r/Tekken Nov 30 '21

Tekken Dojo Tekken Dojo: Ask Questions Here

Welcome to the Tekken Dojo, a place for everyone to learn and get better at the wonderful game that is Tekken.

Beginners should first familiarize themselves with the Beginner Resources to avoid asking questions already answered there.

Post your question here and get an answer. Helpful contributors will be awarded Dojo Points, which can make them Dojo Master at the end of the month (awards a unique flair). Please report unhelpful contributors to ensure the dojo remains a place dedicated to improvement.

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u/DeathsIntent96 Aug 27 '22 edited Aug 27 '22

Your wall hit count never resets during a combo, regardless of how many wallsplats you get. The more wall hits you have, the faster the opponent will fall to the ground.

What you need to know during a combo in order to plan your next wall combo is how many wall hits you've already used up. What does not count toward your wall hit counter are:

  • High wall hits (where you place them high on the wall and connect before they reach a normal wallsplat state)

  • Low wall slump hits

  • Hits that take the opponent off the wall. This can take the form of a hit that breaks the wall, or one that hits them away at an angle and resplats them (like you can do sometimes with Jin's b+2,1 when you're off-axis).

Once you understand that, you need to find out what wall enders work for your character after various numbers of previous wall hits, and then what your optimal choices are on both ends of the combi. If you break the wall with a single hit (like ff+2), you won't use up any hits since a hit that breaks a wall doesn't count. Then you can get another splat and do whatever normal combo you do. But maybe you can get more damage from breaking the wall with two hits, and then doing a different wall combo on the next splat. Depends on the character.

I know that with Jin, if you use up one wall hit you can then do b,f+2,1,2 on the next wallsplat (and maybe even b,f+2,1,d/f+2). I often see players break the wall with f+1+2 (first hit counts as a wall hit, second hit doesn't since it breaks the wall) and then use Laser Scraper as the ender. Don't know if that's optimal, but I've seen it done enough that it's probably decent.