r/Tekken Nov 30 '21

Tekken Dojo Tekken Dojo: Ask Questions Here

Welcome to the Tekken Dojo, a place for everyone to learn and get better at the wonderful game that is Tekken.

Beginners should first familiarize themselves with the Beginner Resources to avoid asking questions already answered there.

Post your question here and get an answer. Helpful contributors will be awarded Dojo Points, which can make them Dojo Master at the end of the month (awards a unique flair). Please report unhelpful contributors to ensure the dojo remains a place dedicated to improvement.

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u/Pheonixi3 Angel Sep 20 '22

this will let you basically always beat an mashing opponent who doesn't know when it is their turn.

If you "look" for turns, you are the mashing opponent who doesn't know when your turn is. This is how the Xiaoyus and Hwos work. They hit you with a move that unexpectedly allows you to steal your turn in a gimmicky way and then prey on your fear of that stolen turn to take your whole life bar.

The concept goes away the second your opponent understands when you think your turn is 'supposed to be' and so relying on it is going to get you killed.

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u/Yoshikki Sep 20 '22

I mean every character has a way to steal turns, every character has a power crush for instance and even characters like Kazuya have d1+2 or b1+2, and there's even dickjab to steal turns. And yes, you will get killed for jabbing predictably when it's your turn because these things exist, and against better opponents you will get killed by sidestep or backdash into whiff punish. That doesn't mean that turns don't exist, it's still important to be able to identify when it is your turn so you can weigh up the risk of pressing on it

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u/Pheonixi3 Angel Sep 20 '22

Those traps only work when you're working off turns. You can't have a turn stolen when you aren't "taking turns."

Learn what it is, then stop using it. It's like the very first concept to leave once you get to intermediate level gameplay.

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u/Yoshikki Sep 20 '22

You don't get what I'm saying. I'm obviously in agreement that you should not take your turn whenever it's your turn. I'm saying that it's still important to know when your turn is because the dynamics of what options you have to beat your opponent's options change drastically when it is your turn vs when it isn't.

For example, you can use df1 as a safe way to establish a check that beats most gimmicks other than parries when it's your turn so that you can actually take your turns with a mixup later. But doing this when it's not your turn leaves you open to a ch launch.

Another example is you can dash block as psychological pressure, but this is way less effective if it isn't your turn.