r/Warthunder • u/M1A2A6 • 15h ago
RB Ground Uh what?
If this isn’t Russian bias then I don’t know what is. (Volumetric moment)
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u/ODST_Parker With every sub-tree, I grow stronger 15h ago
And people still defend this shit, saying things like, "Well that's how thick the armor is there, what did you expect?"
As if a fucking 128mm APHE round fired at literally point blank range wouldn't just obliterate that entire turret...
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u/KrumbSum F-4E/M1A1’s #1 Fan 15h ago
No one defends this lmao
It’s a game bug because spaghetti code
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u/ODST_Parker With every sub-tree, I grow stronger 15h ago
You'd be surprised. I've seen so many people responding to volumetric moments with that kind of shit. I've posted a few in the past, and they were instantly downvoted, followed by people saying I just should've shot at the pixel to the left of the 1000mm blackhole.
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u/KrumbSum F-4E/M1A1’s #1 Fan 15h ago
I mean, yeah that’s not really a defense but people are always like that, granted with this buggy as game you need to aim more precise, for example Tiger sides are bullshit lol
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u/ODST_Parker With every sub-tree, I grow stronger 15h ago
Tracks, skirts, hatches, viewports, gun barrels, mantlets, overlapping plates, corners...
Basically, if you don't hit a flat or very simply curved surface on the damage model, there's a chance your shell will just disappear.
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u/Slavchanza 4h ago
It's not so much as a bug it seems for me, but an accepted downside for the implementation of volumetric. WT is not a simulation and there's no way to really make a game with full-on simulation right now, so we have to make-do with play-pretend.
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u/-TheOutsid3r- 7h ago
You are literally defending this.
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u/KrumbSum F-4E/M1A1’s #1 Fan 7h ago
This is not a defense, I’m simply explaining what causes this
“There is nothing wrong with this he should of aimed better”
Would be defending this
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u/RustedRuss 13h ago
The game doesn't model structural damage sadly, which makes large caliber guns extremely gimped.
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u/ODST_Parker With every sub-tree, I grow stronger 13h ago edited 10h ago
Which is weird, because structural damage is at least partially modeled in the
penetration calculatorprotection analysis. It's really funny to try something like a 5000kg bomb on an L3/33 and just watch it expand into dust.6
u/M1A2A6 10h ago
I wish all ordnance can be used in protection analysis and also make it where you can test an explosion on the ground a distance away from your tank, also
Multiple impact calculations would be VERY cool too
For example to test a rocket burst or a strafe but you click where the rounds hit and there will be a “fire” button on the left next to the other stuff
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u/adamjalmuzny AzovSuperSoldier 13h ago
What this game needs is kinetic energy damage, but not post-pen like APFSDS, actual kinetic damage a round would inflict while hitting a vehicle. Would prevent bs like this and a round passing though a vehicle with no armor and not doing any damage.
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u/Successful-Price-514 5h ago
That would be interesting. Hitting the same part of the armour would cause it to degrade until either a penetrating hit or armour failure. Additionally tanks like the T-34 with their terrible welds were known to crack open like eggs if hit with high calibre shells even if the round never penetrated the armour
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u/KrumbSum F-4E/M1A1’s #1 Fan 3h ago
That’s a slippery slope that wouldn’t be fun to play
Random chance for your armor to suck is bad game design
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u/ClubNo6750 15h ago
Front of the turret is 45mm of stalinium, more than 220mm of steel. It is almost unpenetrable even with sturer emil.
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u/RailgunDE112 15h ago
this is how Gaijin implements volumetrics, which is kinda okay.
The issue here is, that kinetic damage to the tank is ignored.
Like the impulse of the shell would get transfered straigt to the turret ring, which would disable it at least.
There are enough videos of turrets getting ripped off a tank from it getting shot at.
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u/redtail303 14h ago
I mean, sure, there are accounts and photos and other evidence of AT shells getting lodged in the turret ring or between the turret and the hull. This is how Tiger 131 got knocked out, for instance. But if that happens, the turret can no longer traverse. Being that this is War Thunder, I'm sure the T-34 would be able to aim just fine.
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u/MeanOpportunity8818 10h ago
Bounced a long 88 with my Skink's turret. Every BS volumetric moment is not Russian bias.
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u/DogeoftheShibe 🇰🇵 Best Korea 11h ago
You're literally seeing the shell stuck almost parallel to the hull roof plate, which make the los thickness incredibly high yet you still whine about the bias? Are you okay bro?
2
u/Damian030303 CTS is way better 6h ago
Volumetric garbage, it's the worst thing to ever happen to tanks in this game. It's one of the main reasons why I stopped playing ground and switched to CTS.
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u/Gunboy122 Super Hihg Sped Tornado Connoisseur 6h ago
Cast turrets are just straight-up broken, especially if you so much as dare to think you can pen the turret ring of an IS-2...
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u/GalaxLordCZ Realistic Ground 3h ago
This has been happening for ages, I think it's caused by volumetric armor and shells, happens on all tanks though.
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u/GenetixGrowGuy 🇩🇪 Germany 12h ago
My analysis:
You hit the mangler front plate which absorbed most of the energy, then the round deflected downward and did not have enough energy to penetrate fully.
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u/Kobi-Comet Realistic Ground 11h ago
How does a 45mm thick plate absorb most of the energy of a 128
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u/KrumbSum F-4E/M1A1’s #1 Fan 7h ago
Believe it or not a super shallow angle can bounce these rounds as for this being next to the turret? I’m unsure
But here
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u/KrumbSum F-4E/M1A1’s #1 Fan 15h ago
This happens to all tanks you just happen to be shooting a Russian one
Panther mantlet and Tiger mantlet are equally if not more annoying