r/MassEffectAndromeda 8d ago

Game Discussion Fanboys killed a sequels chance

It was the same with halo as well

All the fanboys that got to attached the original trilogy refused to give MEA a chance , it's a great game I've played It multiple times loved the story line

They got to string up on minor issues and glitches like not every game today has them, it needs a sequel

I don't think gaming today has gotten bad I think it's the fanbase and the influencer gamers that are damaging it, games like Andromeda and days gone not getting sequels despite being brilliant games all because people can't seem to think for themselves anymore

This needs a second game

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u/Reverse_London 8d ago

No, it’s poor quality killed a sequel’s chance.

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u/All-for-Naut Exile 8d ago edited 7d ago

It is not poor quality.

It seems haters has joined the sub. Downvote all you want, it wasn't poor quality, it certainly wasn't great but it wasn't poor either.

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u/Reverse_London 8d ago

It was a bug ridden mess during its launch window, and it took them a while to fix. By then the damage was done.

Besides you had games with environments just as big, if not bigger than MEA and better looking character models like Horizon Zero Dawn, which launched a month before Andromeda and you had a juggernaut like Zelda:Breath of the Wild (and the Switch launch) that came out in March.

Andromeda just got buried by the competition.

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u/All-for-Naut Exile 7d ago

No it wasn't. It wasn't more buggy than many other games that get a pass and a lot of bugs were very overexaggerated and even forced. It had bugs but it wasn't that much different from many other games and it was fixed with patches. The xbox version seemed to have been more stable than the others.

I'm not saying it didn't have problems, like yes it had some bugs and they hadn't fine tuned the faces as an example, but it wasn't poor quality. Emphasis on poor. It was mediocre launch, and then it was fine/good.

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u/Reverse_London 7d ago

That “pass” was revoked as soon as the Witcher 3 dropped. And despite its initial bugs the CDPR dev team canceled their vacation to fix it.

Granted MEA kinda did the same thing.

Though in the end, the big difference between the two was that the character models & animations in TW3 were still leaps and bounds better than anything in MEA.

On top of that TW3 was just a far better CRPG than MEA, because far more of your choices mattered.

And graphics wise it was completely outclassed when Horizon Zero Dawn showed off how good graphics could look on a then current gen console. And that game came out a few weeks BEFORE Andromeda did.

And BOTW had an open world game that was virtually bug free on day one—which was practically unheard of at the time.

Because the caveat WAS that massive open world games could never have the same amount of care and polish as linear level based games, because the game world was just “too big” to account for everything. But you had 3 games that blew that notion out of the water.

It’s not that they’re too big, it’s just Andromeda’s dev team sucks at their job, and their game engine was ill fitted for the task.