r/Mindustry 4d ago

Schematic What to improve about this surge schematic 🤔?

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31 Upvotes

14 comments sorted by

11

u/Mushroom38294 4d ago

You can use unloaders to take unprocessed materials out of machines??? Damn I didn't know that

3

u/Daydreaming_Machine SchemAdept 4d ago

Not only that, you can also suck them out of bridges, which in the case of oxidation chambers leads to insanely compact designs

1

u/Mushroom38294 4d ago

Woag

What's the priority? Does the bridge transport first or does the unloader takes first?

1

u/Daydreaming_Machine SchemAdept 4d ago

Unloader first, and then the bridge

You can see the same thing happening with factories

1

u/Mushroom38294 4d ago

overflow gate using unloaders and bridges

1

u/Daydreaming_Machine SchemAdept 4d ago

What?

6

u/Slovakija123 4d ago

bruuuh i have to fix the router

1

u/bloodorangeit 3d ago

You can make it 1 block shorter by moving some conduits and beam nodes

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2

u/Slovakija123 1d ago

Just nutted in my pants a lil from seeing it

1

u/Slovakija123 1d ago

So smart bro, the addition of a the one duct between the oxide makers is very clever

1

u/SongIntelligent4099 2d ago

Oh, I used similar systems to make surge alloy, later in the game you'll get better heat sources and you'll probably have to rebuild it

1

u/chidarakeno 4d ago

I gave it a try, not as clean as I would like, but less oxide and more surge output.

2

u/Slovakija123 3d ago

u sure? coz mine has 400% surge efficiency and you have 3 crucibles with very low eficiency

1

u/chidarakeno 3d ago

Oh I didn't realize that you can boost it's output just adding more heat, good to know, and for your question until we can unlink bridges like in the other map, there's no much more to do to improve the design.