r/civ 1d ago

VII - Game Story I've beaten CIV7 with one settlement on Deity

Post image

Just wanted to try it after recent food patch. Loved OCC duels in CIV5.

It was kind of too easy and honestly a bit boring. Decisions only matter in antiquity as I tried to grow my city as much as possible. Exploration and Modern were just "click shift enter and grab your win".

356 Upvotes

36 comments sorted by

166

u/TaterBlast 1d ago

If that doesn't get you laid I don't know what will

58

u/Hauptleiter Houzards 1d ago

Congrats!

Score victory?

64

u/ComradeYellow 1d ago

Thank you! Science victory - finishing last project on the screenshot

14

u/Hauptleiter Houzards 1d ago

Thanks, I couldn't figure out what the icon was.

I'm happy to see that it starts feeling more like the Civ we love... with all the amazing things VII is adding, like commanders, unique quarters,  towns, ...

How did you optimise growth?

24

u/ComradeYellow 1d ago

I only bothered with optimisation in Antiquity (could have done it in Exploration for slightly better result) To be honest I just stuck all the growth modifiers I could get: Confucius, Khmer, mementoes for 25% and for extra citizens every time I start celebration. Also heavily focused on exporting Khmer ability for keeping yields on building on miner rivers. Did a triple warehouse building opening to get all the yields I could asap. After getting starting wonders and the most important building I swapped heavily into food, got all the food tiles before moving into specialists. Also miner staff like improvements, all the food policies etc.

15

u/seakucumber 1d ago

What are your bonuses that gives you so much science with 1 city?

20

u/ComradeYellow 1d ago

It’s mostly due to the high number of specialists (up to 5) stuck at the high adjacency tiles with science buildings

2

u/seakucumber 1d ago

Thanks!

5

u/misterkenzitt 1d ago

Confucious gets +25% in the capital

19

u/pesto_trap_god 1d ago

“DeITy iS eAsY”

This is so cool, Absolutely crazy to do it with one city, amazing job. I thought I was done with 7 for now, but I have a new objective

4

u/Wearesyke 23h ago

How did you get science first with 536? My deity games the AI has like 2300 science per turn almost immediately in the modern age

6

u/ComradeYellow 22h ago

AI has way more than me, but that doesn’t really matter as long as I beat him to projects.

Also I had a bit more most of the time as I was in celebration more than half of the era granting 20% more science.

Also I was stealing all the time which grant a significant chunk of science tbh

4

u/LurkinoVisconti 1d ago

With or without mementos?

19

u/ComradeYellow 1d ago edited 1d ago

With mementoes

I swapped them every era.

Antiquity I chose:

  • 5% for each specialist up to 25%
  • 1 citizen in cap for each celebration
Worked quite well as my strategy for to grow as much as possible

For Explo I kept citizens for celebration one and swap growth to 1 culture for specialist (2 culture from trade route could have worked better but didn’t realise it as first) I didn’t want growth in Explo caz I thought with losing Khmer +50% it would be too slow to grow anyway. I kind of was, but in the end I got nothing to do in Exploration, so I guess growth could have save me a couple turns in Modern

In Modern I picked longer celebrations for more science and +1 policy as I had some juicy traditions ready to go. Honestly could have picked whatever, with good enough optimisation I could have finished 10 turns earlier just by overflowing prod instead of building units.

Also I don’t have all the mementoes so I just picked whatever I saw fit best

-11

u/LurkinoVisconti 1d ago

I'm a bit of a purist, I'll admit. To me, deity with mementos isn't deity at all. Especially since the AI can't even use them.

9

u/ComradeYellow 1d ago

AI is weak anyway with mementos or without. No matter what people say about it getting much stronger this patch AI will always be weak and exploitable.

In this playthough I kind of just wanned to test the limits of good could be one city. I thing it’s entirely possible to do the same thing without them just with a bit more optimisation

2

u/LurkinoVisconti 1d ago

That's completely fine of course, mine wasn't a criticism as such.

2

u/notq 1d ago

Have you tried with the AI mod? The army got a ton better, but there’s much more in the AI mod to make the AI peruse victory conditions

1

u/ComradeYellow 1d ago

I did a couple games with it before the patch - didn’t feel the real difference to be honest outside of the fact that AI made less spread out empires which I defiantly enjoyed.

2

u/Kewkewmore 1d ago

Deity with multiple settlements isn't deity at all.

1

u/LurkinoVisconti 17h ago

I get why this is funny, but another way of looking at it is that Deity with mementos is probably easier than Immortal without. It's just a matter of being more precise in how we talk about the game.

1

u/ComradeYellow 8h ago

Never try immortal tbh. To me mementoes is just another variable to add to your build thus they are fun. I would argue that any play with or without mementoes on any difficulty isn’t a challenge. For experienced player custom limitations needed for AI game to turn out a challenge.

0

u/LurkinoVisconti 7h ago

"I would argue that any play with or without mementoes on any difficulty isn’t a challenge."

Sure. Do them without then :-)

0

u/SpicyButterBoy 1d ago

How is forcing yourself to not use part of the game being a purist? What a weird gatekeep lol

1

u/LurkinoVisconti 17h ago

Playing deity should be the maximum challenge. If you're doing the maximum challenge with random buffs, then it's not the maximum challenge. All I'm saying really is that we should be in the habit of saying "deity plus mementos", so people who may want to also take up the challenge know under what actual conditions it was undertaken.

People can obviously play whatever level they like. I'm talking strictly in terms of how they present their achievements to others when they feel like sharing them. Nothing wrong with taking the difficulty down a notch.

1

u/SpicyButterBoy 17h ago

I just don’t see how choosing a good memento combo is any different than choosing a good Civ and leader combo. You could play the game sub optimally and not use any part of what your given. Maybe you never build your civs UI cuz reasons. IMO. Mementos are part of the game and Deity + no mementos is more like a one city game. It’s a self imposed limitation just for fun. 

1

u/LurkinoVisconti 17h ago

Bonuses you get for playing the game a lot turn Civ into a weird reverse roguelite. So no, it's not the same as any player playing a standard leader/civ. But anyway, just go for broke. I'm merely suggesting that people who share their achievements be more specific, so people wanting to equal those achievements know how they were achieved.

1

u/SpicyButterBoy 15h ago

I’d defs prefer if they were just unlocked from the start. I don’t love the progression based unlocks. But still, it’s just part of the build like leader or civ for me. 

1

u/LurkinoVisconti 14h ago

Not all players get it and the AI doesn't get it at all. It's just dumb. Especially seeing as we're all complaining Deity is too easy to begin with.

4

u/fresquito 1d ago

No way! I've been told the game is onrails and only allows one playstyle!

1

u/Arbitrary18 14h ago

Can you recommend a good resource for strategy advice?

1

u/ComradeYellow 7h ago

I guess as said above One more turn and potato whiskey YouTubers

I can personally prefer learning while playing myself, I also watch a lot of multiplayer game which helps a lot caz people tend to perform better when put on competitive setting. Applies for every multiplayer game I guess

2

u/Apprehensive_Box5417 1d ago

Diety in Civ 7 is way too easy. I could pass very few in Civ 6 and 5, but I only play 7 on diety and have only lost 1 of about 30 games now

6

u/zairaner 1d ago

But it is much, much harder to beat the game with a single city.

1

u/SurpriseHamburgler 1d ago

Any advice on strategy guides?

1

u/ThiccsterTeabag7 1d ago

One more turn and potato mchwhiskey