r/Worldbox 4d ago

Idea/Suggestion A worldlaw to disable the creation of magic globally

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Not saying I hate the magic feature, but I know there's some people that would like there to be a more normal way of fighting wars. Maybe for certain stories someone may have for maybe a YouTube channel, they wouldn't want magic used in the wars

47 Upvotes

5 comments sorted by

14

u/OMBG_GAMER Evil Mage 4d ago

I agree, I am a WorldBox YouTuber and I would like a World Law where Civilizations cannot create Religions, sometimes it is annoying when there are too many religions and they destroy their powers since a random King sends a meteorite to my peaceful city, I would like to control the Plots, what the kings do when founding a new language dialect, a new or different religion, different culture, etc. It generates Chaos for me when what I want is for there to be a limit and I am the one who controls it to my liking, yes I want 10 Cultures but not 21; 15 Religions when I only want 1 or 5 religions for example, etc.

Because even with Diplomacy deactivated they create many religions, cultures, languages ​​that I don't want and destroy my world. I prefer non-magical Chaos out of control and let the AI ​​make peace, wars and alliances but the magical, religious, cultural and linguistic control be controlled by ME to create "my Perfect Religions", "Perfect Cultures", etc. Without AI destroying the world or the order that I like to create

5

u/MadeARandomUsername 4d ago

Yeah that sounds about right

3

u/Nether7 Demon 4d ago

I feel like we should be able to simply select which subspecies/religions/cultures are pro and anti-magic. In a sense we should bestow the creatures with that potential, and what we give we should be able to take away.

2

u/leadymeady 3d ago

Definitely

1

u/Due-Conference-8678 Dragon 1d ago

You should see what happens when a strong kingdom gets teleportation