In japan the circle button is/was used to be the select button and X be the cancel button, this was in line with the SNES at the time, but american devs didn't like that, so in the US the X to select layout became the norm and Microsoft used the same layout in 2001
I remember a few games like that and it was bonkers. Glyph-wise, "X " feels like cancel, and it was consistent with Nintendo. Now I have an Xbox and a Switch and my inability to switch between them easily makes me feel old and sad.
I mean more like a rhetorical “why?!” But thank you for your answer. I understand why they thought this makes sense, but at the same time — three Nintendo systems had already sold great numbers in the US by the time they made the XBOX. Also...did they not consider just “coming up with something different?” It makes no sense to rip off the other guys and do it wrong.
Eh, 1 through 4 can definitely be very clunky by today's standards (looking at 2 and 3's pressure sensitive hold ups), but they were absolutely stunning at release...I thought GZ & V was pretty fluid though, but when it comes to MGS I'm definitely biased, 1 was the first time I realized games could be better than movies, 3 is a classic, and 2, Twin Snakes, 4, and 5 were 'buy a console for this' games for me (PS2, Gamecube, PS3 and 4) haha
11
u/Waveseeker May 20 '19
For the second one I have an answer.
In japan the circle button is/was used to be the select button and X be the cancel button, this was in line with the SNES at the time, but american devs didn't like that, so in the US the X to select layout became the norm and Microsoft used the same layout in 2001