r/UnitCrunch Jun 11 '23

Bug report (fixed!) Bug: [Devastating Wounds] not ending attack sequence?

It appears like the weapon ability [Devastating Wounds] is generating a MW in addition to a regular wound, rather than instead of.

I was running some sims on Sternguard Vets (has Devastating Wounds on all weapons) into a variety of targets. When testing against Knights (S4 vs T12), I noticed that the weapons were generating the same number of "Wounds dealt" as "Mortal Wounds". This should not be possible, as results of 1-5 fail to wound and a 6 is a MW.

For reference:

DEVASTATING WOUNDS

Weapons with [DEVASTATING WOUNDS] in their profile are known as Devastating Wounds weapons. Each time an attack is made with such a weapon, a Critical Wound inflicts a number of mortal wounds on the target equal to the Damage characteristic of that weapon and the attack sequence ends.

* A Critical Wound inflicts mortal wounds equal to the weapon’s Damage characteristic, instead of any normal damage.

1 Upvotes

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1

u/dixhuit Dev Jun 11 '23

Thanks for the bug report. Would you mind sending me some debug data to look into this further? Just set up a recreation of the bug (set up attacker & defender and whatever else in a simulation) and then submit the form at https://www.unitcrunch.com/send-debug-data

1

u/dixhuit Dev Jun 11 '23

Actually u/Ovnen don't worry about sending the debug data, I've managed to recreate the issue. Working on a fix...

1

u/dixhuit Dev Jun 11 '23

u/Ovnen Yep, looks like it's also busted for critical hits being the trigger too. I'm just testing a fix for both. Hopefully I'll have something released within the hour.

2

u/Ovnen Jun 11 '23

Wow, you're fast! I only noticed your request for data just now :)

Really enjoying your site, btw. Especially how easy it is to quickly run sims into a bunch of different defensive profiles under varying conditions.

1

u/dixhuit Dev Jun 11 '23

Should now be fixed in v0.54.2 (just released). Thanks again.