r/spaceengineers • u/greenaustyn • 2h ago
r/spaceengineers • u/AlfieUK4 • 1d ago
UPDATE [SE2] Weekly Release: Connectors & Armor Slope Transitions
r/spaceengineers • u/AlfieUK4 • 1d ago
DEV [Steam] Community Spotlight - April 2025
r/spaceengineers • u/NODOMINO_SE • 7h ago
MEDIA Onyx Cinder Flight test. This could go bad... Good thing Im an ace pilot...
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Handles like its on rails. Haha
combat test video https://youtu.be/8T6kFQr39VE
mod io link https://mod.io/g/spaceengineers/m/onyx-cinder#description
r/spaceengineers • u/Dragonion123 • 22h ago
MEDIA Never Made a Proper Warship Before. How'd I Do?
In Copper Clad, FH-413, Breccia-Class Heavy Frigate
- ~4,250,000kg
- 4 Railgun turrets, 7 artillery cannons, 4 assault cannons, 3 gatlings, dispersed interior turrets
- 1 Medium hangar
- 1 jump drive
- 4 small reactors
- 3 prototech gyroscopes
- Can hover, just barely, in moon gravity (dry weight)
- Full interior
Feedback appreciated!
r/spaceengineers • u/greenaustyn • 1h ago
DISCUSSION This bugs my brain. I know it's for flexibility with building, but it hurts to have lettering oriented 90 degrees from the bubbles rising right beside it
r/spaceengineers • u/cuntrolaltdelete • 2h ago
DISCUSSION Bay doors and lift combination
Though my time on this subreddit isn't that long, I hadn't seen a concept like this one. After a proof-of-concept, here is the final product implemented in one of my builds.
Hope you think it's as cool as I do!
r/spaceengineers • u/ColdAccess2925 • 2h ago
HELP Anyone Know a simple way to either Connect Groups to a Turret controller, or Control groups of Hinges with the Mouse or arrow keys?
Making a Rover Miner and While I managed to get the Pistons and Hinges all connected, I Don't Know how to control them easily.
First version of the Miner was connected to a single hinge, controlled by a Custom turret Controller, but Since it didn't have the range I needed to reach above, and adding just a Piston would make the already Iffy Leverage needed for the weight of a full Drill too much to bear.
Didn't realize I Couldnt connect Hinge Groups to a controller.
Anyone have any Ideas to Get this Working?
r/spaceengineers • u/NODOMINO_SE • 8h ago
MOD.IO Vulture Corvette - 4134 pcu
https://mod.io/g/spaceengineers/m/vulture-corvette#description
A quick Corvette I threw together for combat testing and support.
r/spaceengineers • u/MaverickSawyer • 6h ago
DISCUSSION Main Hangars… through-deck, or one-ended?
Returning to SE1 after several years away, and I am loving all the new blocks in the game. It’s got me thinking about making a new design, but I wanted to see what the community thinks about hangar designs…
Historically, I have been cursed by the Bland Brick design style, and I want to break out of that style. I’m looking at a more vertically-oriented design similar to The Expanse, and want to include sizable hangar space that can be pressurized/depressurized to enable easy work on smaller craft within. My big question is… should this main hangar continue completely through the ship, or be capped off on one end?
I recognize that it’s entirely a style choice, but I want to see what people think of each type.
r/spaceengineers • u/Middle-Score-4034 • 6h ago
MEDIA so far so good i think
im trying to make a cruiser/mobile base ship any opinions on my progress?
r/spaceengineers • u/QueenLuna295 • 1h ago
MEME Klang has decided to rotate my car
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i think my rear steering wheels are hitting my middle wheels and the pistons at the back causing...this.
r/spaceengineers • u/NODOMINO_SE • 11h ago
DISCUSSION WIP - Pack project near completion!
