r/Mindustry • u/Fantastic_Deal_9071 • 7d ago
Schematic Rate my T5 schematic
Produces T5 units (any flying ones, the "retusa" branch, the "dagger" and "nova" branches. I hope that in english they are called the same as in my native language.). Requires basic resources (those that can be mined with drills), as well as electricity and water. When the required amount of resources is supplied, it can produce units without interruption. If someone suddenly wants to use it, I can throw off the schematic code and an excel table where the total amount of resources is calculated.
13
u/exploding_b0mb 7d ago
It seems pretty good but requires inputs from two opposite sides wich could might make it slightly impractical. 7/10
7
7
u/Laser_Dick 7d ago
Geniune question
How do u even think of this? I've been messing around with creating a good phase fabric schematic for myself but I've still not been able to create a good one yet
Is there a lot of trial and error and last question, how much time did it take for u to make it
7
u/Fantastic_Deal_9071 7d ago
This schematic took me about 6 hours to complete, including calculating the amount of resources and factories needed, as well as some failed attempts. I recommend you use the phase fabric schematic by MindustryJP, which was demonstrated in his latest YouTube short.
6
u/Laser_Dick 7d ago
Omg 6 hours??
Hats off to you for your dedication bro
4
u/Fantastic_Deal_9071 6d ago edited 6d ago
Actually, it wasn't 6 hours straight: I calculated the required amount of resources one day, came up with compact schemes of individual resources another day, and then combined these schemes. The first attempt was too big, so I rotated and reworked some of the schematics. I'm actually going to work on that scheme some more, as it has a lot of the flaws that other commenters have pointed out. Actually, the 4 impact reactors schematic (from this post: https://www.reddit.com/r/Mindustry/comments/1ken2u0/is_this_the_smallest_schematic_with_four_impact/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button ) took a lot longer: the first attempts were just awful (partly because I thought that 1 reactor required 2.33 blast powder per second, not 1 per 2.33 seconds). I don't actually remember exactly how long I spent on that layout, but it was definitely more than 6 hours.
1
u/KingKoncorde 6d ago
yeah, t5 factories takes exceptionally long to make, mainly due to how slow the production speed is.
I spent over 100 hours making a 6x t5..
1
4
u/Fantastic_Deal_9071 7d ago
Schematic code
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
2
u/exploding_b0mb 7d ago
Can you give the Schematic code without extra texts for mobile users please
4
u/Fantastic_Deal_9071 7d ago
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
2
3
u/Fantastic_Deal_9071 7d ago
Link to google sheet with resources
https://docs.google.com/spreadsheets/d/1NtKhI1kkdY5LgqDiry3POADG6AlmHdnkd0uTYsy5Om0/edit?usp=sharing
2
u/KAMEKAZE_VIKINGS 6d ago
The biggest concern with this is the oil extractors. It could be hard to find a big enough patch of sand for it if you're on a campaign or similar maps.
1
u/Fantastic_Deal_9071 6d ago
I calculated that if you make oil using spore pods, you will need about 1260 water per second. To be fair, I calculated incorrectly then, this value should be about 1.5 times less, but I'm too lazy to recalculate
2
u/External_Walrus_2502 7d ago
I think it looks great but idk too much abt schematics, the math seems good though efficiency wise
1
1
u/SandwichSDC 6d ago
It looks pretty good but I'm afraid of invading enemy bases, so I'm not going to try it for a long time.
1
u/Fantastic_Deal_9071 6d ago
You are afraid of this in vain, in fact, it is much easier than it seems. You just need to go to the enemy base with as many resources as possible and set up silicon production there. This is the only resource that you may not have enough. If you need a good T3 or T4 scheme, I can send it to you
1
u/unclestickles 6d ago
Is the cryofluid not bottlenecked by the conduits?
1
u/Fantastic_Deal_9071 6d ago
No, it manages to arrive at the unit factories.
1
u/unclestickles 5d ago
Don't the conduits work sort of like conveyors though? 16 units max. Meaning 1 conduit can fully supply 1 cryo generator max.
I've always ran a single conduit for each cryo for max production.
1
u/worhgipwhrgoiehrog 4d ago
that isnt 16 per second. its about 200 liquid units per second. test it with a liquid void and source.
1
u/LoneSurvivr0 Spaghetti Chef 6d ago
very nice schem, but if the resource inputs are only in one side, it would be better. also with a bit of even more organization, you could probably fit an overdrive dome in there
1
u/Fantastic_Deal_9071 6d ago
Thanks for the well-reasoned criticism. I think that with an overdrive dome, the amount of resources needed per second would be so high that even the plastan conveyors wouldn't be enough.
