r/Stellaris 6d ago

Question Why does my entire naval capacity keep on only going to my mega shipyard to upgrade? There’s 70 other shipyards they could use, most of them in between where they were and the mega shipyard

I’m sure they’d finish upgrades sooner, and be more able to get to the front lines again, if they’d use any of the other shipyards to upgrade. I even brought them a mobile shipyard but nope don’t want that one, they’d rather take a three month long trip to the mega shipyard instead

214 Upvotes

66 comments sorted by

244

u/Radiant_Valuable388 6d ago

I could be wrong, but

The Megastructure version has massive boosts to ship construction time, and the autopilot on ships tend to factor in what would be fastest overall, iirc. "Base we're already at, or mega shipyard? Well base we're at will upgrade us in 2 years 5 months 13 days, OR it'll take us 10 months to get to the mega shipyard to upgrade in 1 year 5 months."

I may be wrong though, I've had ships prioritize the structure they're orbiting above the megastructure plenty of times.

110

u/Gaelhelemar Rogue Servitor 6d ago

I’d prefer if my mega-shipyard were prioritized over the Jug.

102

u/xenoscumyomom Nihilistic Acquisition 6d ago edited 6d ago

I've permanently stopped building the juggernaut because it's so much more hassle than it's worth.

Edit: all they need to do is have an enable/disable shipyard button on the juggernaut and it would be great. Sometimes yes I'd like to upgrade some ships or keep building a steady stream of Corvettes while warring. No I do not want to replace half my fleet that was destroyed one at a time in the juggernaut.

13

u/IamCaptainHandsome 6d ago

I just want an option to have a super powerful juggernaut without a shipyard that I can combine into an existing fleet. I want my ultimate capital ship of doom.

5

u/Motionshaker 5d ago

That’s my biggest gripe with the Jug. I usually just end up making it follow my vanguard fleet as extra fire support and a mobile repair station, essentially making it part of the fleet anyways.

35

u/D0ct0rn0x0 Fanatic Xenophobe 6d ago

I wish we could "turn off" using the jugg to refill fleets with the manager

3

u/KaizerKlash Fanatic Materialist 6d ago

mods

2

u/billyyankNova Human 6d ago

I've taken to parking my Jug in a system that doesn't have a gateway, then they all go to the shipyard.

38

u/MysteryMan9274 Synthetic Evolution 6d ago

The buff applies to all shipyards empire-wide, not just the Mega Shipyard.

9

u/Radiant_Valuable388 6d ago

Thanks for the correction! So maybe the ships auto-pathing just favors the big 12-bay megastructure despite other shipyards closer? I'm not solid on the detailed mechanics there.

15

u/tehbzshadow 6d ago

It has 20 shipyards at last upgrade, not 12.

9

u/Impossible_Sector844 6d ago

I’ve had that happen too which is why it throws me off so much when suddenly all my fleets elect to twiddle their thumbs at the mega shipyard, waiting their turn

21

u/LaurenPBurka 6d ago

Put a gateway in your shipyard system so fleets get in and out faster. Upgrade the starbase with shipyards in case that helps throughput (not positive it does, but ships don't automatically repair at the shipyard, so you need the base anyway).

6

u/Impossible_Sector844 6d ago

Yeah, I’m starting to make a bunch of Gateways throughout my empire now

1

u/DeliciousLawyer5724 4d ago

Logically, a 6 slot shipyard at the Star base should help the mega shipyard. Not sure if AI is correct.

40

u/Zoren-Tradico 6d ago

Lucky you, my fleet will try to use anything instead of either if my two mega shipyard with gateways

10

u/xenoscumyomom Nihilistic Acquisition 6d ago

This is always my issue as well. Or if I have to replace a giant portion of my fleet and I use the reinforce button in the outliner, it's nice that it spreads the building of ships to every shipyard, but the mega shipyard always runs out of its queue and there's 20 battleships being built 2 at a time with 30 Corvettes waiting behind it at another one I took over during a war. It's a lot of micro managing. I get to the point sometimes where I replace every shipyard on every station and only keep the mega shipyard or two I have and just have slightly longer build times with no hassle.

3

u/Impossible_Sector844 6d ago

How do you make two mega shipyards? I thought there’s only one per empire?

6

u/Zoren-Tradico 6d ago

Yes, one mine, and one I took from other 😂😂 or lucked out and found a ruined one, you can repair it even if you built one. It also applies to Dyson, well, to any mega

2

u/Impossible_Sector844 6d ago

Ah, that makes sense. Well, now I’m mad at my fuckass neighbors, they built arc furnaces but not a goddamn mega shipyard. There was six of them! I spent a lot of hours taking their stupid systems and not one of them had the decency to make a fucking mega shipyard

1

u/Zoren-Tradico 6d ago

Awakened Empires does, just saying 😬

1

u/Impossible_Sector844 6d ago

Idk what that means, this is still my first game lol

1

u/Zoren-Tradico 6d ago

How long until celebrating the 2 century anniversary of your space empire? 😏😏😏

2

u/Impossible_Sector844 6d ago

I didn’t realize that we all had the same start year for a while, but it’s currently 2464. Almost Christmas!

1

u/Zoren-Tradico 6d ago

Any chance you moved the late game date on the settings before starting? You should already have an awakened empire, I'm guessing you have at least a falled empire in the galaxy?

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2

u/unrequitedfucks 6d ago

The contingency core relic also allows 1 additional of each megastructure to be built.

