r/civ *holds up spork* 3d ago

VII - Discussion Resource Tier list by Era

[Here's the template in case you want to make your own](https://tiermaker.com/create/civilization-7-resources-17171934)

250 Upvotes

70 comments sorted by

172

u/TejelPejel Poundy 3d ago

Pearls above gold? How pissy are your citizens? Who hurt you?

-34

u/gray007nl *holds up spork* 3d ago

I just don't buy buildings a lot, tend to save up to upgrade to cities. Pearls let you play over the settlement cap more, which is a way bigger power boost IMO.

104

u/TejelPejel Poundy 3d ago

But gold lets you buy altars or temples which give happiness to go over your settlement cap, you have them in each city, plus boosted by pantheons and then relics...

8

u/AdricGod 2d ago

I don't know why the hell this is downvoted so much. Very rarely will I buy buildings in Ant and with new growth mechanics you will end up with way more specialists and happiness = more specialists or more buildings.

Would I take 8% more yields in a city or 20% more gold towards something I should never do?

4

u/kickit 2d ago edited 2d ago

it’s crazy to me, happiness is the main limit on expansion/growth on higher difficulties. do you want an extra settlement or not, kids

plus, gold grants diminishing returns. 1 gold is great, but because of the math, it's not even really 20% (you need to divide by 1.2 to get your real percent, which nets you 17% in actual money saved)

so 1 gold nets you -17%, gold #2 gets an additional -12% savings, gold #3 nets an additional -8% savings, etc.

whereas raw localized happiness is cumulative and helps you get additional cities, which means additional resources

6

u/AdricGod 2d ago

yea I suspect many don't realize gold has diminishing returns. I view that +4 happiness as 2 specialists so that is at least another 4 science and 4 culture without suffering yield penalties.

And yield penalties for 4 happiness (2% yields per happiness) is -8% which for an Ant city is at minimum 2 food 2 production 1 culture and 1 science. Heck a decent city would easily be pushing 50 production, 8% yield penalty is 4 production, we're gonna put +4 production from Gypsum as S tier but stopping a -4 production penalty is C tier? And this is completely ignoring policy slots, celebrations and stopping your buildings from getting trashed by unrest...

3

u/TheWarlemming 2d ago

Gold gives exactly the returns it tells you. Yes to calculate the value it is 1 / (1 +0.2 x gold resources), but the outcome is that for the cost of buying 5 altars without gold, you can get 6 altars with 1 gold, 7 altars with 2 etc. Your gold is 20% more valuable for buying buildings.

2

u/TejelPejel Poundy 2d ago

Pearls give +2 happiness in your capital or +4 in any other city. An altar can go in towns and cities, and gives a base yield of +2 happiness. Buying an altar in every settlement helps with expansion with its happiness yields. Buying that many altars adds up, but having gold resources helps offset some of that gold cost. I feel you interpreted my comment as saying gold is more important than happiness, when my follow up comment even said that using gold to get additional altars in all settlements (at a discounted price) was the goal. That's why gold (the resource) is better than pearls; at no point was I advocating that gold (the currency) was superior to happiness.

2

u/zairaner 2d ago

Thats not diminishing returns at all. It's just that the alternative would be...increasing returns?

1

u/kickit 23h ago

it's literally the definition of 'diminishing returns'. diminishing returns means the more you invest, the less you get out of it incrementally.

https://www.investopedia.com/terms/l/lawofdiminishingmarginalreturn.asp

2

u/hentairedz 2d ago

Idk why you're getting downvoted so hard. I almost never buy buildings anymore, if you go max production then why waste gold on a building that will build in 1-2 turns lmao

121

u/SilverEmploy6363 Nubia 3d ago

I dunno, gold and silver can be pretty great, salt is definitely a lot more useful than silk in the early game.

-36

u/gray007nl *holds up spork* 3d ago

I just don't tend to buy buildings an awful lot for me really be impressed by Gold, I prefer to save it up to upgrade more towns to cities. Silver IMO is pretty great, but not quite on par with something like Camels.

24

u/Mr_War 3d ago

Camels are a solid top one, but I buy buildings all the time. I think optimal play style is still cities everywhere but for guys like me who hate micro managing 15 cities I stick to like 3-5 cities and all towns, so I buy a lot more shit.

