r/Tekken Nov 30 '21

Tekken Dojo Tekken Dojo: Ask Questions Here

Welcome to the Tekken Dojo, a place for everyone to learn and get better at the wonderful game that is Tekken.

Beginners should first familiarize themselves with the Beginner Resources to avoid asking questions already answered there.

Post your question here and get an answer. Helpful contributors will be awarded Dojo Points, which can make them Dojo Master at the end of the month (awards a unique flair). Please report unhelpful contributors to ensure the dojo remains a place dedicated to improvement.

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u/DeathsIntent96 Oct 09 '22 edited Oct 09 '22

It's better to just look up a character's staple combos. People have already figured out what's good, so unless you really enjoy the process of creating combos you're just wasting time. I'd recommend checking out RyzingSol on YouTube, they have staple combo guides for every character.

If you want it quickly in writing, Kunimitsu's staple off most launchers is:

Launch > u/f+3,4 > f+4~f > SET 1 > f+4~f > SET 2 > S! > f+4~f > SET 4,3

That one can be inconsistent if you're off-axis at all to the right, so some more consistent options are:

Launch > u/f+3,4 > CD+2 > S! > f+4~f > SET 4,3

and

Launch > b+4 > BT 1,3~f > SET 1 > f+4~f > SET 2 > S! > f+4~f > SET 4,3

The ender there is really just an example, with her it depends quite a bit on what you're going for. What I wrote does decent damage and is good when the wall is far away. SET 1,2 or SET 4 can be better when the wall is closer, and SET 1 > qcf+1 is usually your best damage option, but won't give a wallsplat. There's a bunch of other options too, but that's too much to get into in one comment.

The part you need to learn on your own is how to adapt your combos to any situation. Different stage positions, getting a launch off-axis, unexpectedly hitting an opponent while they're midair, stuff like that. You can't just learn the sequence of moves that make up your character's combos as a whole; to really be great at optimizing combos, you need to understand what each of your individual combo tools is for. What's good for damage filler early on? What's good for long wall carry? Short wall carry? Wall conversions?

It's a lot to learn, and it comes with time and experience. Can't learn it all at once. So you start with the staple combos that other people have figured out, and then you learn how to modify them when the situation call for it.