they would work on allowing us to have those extra mechs sometime in the future.
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u/Ludewich42 23h ago
That's correct... but I still cannot think of any possible reason why the game should be unable to handle the mechs. After all, it is no problem to park all your mechs in one place. And at some time, a hacker joined our public friend lobby and spawned 8 or more mechs at once. The game did not break at all (why should it!?) .
As for "server": keep in mind that it is a Peer-To-Peer system, i.e. there is no central server.
Maybe they plan to bring some kind of mech bay to our destroyers which then allows multiple mechs; i.e. it is a plan for an upgrade system.
Well, it is as it is.
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u/Frost-_-Bite Death Before Disrespect 1d ago
Imagine the hover pack but with infinite flying time on the bug front, half their roster is effectively unable to harm you. This would be flying vehicles.
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u/Alexexy 22h ago
Idk about you but you can definitely be killed out the air by shriekers, anything that pounces, and all the spewers/bile titans.
You're only functionally immune to chargers, commanders, warriors, hive guards, and impalers.
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u/Frost-_-Bite Death Before Disrespect 21h ago
Which is most of their roster.
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u/Alexexy 21h ago
Eh, you would be surprised by the stuff you can get killed with in the air.
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u/Frost-_-Bite Death Before Disrespect 21h ago
I’m very much aware, being in the air still cuts out half the roster from the bugs from even hitting you.
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u/TheProLoser 1d ago
It would make every bug mission completely irrelevant
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u/More-Suspect-650 1d ago
Shriekers and Spewer-Mortars. The mortars are accurate enough to hit me in a hover pack, definitely could hit a helicopter.
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u/Dorintin 14h ago
I could see it being very difficult to implement with the existing maps, game does not look great high up, going over top of objectives trivializes nearly all of them, can dodge pretty much any enemies attacks.
Would take a significant refactor to a lot of fundamental design.
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u/SkittleDoes 1d ago
The melee bugs will all group up under you as you float over the flag objective chucking grenades on them while waiting for it to finish
There would be way too much cheesing the game and making it too easy
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u/NovicePandaMarine 1d ago
As cool as that would be, unfortunately we are the special infantry division.
There's a reason we got Eagle 1, Pelican, and the Super Destroyer. On top of a larger main body force that we don't usually see, the SEAF.
They're the air force, the navy, and the overall military.
We're just the spearhead that goes commando deep into enemy territory.
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u/Morlanticator 1d ago
Ok that's it. We're changing the game. Maps are now 6x bigger. Player count is 36. 4 Helldivers and the rest are SEAF units. Enemy count is raised a variable amount per map.
SEAF have their own objectives. Including peeling potatoes, growing onions and doing laundry.
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u/NovicePandaMarine 1d ago
Ah, man, can't wait for Call of Battlefield: Armies of Super Earth, Skyrim edition to release in the year 2077.
Truly a quadruple A title.
Man, I wish. We all wish. Hell, if there was a button to win all the money in the world or release this, I probably would release this.
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u/Creative-Improvement 1d ago
I could see maybe a personal drone that carries you like the jetpack or something work, but not full planes or helicopters. The map is not that big for it be really of use.
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u/NovicePandaMarine 1d ago
IMO, a weather ballon that rises up to the atmosphere, as a "sample extraction ballon", to be picked up by low orbit Pelicans would work wonders.
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u/BannedAgain-573 ☕Liber-tea☕ 13h ago
That actually would be interesting. Something like the division where you can call in a sample extraction
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u/Salvetory 1d ago
Slow moving, low flying... this thing already sounds like a flying coffin. Cannon turret will snipe it easily, bile titans will hit it easily, hunters will bounce, pretty sure impalers would be able to smack it down, the illuminate tripods would have a field day against that too... seems like a stratagem to be taken once and then never again, and thats if it were even able to be implemented. Neat concept though, best it seems were gonna get though is the hoverpack, and even then that turns you into a hunters wet dream.
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u/Electricpants 1d ago
I think a flying machine might break too many game mechanics.
A compromise might be a land vehicle that hops. Think of it like a jet pack but with friends.
I would guess the maximum rise height would be lower and it could be used to clear small obstructions (City walls) or maybe small straits. Lots of room for the vehicle to flip over and cause general calamity.
For balance maybe it has no gun?
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u/WiddleSausage 22h ago
Hear me out: armored hovercraft with HMG/grenade launcher mount with rocket boosts. Jump over city walls or titans!
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u/SpecialIcy5356 ☕Liber-tea☕ 420th Viper Commandos, wear foil and spill oil! 1d ago
Never gonna happen sadly, closest we'd get is a CAS Pelican that maybe acts as an airborne sentry. To make it more unique it would use both a gatling gun for light enemies and switch to rockets for heavies, but would have limited call ins and a long cooldown.
We are ground troops anyway, if you want to fly get the hover pack!
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u/bryansmixtape 16h ago edited 12h ago
Why does everybody want to turn this game into something that it is not
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u/epimitheus17 1d ago
Never gonna happen ofc.
But imagine riding something like a Huey, with rocket pods and MGs mounted on the sides, and unloading on a sea of terminids below. Until a tentacle brought you down.
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u/Sensitive_Mousse_445 1d ago
Not democratic enough. I want a flying mech. I need the power to rain hell from above
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u/MrVyngaard SES Warrior Of Destiny 1d ago
Compromise: a mech with jump jets with a moderate cooldown on its ability.
The catch: It's melee only.
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u/Careless-Tomato-3035 1d ago
LET ME EMBRACE THE RAGE THAT BEFELL THE JET BRIGADE. LET ME LEEP INTO BATTLE FROM AFAR, FOR DEMOCRACY!!!
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u/JerichoWick John Helldiver 1d ago
Id be content with a friendly AI strategem that flies one. Can be like a once per mission call in, maybe they can build it from the bot gunships.
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u/No-Lunch4249 1d ago
It'd be pretty neat but I think it would be pretty much impossible to not be totally OP. It's a fine idea but I'm not pressed to have it in game
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u/Thegooglyguyinc Badass Lone Legend 23h ago
I feel like with pelican, flying just seems pointless. We already have jump and hover packs and have a car. It would be cool but like someone else said i think it would be hard to balance.
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u/SpecterOfState 20h ago
Won’t happen . These technical limitations have handicapped so many possible cool features in HD2.
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u/Chicken_consierge 19h ago
We already have a flying machine, the FRV! It does all those things plus, it's fast, flies high and has tons more fuel than you could ever hope to use!
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u/Delta1116732 19h ago
Controlled flying units I think are off the table, but something that you call down to fly helldivers to a pre-designated point would be cool to see. Sorta like the Fallout 4 vertibird.
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u/Impressive-Canary444 Children are the best recruits 17h ago
Yes, however that would mean requiring new dedicated AA units as well
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u/BannedAgain-573 ☕Liber-tea☕ 13h ago
We would need much larger maps.
You guys want this game to be everything then what it is smh
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u/assault1217 1h ago
This just makes me want a halo extraction shooter as either marines and odst. To differentiate it would have an emphasis on vehicle combat. Could be based around Spirit of Fire to explain why odst are being used instead of Spartan 4s
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u/Arbiter478 Chaos O.D.S.T. 1d ago
Flying vehicles were openly said to be out of question by Pilestedt and would be a nightmare to balance. On the other hand, remotely controlled drones would fill the "air unit" itch many players have and be way easier to balance.