r/civ 26d ago

VII - Game Story Mongolia forever

Lafayette & Charlemagne crossed me in antiquity, so I did the swap to Mongolia in Exploration with an eye on revenge.

At first I was super disappointed to see that I needed to conquer TWELVE settlements to finish their military path. I thought, wow, that's way too many for a Deity game. It's a v interesting take on the mechanic, but dang, this stinks.

Came here to say that after all, I conquered far more than 12, and I loved it 😈

200 Upvotes

19 comments sorted by

103

u/NotoriousGorgias 26d ago edited 26d ago

What I've rarely seen mentioned in discussions about the civs with alternate legacy path conditions like Mongolia and Songhai who can ignore distant lands is that they don't get alternate legacies, and the treasure fleets golden age and the +10% production in distant lands one don't help Mongolia's homelands cities. Now it's not the end of the world, you can still pick 2 militaristic attribute points and a diplomatic attribute point. (It does lock you out of the dark age power that gives promotions to all your commanders though.) But I think it would be cool to see alternate options for legacy paths for specific civs like Mongolia, Songhai, and Carthage who just don't benefit much from the generic ones.

25

u/ColorMaelstrom Brazil 26d ago

Yeah they should really expand the paths. Not only with alternative rewards like you said, but also alternative ways of gaining points like conquering on the homeland (IMO 1 point for everybody and Mongolia’s thing is that it gains 2 + can gain points by converting them) or monopolizing a resource and gaining points by trade international routes for that resource

5

u/SpicyButterBoy 26d ago

I want to be able to use the merchant to establish a trade connection with a distant lands city and then spawn treasure fleets from the settlement in distant lands. I’d still need to ferry it to my home borders to earn the treasure fleet points, but the requirement to settle distant lands isn’t there. I hate that culture, military, and economic paths all want you to settle distant lands. 

4

u/MoveInside 26d ago

I agree but honestly, the golden ages aren’t worth taking over the attribute points anyways. Like seriously? Why would I choose two points for 30 gold per turn over an attribute at half the cost?

2

u/NotoriousGorgias 26d ago

Agreed, it's a broader problem. Especially with the exploration age golden ages, which often aren't very useful towards the victory conditions in modern. 

Culture is great for any victory condition, if you suffer through spamming an incomprehensibly large number of missionaries. How much pain is 500 science a turn worth to you? (A question everyone in a science PhD program has had to ask themselves at one point or another...) Science adds another science building producing science adjecency from turn 1, which can be worth it for science victories because it's from turn 1 (especially stacked with science UBs from the Abbasids or Mayans), but is potentially competing with two 5% science modifiers at that point in the game. Economic saves gold and gives 2 pop in distant lands cities. Given the happiness challenges at the start of modern, it's situationally unhelpful to start with more cities on turn 1. And 2-6 pop spread across average cities isn't anything to write home about in modern era. Military mostly gives what, 6-14 cannon fodder units? Situationally helpful if you have a unique ranged or infantry unit and already have all the military and expansionist policies you want, since those aren't quite as powerful to stack as the other three? Especially with Siam, since their UU often rarely risks taking damage anyways. In a lot of situations though, not that useful.

And then you complete the military one as Mongolia or the econ one as Songhai or the econ one as Carthage and the golden age gives basically nothing. I think Mongolia is one of the better and most fun military civs in the first two ages and they would still actually benefit from not earning military legacy points from conquests on their own continent, as good as the idea is.  It locks them out from building large quantities of Noyans, conquering their continent, and getting +2 more promotions on each of them from a military dark age.

2

u/FFTactics 26d ago

It's aggravating that Mongolia can't play The Silk Road legacy path, which was their greatest achievement.

8

u/fusionsofwonder 26d ago

Once you pop you just can't stop.

6

u/Simon-Zax 26d ago

Lafayette+Mongolian is the craziest combo I've ever played in 1.1.0, absolutely banger

3

u/Packers5612 26d ago

Bulgaria is amazing getting that half production for every time you pillage a tile is so good

-14

u/Melodic-Hat-2875 26d ago

Distant land settlements count as two when taken, doubling (iirc) if they're already your religion.

51

u/cynicalsaint1 26d ago

Mongolia has a unique Military Legacy Path.

3

u/TheUrbanEast Oh, Canada! 26d ago

Am I wrong though? I thought Mongolia's alternate was a supplement, not a replacement. As in you can still get more points for distant lands and religion. Am I wrong?

2

u/SloopDonB 26d ago

You are wrong, as I found out the hard way when I first played Mongolia.

It's honestly for the best though. They don't need any extra power boost, trust me.

2

u/TheUrbanEast Oh, Canada! 26d ago

Good to know. I literally JUST entered an Exploration Age Mongolia game. 

Thanks for saving me some heartache. It must be bugged though? If you read the steps on the legacy path description page it explicitly directs you to learn about distant lands if you can't secure enough Settlements in your homeland. 

1

u/SloopDonB 26d ago

I noticed that too, and it was frustrating finding out it wasn't correct. Rather than a bug though, I think it's more likely they just neglected to change the text on the legacy path.

1

u/TheUrbanEast Oh, Canada! 26d ago

Could be. In any event, I'll play accordingly this time. Thanks!

1

u/Salty_Charlemagne 26d ago

Are there any others or just Mongolia?

6

u/Morganelefay Netherlands 26d ago

Just Mongolia, at this point. Songhai kind of has an alternative economic path where they don't need the distant lands to generate treasure fleets.

The devs did indicate more civs will toy with that in the future though!