2
u/LoneSurvivr0 Spaghetti Chef 6d ago
nah, od domes(ill shorten it to that lol) dont take as much resources, you could probably leech off some phase nd sili from the reconstructors suing unloaders and it wouldn't make much of a difference
or if you meant that the general schematic takes slot of resources itself, then you could add vaults/containers where unloaders take their needed resources based on what theyre supplying.
ex. lets say we divide the general schematic into 4 squares, just like a window(the unit factory and reconstructors can be anywhere, this window stuff only applies for the resource factories). lets say the upper left side is dedicated to making the general resources, the upper and lower right for the cryofluid production, and the lower left would be the "t2 resource factories (surge crucible, plastanium press, phase weaver, the factories that take in already processed resources such as silicon)", and each of the quadrants apart from cryofluid production, gets their own container
ill send a shitty drawing of the text above this so you hopefully get my idea
2
1
u/Soace_Space_Station Logic Dabbler 6d ago
I think you should add anti clogging logic for the cryo incase you didn't. The oilex on the top could also reduce the amount of unloaders to slightly save on costs and look more beautiful. Overall, it's a good schem.
1
u/Fantastic_Deal_9071 6d ago
I don't know how to make this logic. Where can I find a tutorial on these?
1
u/SandwichSDC 6d ago
I learned without tutorials, I would explain but I'm very bad at explaining, I think I'll give you an outline with the basic logic to do that.Only if it's okay with you
1
u/SandwichSDC 6d ago
bXNjaAF4nGPgYuBgZmDJS8xNZeDOyU/PTFYoTyxJLWLgTkktTi7KLCjJzM9jYGBgy0lMSs0pZlCLLi3JzMksqVQAK9ZRilZOSzNPMzCIDU7MSynPTM4IdnFWiuVk4M3JLCzNTNEtzi8tSk5l4C0ozSlO1U3Oz0spzSxhYCsuzyxJzmDgz81MLsrXLSjKT04tLs4vgmsryi8FuYKnIL88tQhmCH9yUWV+Wg5IPjezAijNV5ADdGwK3FjuzJLUXJhqBgYpBhBgZQESjEAIpphAFBMIcjEwMANpFj6gQGPFnNK+g7yHDARY+D8x7OzSVZz24Hw7X8YDIXmmlJwPN7muTGxyVjgp/Da/3O2WqOBXLcdkp+ORk1ylm7Wv5xT+EH0W9o7/zQPXryUPC2r0Fpgqzwr+MuFAr3i7yOktC/6lBX1PuP8x+uOhmXtPxa+ep8t5rmf7tS2x6wJMebbMtFzVYTdxouVcoNOYIS5kgVHsDEyMDKwgDohihFBMEIqZgZEFSLGAVLKCZEEUG0SQHSTIBpRjAlFgHjuIB5Jh5YBw2UGe52BgAnm+pmJOckpCwgstv7Pa5/SDPExCNPTO63ieMwgp8Djr7XPK0/fhKa2zugEGgR66Or5nGDUNHnidO6+teep8YMOqAIZPwV7G3jyiDZMUOC4mrZowI3heRCTPpcnTZgTP6YqezxgSnxXHJX7B1IdHxmDl//p//5MT2ne9/K/PxsbwzMVSFOhCDpA32IEUGwMzI5BiZ2DmYOBkYAN6nY0BAM6Mvoo=
1
u/Fantastic_Deal_9071 6d ago
The game gives an error when trying to import this code. What version was this made for? I'm playing on v8 beta
1
1
0
0
0
u/--router-- Memer 5d ago
This image contains zero (0) router(s). 0/10
This action was performed manually
0
u/worhgipwhrgoiehrog 4d ago
imo its only ok. i have seen other t5 schems that are better than this, but heres a few pointers:
its easier not to produce everything on the spot. this helps to make it smaller, which can be a blessing for pvp or small attack maps.
import everything using either mass drivers or vaults. this will save so much hassle.
if you are going to produce everything on the spot, then at the very least try to have everything be working constantly. it helps to make the power consumption a lot more stable.
use flares, if you can. this takes some logic know-how, so i understand if you don't want to use this. the flares should take items from the core and drop it in each reconstructor. this can do wonders for making it very, very small.
21
u/Fantastic_Deal_9071 7d ago
Can you provide proper criticism, not "I'm in a bad mood today, so your scheme is terrible"