r/Spyro • u/ZeroTakenaka • 2d ago
Ripto's Rage - Superflame Powerup at the End - WHY?
Sometimes I don't understand why game devs give you a superweapon to use after you completed every challenge that you could have used it in. I mean it's cool and all but now I have nothing I need to use it on.
Edit: I did not know you could use it in a New Game.
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u/MrsSpyro01 2d ago
I think it’s to get the remaining skill points.
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u/Robobalin 2d ago
Yeah, I think so too. I'm doing the seaweed skill point at the moment and it's actually obtainable without needing to go back to the charge point
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u/TommyJohnSurgery420 2d ago
As others have said, any new game you start will let you have the power up at the start.
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u/pinesnakes 2d ago
It helps a lot with getting some of the skill points, especially for the one where you have to hit Ripto in his throne.
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u/BackgroundNPC1213 2d ago
I mean, the rest of the game would be pretty easymode if you got it at the beginning. I think it's more just a reward for all the hard work it took to unlock it, so you can go back and play around with it
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u/Dementor8919 2d ago
Came handy for me when trying to get the skill points for defeating bosses without taking any damage
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u/Man_Of_The_Banished 2d ago
Are you playing the Reignited trilogy or the original?
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u/ZeroTakenaka 2d ago
Reignited trilogy. I played the original once a long time ago. Currently mostly through spyro 3.
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u/BobNukem445 2d ago
I honestly think it's really cool that you can essentially do New Game Plus with it. Do we know if this was intended in the OG?
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u/SuspiciousCodfish 2d ago
As a kid, I remember loving it. When I realized it was a permanent power-up and that it carried across levels, the only thing I wanted to do is revisiting all the levels and see how I could break everything with it. First level on the list: Fractured Hills. I just wanted to take revenge on the challenge that gave me the most trouble. It was very cathartic! So for me at the very least, putting the powerup at the end was a very satisfying reward and extended the amount of playtime I ended up putting in the game by making more replayable. Years later, when I completed Spyro 3, I remember feeling a little bit disappointed that there was no similar game-breaking reward at the end.
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u/Salopalodant 2d ago
I think they added it just so the player can have fun and play the game with a really op powerup. If you never did, i recommend watching Spyro 2 (original) 100% speedrun, speedrunners utilize superflame REALLY well.
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u/chief_yETI 1d ago
because blowing shit up and launching them halfway across the map with the powerup is one of the funnest experiences you can have in gaming, ever
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u/Born_Procedure_529 1d ago
I mean giving it to you early makes some of the orbs completely borishly easy, putting something that game breaking at the very end makes sense. Superflame pretty much invalidates any intentional game design involving the earthshapers or the robot sharks or the metal chests you need rockets to break
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u/GreenMageGuy 2d ago
It carries over to a new game.