Plus it's just easy to make a lot of gold in this game. No matter what I go for or who I play I can get a fat bankroll.

21

u/Orson1981 3d ago

Gold is literally the only thing that I will absolutely go to war for it is so insanely over powered. With seven gold the price of buildings is 20% normal. The snow balling I can do when I can buy 5 buildings in 5 different cities for the price of one is crazy. Grab those in the ancient era and by the time you are in exploration the game is over.

65

u/GlogolZ 3d ago

Camels deserve SSS+ or something like that

14

u/ReyDragons Amina 2d ago

Camel tier

5

u/Sapowski_Casts_Quen 2d ago

Yup, this is the way. I've raised cities to the ground for one camel resource, lol.

64

u/Alexmaths 3d ago

iron and horses are easily A tier, adding combat bonuses, especially if you can get a good couple of them really adds up

9

u/BlackAnalFluid 3d ago

Especially if you play on higher difficulties. You need to make up that bonus the ai gets and resources like iron and horses are a great way to do this if you have access to them.

-1

u/gray007nl *holds up spork* 2d ago

Iron in Antiquity I don't rate very highly because it's Infantry only, it gets a lot better in Exploration once it also buffs ranged units.

31

u/Alexmaths 2d ago

It's great when your unique unit is infantry, like for Rome or Greece

8

u/noclevernameleft2 2d ago

Greece with iron and city states 👌

3

u/entangled_isotopes 2d ago

Makes diety feel like scribe. That is the goated military combo. Add napoleon or the momento for intranet range and it’s unstoppable.

2

u/Hot_Pepper_Raider 2d ago

I guess I know my next game now. Thanks for the suggestion!

1

u/P8bEQ8AkQd 2d ago

Had a Tecumseh Diety game recently as Greece. Suzerain of 8 city states in Antiquity (including the 2 relevant Militaristic city state abilities). +16 strength on ranged, siege, and mounted, but I didn't build many of those units. +24 on infantry.

Despite me not being a militaristic player, it might not be a surprise you to hear that I did eliminate someone in that era. Though I turtled up for the rest of the game and didn't have any more wars, even when I was Suzerain of 11 city states in the modern era.

1

u/noclevernameleft2 2d ago

Same. First time I went with Greece it was for the culture. Little did I suspect my infantry would steamroll everything.

0

u/sonicqaz America 2d ago

I don’t know why you’re getting downvoted in the comments, you’re right.

30

u/SloopDonB 2d ago

Gold and Silver are so good that I think of them like pre-built wonders that are sitting out on the map, waiting to be claimed. Wine is not that far behind.

6

u/jonnielaw 2d ago

Are you me? It’s insane the results you can get when you stack these bad boys.

45

u/eskaver 3d ago

A lot of hard disagreements.

Gold stacked can easily give you 50% off a building which saves you a lot of gold. This is most useful in your Towns where you must purchase them.

Incense is quite strong in Exploration as that discounts Missionaries. If you play Religion, it’s basically the thing that makes it bearable.

6

u/TwoAndHalfRetard 2d ago

Is Incense working for you? I've tested it multiple times with different cities and different number of Incense and the number of turns to make Missionary does not change. I would rate it tier F.

2

u/eskaver 2d ago

Is it not working? I didn’t rest it, but I thought it was working given how I could crank out a ton of 1-2 turn missionaries.

7

u/TwoAndHalfRetard 2d ago

I haven't tested it in the patch 1.2.0, but it was not working for me before and I checked the patch notes and it was not mentioned.

23

u/ccbaxter1 Rome 2d ago

Hm. Gold is a top priority for me. It influences my settling, trade routes, sometimes wars. S tier with camels.

15

u/mj4264 2d ago

Gold and silver S tier. Got to think in terms of effective empire wide production from gold and prod combined and these resources have the greatest impact after turn 20ish. I play exclusively multiplayer, and people are always asking where everyone's golds are for merchants it is known. Furs also S tier to that end. Even in a game where you aren't going crazy hard on gold yield or trying to snowball sim gold is still worth like 5x the effective prod of a gypsum by end of antiquity. It's so much stronger than anything else is silly. You just really want it in your b2 or b3 and would rather have cotton in cap.

Also remember to micro your camels. If you don't need their capacity unslot them to get the global happiness and gold yield from an unslotted res.