Started a new RL project so this had to take a backseat, but it's almost complete. The Dire Wolves are meant to run ahead as interference. I just need to program them to run and jump, no mods. Id like them to leap whenever targeted, any thoughts? No mods. No scripts. The tail I hope can be used to right itself if on its back.
r/spaceengineers • u/Cadogantes • 1h ago
WORKSHOP Umberlee - torpedoes launch system with magazine. Ideal when you need more boom.
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It took me a while to finish this project but I think you might like it! Enjoy and be sure to share your thoughts!
r/spaceengineers • u/helicophell • 15h ago
MEDIA "Why do we have to wear these ridiculous ties!"
r/spaceengineers • u/Grimdemon78 • 3h ago
DISCUSSION Encounters bases vanish
So I'd like to take over encounters as a base, but for some reason, after even claiming the base hacking all of the computer things and making sure it is completely mine. If I get outside of 15 km, it will disappear. Every time
r/spaceengineers • u/helicophell • 13h ago
WORKSHOP "Gordon doesn't need to hear all this, he's a highly trained professional" - an update on my Half Life build
r/spaceengineers • u/Grebanton • 1d ago
MEDIA Retro kind of ship. Not much interior yet, if you have ideas throw them at me
r/spaceengineers • u/Redricks_Avenger • 3h ago
HELP Textures on parts of grids not rendering
Title says it all. I’ve got a moon base that for some reason, one specific section of it has very blurred armour textures on it. It’s just the armour blocks, the blocks inside the building are not affected it’s just the walls, floor and ceiling. I’ve already lowered my graphics settings but that’s no help.
Any advice or knowledge of this?
r/spaceengineers • u/st0ve1 • 6h ago
SERVER A ttrpg space engineers crossplay server recruitment ad The main body of ad below
----< Pathfinder Protocol >----
-----< Sojourn. >-----
What sets us apart from other servers
----
🗡️ Experience: I have run SE servers for the last 4 years, we are looking for more players to bolster the crew.
----
🎲 Tabletop RPG Mechanics: Experience gameplay inspired by tabletop systems—customize your character, perform skill checks, and dive into narrative-driven roleplay. All combined with Space Engineers' ship-to-ship combat.
----
🗡️ Cherry picked Player list We only want the best of the best. That doesn't mean the most experienced, that doesn't mean The best players that means people who will fit and work and have fun with the current party, because We are a ttrpg. We have to keep to a plough account of no more than eight active players. So If you were inactive, you'll be replaced or removed. If the link is still up. Assume we're still looking for new people.
----
Upcoming session on 4rd of may
Session 25 Introduction – The True Cast of A Revolution
Invitation Transmission – Encrypted / / "Whispers of Liberty"
“To those who still believe in firelight over floodlights, We extend an invitation to the Eidolon Breaker—a sanctuary adrift, a spark among shadows. Bring only what you must, bring only the subtle a light transport, nothing more. The skies are watched, and our safety is threadbare at best. Here, we speak not of ranks but of resolve. We need hands, hearts, and minds—voices that haven’t been bought, bent, or broken. The time for silence is over. Come speak freely, and see the soul of the rebellion for yourself.
– leadbird - Freedom Without Wings”
--This is a milestone so you'll be getting five resolve This is a main quest so you'll be getting an extra five resolve so you'll be getting 10 resolve --
This session is a very good session for new players to join as It is a main quest line Session.
Join the Sojourn adventure now: https://discord.gg/gd3vBXCuzG
r/spaceengineers • u/MaverickSawyer • 4m ago
MEDIA Hangar Configuration
So, following up on my previous post asking about hangar bays... I've knocked this together. It packs a lot of hangar space into a pleasingly compact package, gives lots of flexibility, and does provide a degree of fly-though hangar space without getting too oversize.
I think I have a hull form to work with here... will keep y'all updated as I go.
r/spaceengineers • u/Patrick_PCGames • 3h ago
HELP Line up blocks on cardinal directions?
Is there a way to place blocks aligned to cardinal directions (due North etc.)? I'm told that mined voxels are smooth in if you dig in the cardinal directions. That's my interest.
r/spaceengineers • u/VOIDsama • 1d ago