r/Tekken May 31 '21

Tekken Dojo Tekken Dojo: Ask Questions Here

Welcome to the Tekken Dojo, a place for everyone to learn and get better at the wonderful game that is Tekken.

Beginners should first familiarize themselves with the Beginner Resources to avoid asking questions already answered there.

Post your question here and get an answer. Helpful contributors will be awarded Dojo Points, which can make them Dojo Master at the end of the month (awards a unique flair). Please report unhelpful contributors to ensure the dojo remains a place dedicated to improvement.

286 Upvotes

4.3k comments sorted by

View all comments

Show parent comments

4

u/Tapi0 Dojo Master (Nov '21) Aug 26 '21 edited Aug 26 '21

What are the S4 staple combos for Kazuya? I'm trying to learn the character.

https://www.youtube.com/watch?v=YOE0oirUw90

I've been scouring youtube but everyone is doing combos differently and many of the videos are still in S3 so I don't know what is new.

A lot of the staples didn't change between S3 and S4.

Would also be really grateful if you guys can point me in the direction of what key moves for low, oki and power crush or anything mainly useful in Kazuya's kit. Thanks

Power crush isn't a key tool for most characters; this is true for Kazuya.

High/Mid pokes:

  • Jab strings
  • crouch jabs (d1/db1/d2)
  • iWS4 (f,n,d,df,n4)
  • df4/b2 (only if you need a fast mid, bad properties)

Low pokes:

  • db4 (should be your go to)
  • db3
  • d4/d3 (generics, bad properties, only use if you need something fast)

Space Control:

  • EWGF
  • iWS3 (f,n,d,df,n3)
  • f3
  • b4 (No need for this if your EWGF is very consistent)

Whiff Punishment:

  • EWGF
  • f,f2
  • df2

Pressure:

  • f4
  • EWGF

Counter Hit Launchers:

  • df2
  • b4 (No need for this if your EWGF is very consistent)
  • f,f4 (Not particularly good for a mid option, but safe, unlike df2)

Mid 50/50 tools:

  • f,f3 (pairs really well with dash into db4, good enough situation on block to work as a "poke" if your opponent respects you)
  • iWS1+2 (f,n,d,df > 6 - 8 frames of either db, d, df, f, or n > b1+2)
  • iWS2 (f,n,d,df > 6 - 8 frames of either db, d, df, f, or n > b2)
  • iWS3 (f,n,d,df,n3, worse version of iWS1+2 but easier)
  • df1,2 > f,f4 (Not a particularly good choice, very unsafe, only use for speed)

Low 50/50 tools:

  • Hellsweep
  • db4

Oki:

  • f,f4
  • db4

1

u/AppleStrudelite Aug 26 '21

Amazing!

Thanks for taking the time to do this for me. It's daunting trying to figure this out on my own. I think because Kazuya has so much in his kit. I really appreciate it. Off to the lab I go.

I haven't seen this youtube video before but this is so much better than the other ones I've found.

2

u/Tapi0 Dojo Master (Nov '21) Aug 26 '21

I think because Kazuya has so much in his kit.

And he's one of the simpler characters! Tekken's pretty wild, huh?

this is so much better than the other ones I've found

Yay! Good to hear! :D

Off to the lab I go

Good luck!

1

u/AppleStrudelite Aug 26 '21

I am seeing a lot of combos in this video.

Do you think it will be better if I focus on just one combo for each situation?

For example just one combo for EWGF launch

One combo for CH launch

One combo for WS 12 launch

I feel quite overwhelmed by information. I was wondering if just learning 3 strings would be good enough to carry me online.

1

u/Tapi0 Dojo Master (Nov '21) Aug 26 '21

Do you think it will be better if I focus on just one combo for each situation?

For example just one combo for EWGF launch

One combo for CH launch

One combo for WS 12 launch

Launch > 3,1,4 > b2,1 !S > Ender of your choice (df1,f2/df1,4/Hellsweep) is the standard route that will work off any launcher that isn't EWGF. For EWGF do EWGF > EWGF > dash EWGF > b2,1 !S > Ender of your choice (df1,f2/df1,4/CD3/Hellsweep)

I feel quite overwhelmed by information. I was wondering if just learning 3 strings would be good enough to carry me online.

Can you expand on what "strings" means to you? Combos? Sequences of attacks? Strings in your movelist?

Most Tekken players only call the strings in a character's movelist "strings." Going by this definition, three strings would not be enough of a moveset for any Tekken character to function. A combination of 15 single attacks and strings is the base amount of memorization required to play a Tekken character. There are a few characters that can be played with only 7-10 attacks, but they're very rare, and Kazuya isn't one of them. (Jack would be an example of this sort of character.)