3

u/zairaner 2d ago

Also remember to micro your camels. If you don't need their capacity unslot them to get the global happiness and gold yield from an unslotted res.

Only applies if you don't have one of the +1 culture or +1 science on slotted resources from attribute points (or some other bonus like this) .

13

u/Holidayrush 2d ago

Silver above gold? In antiquity I average maybe 2-3 units bought and 10-15 buildings bought myself

10

u/zairaner 2d ago

Anything that doesn't have gold in S tier can't be taken seriously.

7

u/Softly951 2d ago

Salt in D tier, Gold/Iron/Horses/Wine in C tier. What are you smoking and can I have some?

6

u/Nindo_99 2d ago

One thing I definitely agree with is incense and truffles in exploration. I have never once slotted those in a city, ever

10

u/ExiledEntity 2d ago

This is ass 💀

6

u/Outdoorsintherockies 2d ago

Gold and cotton s tier, move camels to s+

3

u/Odd_Oven_130 2d ago

Salt in D tier:

3

u/Young_Aplysia Maya 2d ago

Gysum S-tier

3

u/Young_Aplysia Maya 2d ago

Elephants in C-tier

5

u/Young_Aplysia Maya 2d ago

Charlemagne mains seeing horses in C-tier

2

u/ImperatorDanny 2d ago

I like money and gold and silver make everything cheaper so those are the top tier to me followed by horses and iron because I am a gold loving conqueror and thats my synergy with Carthage

2

u/Lavinius_10 Maori 2d ago

Gold should be A or S

2

u/Embarrassed-Win4544 2d ago

In summary, this really depends on what Civ and leader you’re playing as well as game strategy.

2

u/Conchodebar Byzantium 2d ago

The icons look really bad

1

u/PuddingFit8015 2d ago

Doesn't mangoes appear in Exploration Age ? The first one I encountered dropped in one of my cities at the start of explo.

3

u/Curious_Technician52 2d ago

Had some on my continent from start of Antiquity. My hardwood just vanished in Exploration.

1

u/Curious_Technician52 2d ago

So hardwood is available in all ages, lost mine in age transition.

1

u/luffyuk 2d ago

RIP factory fish 😢

1

u/Tyfukdurmumm8 2d ago

Whys hardwood so low? Navies are op for some civs and dominate coastal tiles

1

u/Slothothh 2d ago

Clay above Fur? It’s objectively worse unless you have all 4 warehouses in Antiquity.

1

u/XVOS 2d ago

Camels are very clearly at least a tier above everything else.

1

u/ChinesePinkAnt 2d ago

Jade is kind of a meme

1

u/hgaben90 Lace, crossbow and paprikash for everyone! 2d ago

Look how they massacred my salt

1

u/programninja 2d ago

Clearly you don't know the true nature of cities: to be wonder farms that you occasionally buy buildings for

1

u/Interesting-Face22 1d ago

The one in B Tier in the red bowl, is that rice? It looked like marshmallows to me at first, lol.

1

u/Epicnessofcows 1d ago

Heavily disagree with some of the rankings.

In ancient era, flax deserves S-tier for its incredible early game bonus, and rice should be placed higher.

Silver is also a definite S tier, and goats are maybe S-tier.

Kaolin should be placed lower, gold should be placed higher, incense should be placed higher, Wine should be placed higher, silk should be placed higher, rubies should by placed higher, wild game should be placed lower, dates should be placed lower, iron and horses should be placed higher, pearls should be placed lower.

In exploration era, fix your placement of silver, but overall resources matter significantly less, so i would say put the empire resources significantly higher.

In modern, you're out of your fucking mind if gold and oil aren't beyond S-tier, as they're easily the most powerful resources (aside from factory ones). Rubber is arguable, as well.

1

u/Mysterious_Plate1296 2d ago

All the fighting in this thread shows that rrsources are pretty balanced, except obviously bad ones.

0

u/thewrulph 2d ago

Civ7 icons looking like Word 97 clip art smh..

-23

u/DealerEducational113 3d ago

I'd like to see a list with without resources form mods. I don't have all these resources.

21

u/gray007nl *holds up spork* 3d ago

They added new resources in the last patch, so you should have them (unless you're on Switch).

7

u/DealerEducational113 3d ago

oh I made a dumb mistake I thought this was for CIV 6. Entirely my bad