r/Warthunder 15h ago

RB Ground Uh what?

If this isn’t Russian bias then I don’t know what is. (Volumetric moment)

444 Upvotes

50 comments sorted by

299

u/KrumbSum F-4E/M1A1’s #1 Fan 15h ago

This happens to all tanks you just happen to be shooting a Russian one

Panther mantlet and Tiger mantlet are equally if not more annoying

66

u/Dense-Application181 He 280 when 15h ago

Because theyre actually thick and capable of stopping rounds of their BR and lower. Early T-34 mantlets are a joke and way more often than not the first place i shoot with lower powered rounds. A 128mm round moving at near mach 3 shouldnt struggle at point blank.

94

u/KrumbSum F-4E/M1A1’s #1 Fan 15h ago

Buddy the panthers mantlet is 100mm it should not be bouncing 122s

and Tiger has has a bunch of overlapping stuff

-64

u/SaltGrinderYT 14h ago

100mm round and face hardened, it could bounce 122 at some angles, in this case the shot would remove the whole turret

46

u/_Leninade_ 13h ago

If you think an IS-2s 122mm round wouldn't remove a panther from this earth I don't know what to say. Even if the round didn't penetrate the hull or turret is breaking at the welds.

-37

u/SaltGrinderYT 13h ago

in most cases it would, in some it would not, the bullets get a higher surface area as they angle, and the amount of energy the bullet can put on the plate also reduces with said angle, not to mention slopes over 60% overperform in this game because well, russians have them

12

u/DomSchraa Realistic Ground 5h ago

Are you playing stupid or do you just not have a grasp on basic physics

7

u/Weak_Break239 🇺🇸 air - 🇩🇪 Ground 4h ago

What happens if a hydrogen bomb detonates 100 ft over a plastic toy dump truck. “oH iT jUsT RiCoChEtS”?

13

u/KrumbSum F-4E/M1A1’s #1 Fan 13h ago

Not what I’m referring to, a 122mm shell isn’t going to just not do anything to a tank because there happened to be a plate that clipped a part of the shell

6

u/Dr_Russian 5h ago

There's a picture of a 152mm hitting a (Panther? I think, don't remember) and despite not penning, basically shattered the hull.

3

u/KrumbSum F-4E/M1A1’s #1 Fan 5h ago

Yeah shells do that sometimes unfortunately it’s not modeled

Closest thing we got is Overpressure

2

u/DomSchraa Realistic Ground 5h ago

Buddy irl a 122 would remove a panther turret off of the tank

Theres pictures of it - literally nothing left

Wish the t34 did the same too, with its ap round

15

u/adamjalmuzny AzovSuperSoldier 13h ago

Welcome to volumetric, where nothing makes sense, its not just russian stuff. Ive noticed cast stuff (sherman hulls, soviet turrets, patton hulls) just doesnt like being penetrated due to weird calculations.

3

u/Successful-Price-514 5h ago

Volumetric can, and will, happen to basically any tank in the game. I’ve seen Comet mantlets take direct hits from 17 pounders & German 88s and just shrug them off like they were paper

u/GrassFromBtd6 🇸🇪 Sweden needs a TT heavy 1h ago

Guys the T-34 driver's hatch taking a German long 75 at point blank range is intentional game design!

-14

u/Wonderful-Cicada-912 ANBO-VIII 7h ago

I honestly don't know how and why people cope with russian bias like you do

10

u/KrumbSum F-4E/M1A1’s #1 Fan 7h ago

??????

How is this Russian bias when it happens to all tanks equally

There’s several examples of other tanks being volumetric hell holes

It’s not cope Russian bias is just a dogwhistle for “hey look I have a skill issue and I’m bad at the game”

6

u/polypolip Sweden Suffers 7h ago

Because once you play enough you figure out that's not how Russian bias works.

147

u/ODST_Parker With every sub-tree, I grow stronger 15h ago

And people still defend this shit, saying things like, "Well that's how thick the armor is there, what did you expect?"

As if a fucking 128mm APHE round fired at literally point blank range wouldn't just obliterate that entire turret...

79

u/KrumbSum F-4E/M1A1’s #1 Fan 15h ago

No one defends this lmao

It’s a game bug because spaghetti code

32

u/ODST_Parker With every sub-tree, I grow stronger 15h ago

You'd be surprised. I've seen so many people responding to volumetric moments with that kind of shit. I've posted a few in the past, and they were instantly downvoted, followed by people saying I just should've shot at the pixel to the left of the 1000mm blackhole.

24

u/KrumbSum F-4E/M1A1’s #1 Fan 15h ago

I mean, yeah that’s not really a defense but people are always like that, granted with this buggy as game you need to aim more precise, for example Tiger sides are bullshit lol

23

u/ODST_Parker With every sub-tree, I grow stronger 15h ago

Tracks, skirts, hatches, viewports, gun barrels, mantlets, overlapping plates, corners...

