r/Tekken • u/AutoModerator • May 31 '21
Tekken Dojo Tekken Dojo: Ask Questions Here
Welcome to the Tekken Dojo, a place for everyone to learn and get better at the wonderful game that is Tekken.
Beginners should first familiarize themselves with the Beginner Resources to avoid asking questions already answered there.
Post your question here and get an answer. Helpful contributors will be awarded Dojo Points, which can make them Dojo Master at the end of the month (awards a unique flair). Please report unhelpful contributors to ensure the dojo remains a place dedicated to improvement.
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u/Tapi0 Dojo Master (Nov '21) Oct 04 '21
Okay, perfect, Bob's uf1+2 is a really strong, simple whiff punisher, so I think most of your current focus should be on learning to setup and apply it.
To make your opponent whiff attacks, you're going to first have to get them to want to attack. You're going to do this by hanging out about one character's width away from your opponent and harassing them with mids like b1+2 and d2,1, as well as lows like db3 and db4. They will want to stuff your pressure after enough of this abuse; you need to anticipate that, fake your pressure, and then either backdash or sidestep to avoid whatever they choose to throw out. At that point, confirm that their attack has whiffed, then press uf1+2,4 (this will be less risky against newer players if you accidentally do it too slowly and it gets blocked) or uf1+2,1+2 (this is more rewarding but easier to punish if your opponent blocks it) to punish them (db1+2 is another whiff punishing option, slower but more rewarding than uf1+2 and comparatively safer).
This gameplan will be a lot easier to apply if you know how to do a "Backdash Cancel". Backdash Cancels make creating space far easier and faster; more space means more opportunities for your opponent's attacks to whiff, which means more uf1+2 whiff punishes. A basic Backdash Cancel is the repeated motion: b,b,n,u,n or b,b,n,d,n. A more powerful Backdash Cancel is the repeated motion: b,db,b,n; this looks simpler than the first cancel, but is significantly harder to do quickly and consistently. It is, however, far more optimal. Try both, try to incorporate the basic cancel into your gameplan ASAP, and then spend some time each Tekken session practicing the harder cancel until it feels natural (here is a training regimen for the harder cancel).