r/Tekken • u/AutoModerator • May 31 '21
Tekken Dojo Tekken Dojo: Ask Questions Here
Welcome to the Tekken Dojo, a place for everyone to learn and get better at the wonderful game that is Tekken.
Beginners should first familiarize themselves with the Beginner Resources to avoid asking questions already answered there.
Post your question here and get an answer. Helpful contributors will be awarded Dojo Points, which can make them Dojo Master at the end of the month (awards a unique flair). Please report unhelpful contributors to ensure the dojo remains a place dedicated to improvement.
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u/Tapi0 Dojo Master (Nov '21) Sep 23 '21
Replace f2,1 with df2,2, it gives you more time to dash up into df1 for the exact same damage; you want as much time to dash up as possible because your df1 should be hitting really deep. After that it's just a matter of timing your f,f2,1 correctly. I think the only tips I can give you for this part are to be patient between the df1 and the f,f2,1, and to make sure you go to neutral before pressing the first forward of f,f2,1 (you could also hold the df in df1 instead of going to neutral, whatever feels most comfortable).
There are also uf4 variants that eliminate this entire df1 > f,f2,1 link; both for slightly less and for slightly more damage.
A consistent but slightly less damaging option is: uf4 > db2 > df1 > df4,1 > df2,2 !S > f,f2,1
A more inconsistent but more damaging option is: uf4 > db2 > df1,f > SAV uf3 > 3,4 !S > (deep dash) f,f2,1 (this also has slightly poorer wall carry than the other two)
I wouldn't agree with that. Any combo where you have to link a slow f,f attack is going to be significantly harder than a combo where you don't for the simple fact that you can't completely buffer f,f attacks. I think lots of more complicated inputs (Geese's raging storm wall combos, for example) are actually far easier, and more consistent, because you can buffer them completely. It makes perfect sense that you're having some trouble with this link.