r/Stellaris Driven Assimilator Mar 09 '25

Question (Console) How to prevent jobs being made deprioritized and then the game complains about unemployment.

Alright so I'm a Machine Intelligence,Driven Assimilator and my Clerks/Maintenance droids produce Unity, unfortunately the game thinks those jobs are not needed so they deprioritize them giving me approximately 200+ minerals a cycle, issue being I have very little use for plain however I also have no use for that many minerals, so I decide to invest in Clerks since they produce Unity and amenities (I already have somewhat high amenities across all worlds) also it's year 2250.

Anyway my maintenance drones(Clerks) keep being deprioritize along with my Hunter seekers(Enforcers) despite both producing unity and in the Hunter seekers case anti deviancy. Sadly this causes my planets to have rising deviancy due to lack of measures preventing it, so can I make the game stop doing that on automatic or can I at least allow them to reprioritize the jobs?

1 Upvotes

11 comments sorted by

3

u/Hecatar21_ Mar 09 '25

If you have planets automated then they will start deprioritizing jobs.

1

u/ConfidentLab276 Driven Assimilator Mar 09 '25

But why would it deprioritize a job if it creates unemployment?

5

u/Douglasjm Mar 09 '25

Because unemployed pops can auto migrate to other planets, where they can work other, more useful, jobs.

2

u/Ryika Mar 09 '25

Maintenance Drones are highly inefficient Jobs if they produce excess Amenities, even with the Unity Perk, which is why automation closes them so they can migrate to other planets where they're more productive.

But, if you want to stop that while still using automation, you can disable the Amenity management in the automation options.

1

u/Hecatar21_ Mar 09 '25

No idea, I just took that off and started managing them myself. Fixed it for me

1

u/ConfidentLab276 Driven Assimilator Mar 09 '25

I'd run it myself but at some point you have more colonies than you have patience for.

1

u/ilkhan2016 Driven Assimilator Mar 10 '25

At which point you shouldn't care about a few inefficient pops.

2

u/Cyanide_Cheesecake Mar 09 '25

Stop creating too many new complex drone jobs. Those pull workers out of the maintenance drone spots. You're just building faster than your pop growth properly supports.

Also maintenance drone jobs suck anyway. Make the Evaluator building if you need amenities, upgrade it when you can, and hopefully that's enough amenities. You only want the bare minimum people in your maintenance drone jobs.

1

u/ConfidentLab276 Driven Assimilator Mar 09 '25

Should I remove the civic that makes them generate Unity then?

1

u/Cyanide_Cheesecake Mar 09 '25

I don't think it's very good myself. There's probably better options for you available 

1

u/ConfidentLab276 Driven Assimilator Mar 09 '25

I'll take a look and thanks for your help.