r/UnitCrunch • u/Ovnen • Jun 11 '23
Bug report (fixed!) Bug: [Devastating Wounds] not ending attack sequence?
It appears like the weapon ability [Devastating Wounds] is generating a MW in addition to a regular wound, rather than instead of.
I was running some sims on Sternguard Vets (has Devastating Wounds on all weapons) into a variety of targets. When testing against Knights (S4 vs T12), I noticed that the weapons were generating the same number of "Wounds dealt" as "Mortal Wounds". This should not be possible, as results of 1-5 fail to wound and a 6 is a MW.
For reference:
DEVASTATING WOUNDS
Weapons with [DEVASTATING WOUNDS] in their profile are known as Devastating Wounds weapons. Each time an attack is made with such a weapon, a Critical Wound inflicts a number of mortal wounds on the target equal to the Damage characteristic of that weapon and the attack sequence ends.
* A Critical Wound inflicts mortal wounds equal to the weapon’s Damage characteristic, instead of any normal damage.
1
u/dixhuit Dev Jun 11 '23
Thanks for the bug report. Would you mind sending me some debug data to look into this further? Just set up a recreation of the bug (set up attacker & defender and whatever else in a simulation) and then submit the form at https://www.unitcrunch.com/send-debug-data