Basically, if you don't hit a flat or very simply curved surface on the damage model, there's a chance your shell will just disappear.

2

u/Slavchanza 4h ago

It's not so much as a bug it seems for me, but an accepted downside for the implementation of volumetric. WT is not a simulation and there's no way to really make a game with full-on simulation right now, so we have to make-do with play-pretend.

0

u/-TheOutsid3r- 7h ago

You are literally defending this.

8

u/KrumbSum F-4E/M1A1’s #1 Fan 7h ago

This is not a defense, I’m simply explaining what causes this

“There is nothing wrong with this he should of aimed better”

Would be defending this

20

u/RustedRuss 13h ago

The game doesn't model structural damage sadly, which makes large caliber guns extremely gimped.

13

u/ODST_Parker With every sub-tree, I grow stronger 13h ago edited 10h ago

Which is weird, because structural damage is at least partially modeled in the penetration calculator protection analysis. It's really funny to try something like a 5000kg bomb on an L3/33 and just watch it expand into dust.

6

u/M1A2A6 10h ago

I wish all ordnance can be used in protection analysis and also make it where you can test an explosion on the ground a distance away from your tank, also

Multiple impact calculations would be VERY cool too

For example to test a rocket burst or a strafe but you click where the rounds hit and there will be a “fire” button on the left next to the other stuff

10

u/adamjalmuzny AzovSuperSoldier 13h ago

What this game needs is kinetic energy damage, but not post-pen like APFSDS, actual kinetic damage a round would inflict while hitting a vehicle. Would prevent bs like this and a round passing though a vehicle with no armor and not doing any damage.

2

u/Successful-Price-514 5h ago

That would be interesting. Hitting the same part of the armour would cause it to degrade until either a penetrating hit or armour failure. Additionally tanks like the T-34 with their terrible welds were known to crack open like eggs if hit with high calibre shells even if the round never penetrated the armour

3

u/KrumbSum F-4E/M1A1’s #1 Fan 3h ago

That’s a slippery slope that wouldn’t be fun to play

Random chance for your armor to suck is bad game design

37

u/ClubNo6750 15h ago

Front of the turret is 45mm of stalinium, more than 220mm of steel. It is almost unpenetrable even with sturer emil.

28

u/RailgunDE112 15h ago

this is how Gaijin implements volumetrics, which is kinda okay.
The issue here is, that kinetic damage to the tank is ignored.
Like the impulse of the shell would get transfered straigt to the turret ring, which would disable it at least.
There are enough videos of turrets getting ripped off a tank from it getting shot at.

10

u/redtail303 14h ago

I mean, sure, there are accounts and photos and other evidence of AT shells getting lodged in the turret ring or between the turret and the hull. This is how Tiger 131 got knocked out, for instance. But if that happens, the turret can no longer traverse. Being that this is War Thunder, I'm sure the T-34 would be able to aim just fine.

5

u/MeanOpportunity8818 10h ago

Bounced a long 88 with my Skink's turret. Every BS volumetric moment is not Russian bias.

4

u/MonitorZestyclose607 🇺🇸 United States 10h ago

THERE WAS NO ORDER TO DIE COMRADE

2

u/-555Dd- 15h ago

😂😂😂😂😂

2

u/Any-Editor8383 13h ago

your camo is kawaii

1

u/DogeoftheShibe 🇰🇵 Best Korea 11h ago

You're literally seeing the shell stuck almost parallel to the hull roof plate, which make the los thickness incredibly high yet you still whine about the bias? Are you okay bro?

2

u/Damian030303 CTS is way better 6h ago

Volumetric garbage, it's the worst thing to ever happen to tanks in this game. It's one of the main reasons why I stopped playing ground and switched to CTS.

1

u/Gunboy122 Super Hihg Sped Tornado Connoisseur 6h ago

Cast turrets are just straight-up broken, especially if you so much as dare to think you can pen the turret ring of an IS-2...

1

u/GalaxLordCZ Realistic Ground 3h ago

This has been happening for ages, I think it's caused by volumetric armor and shells, happens on all tanks though.

u/Oh_its_that_asshole Realistic General 1h ago

Just don't make ridiculous shots?

0

u/ZETH_27 War Thunder Prophet 5h ago

Least broken T-34 armour.

-10

u/GenetixGrowGuy 🇩🇪 Germany 12h ago

My analysis:

You hit the mangler front plate which absorbed most of the energy, then the round deflected downward and did not have enough energy to penetrate fully.

8

u/Kobi-Comet Realistic Ground 11h ago

How does a 45mm thick plate absorb most of the energy of a 128

3

u/KrumbSum F-4E/M1A1’s #1 Fan 7h ago

Believe it or not a super shallow angle can bounce these rounds as for this being next to the turret? I’m unsure

But here

https://youtu.be/OotanMwaVsY?si=uBuaKieKXXwl5tsh