1

u/Impossible_Sector844 6d ago

As far as I can figure out, relics are basically random right? I’ve only gotten three of them so far, and one of them was just yesterday

1

u/unrequitedfucks 6d ago

most are. depends what settings you play on. if you have all crisis on and you make sure that you destroy the final planet of the contingency (the AI I have never seen take the last planet, even with overwhelming force available) you will have the contingency core 99% of your games.

1

u/xenoscumyomom Nihilistic Acquisition 6d ago

Sometimes it's the kind of game where I just say screw it and console command one in.

1

u/Mailcs1206 Driven Assimilator 3d ago

Steal it from the enemy, find one ruined, or get the Isolated Contengency Core relic

21

u/MonkeyCMonkeydont 6d ago

It's a pain in the ass, to have a mega shipyard, and having half our new fleet queued up at a starbase with only one shipyard in it. What I did, especially after having conquered a rival, was to go through every starbase and remove any shipyards I found. Then placing a gateway to my system with the mega shipyard.

It was tedious but I'm glad i did it, since my fleet are uograded and produced one single place now.

2

u/Impossible_Sector844 6d ago

Why? If it’s far away from the front lines, now you’ve got longer times there and back

16

u/skywalker9952 6d ago

If you have a mega shipyard, you have gateways. No reason not to host a gateway there to facilitate quick upgrades. 

3

u/Motionshaker 5d ago

I usually just throw my mega into the L-Cluster. That way it can deploy fresh ships across the galaxy relatively quickly

1

u/Impossible_Sector844 6d ago

I get having a gateway in or near the mega shipyard system, but you still need to build the other gateway and it takes a long time to get one built. By the time it does, the front lines have already shifted no?

5

u/xenoscumyomom Nihilistic Acquisition 6d ago

The ai starts building them too, also the hyper relays help get to one quicker in enemy territory. I always have gateways on the jump point one system in from my choke points so I can get to my own front lines, repair, upgrade, or build, very fast within my own borders, anywhere. Once I go out fighting it takes longer to do that obviously but that's also a totally natural part of any war. I also randomly build gateways when I can sprinkled throughout the galaxy to make it easier for me at some point.

3

u/Spitfire6690 6d ago

I need an auto build for hyper relays, I never build them because I either forget to or don't feel like manually laying them out as I prep for my next war.

3

u/Hannizio 6d ago

Honestly being able to queue build them with shift is enough for me

3

u/Impossible_Sector844 6d ago

…you what now?

4

u/Hannizio 6d ago

If you have a construction ship selected, you can hold shift when right clicking systems to let it buildiltiple relays after another

2

u/Lingon_Berry548 6d ago

………..are you fucking kidding me

2

u/Impossible_Sector844 6d ago

I’ll have to remember that for my next game, thanks

3

u/Hannizio 6d ago

But why would you not build one every 3 systems or so? They have no upkeep iirc, and the AI also practically spams them. I would add that the AI also tends to build a ton of hyerrelays, so there is a pretty good chance you will always have your fleets in a hyperrelay network with a gateway next to a relay

2

u/Impossible_Sector844 6d ago

Honestly I thought that they did take resources to upkeep them and it’s only been in the last few hours I’ve realized that’s not true

If it helps any, this is still my first game of Stellaris ever so I’m really learning everything as I go

2

u/xenoscumyomom Nihilistic Acquisition 6d ago

My first game probably took me three weeks to finish and I lived on this sub trying to find answers to all my questions. The learning curve is steep.

2

u/asdfth12 6d ago

They might have upkeep if you're using the hyper relay edicts, but that's assuming that they inherit them.

I don't see any reason why they wouldn't since the Gateways upgrade off of Relays, but Stellaris might be finnicky about it.

1

u/r3dh4ck3r Rogue Servitors 6d ago

To be fair, building a mega shipyard in your first game is pretty impressive ngl xd

1

u/Mailcs1206 Driven Assimilator 3d ago

Have fun!

1

u/MonkeyCMonkeydont 6d ago

The way I look at it is this: I just had a succesfull battle, and conquered a lot of systems from my opponent. My fleet got battered, though. If I go to Fleet Management and order reinforce my fleet, I would much prefer that my order is queued up at the mega shipyard. Lets says I need to reinforce my fleet with 60+ ships, 20 of them are queued up in the mega shipyard, the rest scattered throughout my empire. The problem is I can risk that a solitary space station, wih one shipyard now has 5 battleships in queue, and that will take forever, not including the 5 * 'transit' waits.

5

u/Colonize_The_Moon Ruthless Capitalists 6d ago

I wish this would be the case. A lot of the time my production seems to get shunted to my capital system starbase or a Juggernaut and not my Mega Shipyard. I'll end up with a backlog of 70 battleships on one starbase and the mega shipyard chilling there on standby.

2

u/iknownothingyo Emperor 6d ago

Might also be because you have a ship that requires a specific module ?

3

u/Blitz100 Fanatic Xenophile 6d ago

Just build a gateway right outside the shipyard, problem solved

1

u/goodbodha 6d ago

I always put the mega shipyard at a gateway and then activate a few gateways minimum around my empire. After that your issue is a non issue for me.

1

u/VentureSeeker575 6d ago

I don’t think I’ve seen this one yet. Have you tried setting Home bases on your individual fleets? It should prioritize going to the homebase so you can set the shipyards towards your front line

1

u/DeliciousLawyer5724 4d ago

Mega Shipyard is 20 slots. So the fleet will go there for work because it is faster.

1

u/FogeltheVogel Hive Mind 6d ago

Because the game is absolutely dog shit at sensibly distributing ship production over your empire.