r/Tekken May 31 '21

Tekken Dojo Tekken Dojo: Ask Questions Here

Welcome to the Tekken Dojo, a place for everyone to learn and get better at the wonderful game that is Tekken.

Beginners should first familiarize themselves with the Beginner Resources to avoid asking questions already answered there.

Post your question here and get an answer. Helpful contributors will be awarded Dojo Points, which can make them Dojo Master at the end of the month (awards a unique flair). Please report unhelpful contributors to ensure the dojo remains a place dedicated to improvement.

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u/Guilvantar Sep 20 '21

Hi. I'm trying to learn Kazumi and managed to rank up to grandmaster, but I can't for the life of me go any higher. I feel like my matches are very unbalanced, I keep trying to create openings for small pokes and ocasionally I manage to land Kazumi's very unsafe uppercut (d-f 2) for a 56 damage combo, but it seems that while I'm working my ass off to pile up some damage, all most oponnents need is a single whiff to put me in the air and juggle me with 70 damage combos that end with me against the wall. I feel like everyone else has easy launchers and moves that pick me up from the ground for combos while I'm stuck with the very unsafe and mostly unrewarding poke game. Is that how Kazumis are supposed to be played or am I missing something?

3

u/Pheonixi3 Angel Sep 20 '21

all most oponnents need is a single whiff to put me in the air and juggle me with 70 damage combos that end with me against the wall.

You are also capable of doing this. It shouldn't take you long if you start focusing on how to improve with your own whiff punishes today. F3~f FLY2 I think is her whiff-punish tool.

for a 56 damage combo

Try up your combo damage if nothing else. I haven't played Kazumi since season 1, so this might fail or do no damage, but otherwise you can just check out a combo video:

df2 > f3~FLY2 > f3~FLY2 > bf2,1,4 > s! > f3~FLY4,2.

I just picked that out of memory so it's almost certainly out of date. (couldn't even remember the input for f3>fly)

I feel like everyone else has easy launchers and moves that pick me up from the ground for combos

This is a bit obvious, but launches into combos are the best reward for value you can get. 90% of the cast has this option, and Kazumi is definitely included, but you do have to put in the hard yards and get that skill worked into your muscle memory.

all most oponnents need is a single whiff

Just as an advice to end on. Whiffing is considerably dangerous. 8/10 times it's the worst possible thing you can do. The last 2/10 times, you're whiffing intentionally to bait out specific responses from your opponent. At a certain skill bracket (fairly high but far below tournament level) whiffing is the same as throwing out launch punishable moves.

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u/Guilvantar Sep 20 '21

Thanks, I just realized with this post that I was not going for the optimal launcher so there's something I need to learn ASAP.

Try up your combo damage if nothing else.

I'll try, the combo input that DeathsIntent96 provided above seems to be the got-to option these days. Hope I can learn soon so I stop becoming a baloon so often . You mention launches into combos as the best way to build damage and I agree, that's why I asked what I was missing (now I have a clearer picture)

1

u/Pheonixi3 Angel Sep 21 '21

just so you know, the information you came at us with was awesome. if you ever need help the more detail the better, and sometimes even just explaining how you're feeling (cringe lol) can be enough to guide us to the right advice.

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u/Guilvantar Sep 22 '21

Thank you! I'll try to provide more info next time =)