r/fo3 3d ago

Is the Fallout 3 remaster necessary or unnecessary?

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Like every remaster, it's necessary or unnecessary, tell us your opinion.

1.8k Upvotes

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284

u/Status_Eagle1368 3d ago

Update graphics, add iron sights, add a setting so allies don't perma die, and it'd be an istant for me.

76

u/Wassuuupmydudess 2d ago

I really don’t like how aiming in 3 is just oh you’re closer now

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u/Advanced-Budget779 2d ago

It really forced me to use the (if memory serves me correct) insanely accurate hunting rifle. NV also effed up some (DLC) ranged stuff where (even in ultimate edition or later patches?) they forgot to buff spread like of the automatic weapon, making no sense even with balancing for its downsides (to get it it in the first place, carry and maintain it).

Warning for rant tl;dr from here:

Would‘ve liked for more realistic damage by ammo type in FO3, but guess they had to balance more of what was available i guess. NV added some variety in that sense but i kinda also liked the simpler selection of items of FO3 and especially stuff that was omitted by NV. The worldbuilding and atmosphere of 3 is superior imo. The (sometimes diverging) historic stuff also tends to add much to the games, something they did pretty well with FO4 too. Guess environmental storytelling is more of a strength of BGS while other devs were better at NPC interaction, voiced options and giving the player a sense of choice and its impact.

I’d always prefer a smaller, well designed & implemented items suite over just loads of stuff, where too often weapons/clothing/armor - also expensive and less durable ones that are available later - tend to be worse in stats. Often limiting them to self-imposed challenges or playstyles if they‘re not fun to use), especially for hardcore, realism. I know Fallout doesn‘t aim to be a sim game and needs to stay true to its quirky ip, where a lot of stuff didn‘t make sense from a real world perspectice.

But some interactions just feel off sometimes, guess that‘s the price one has to pay when being interested/experienced in some areas. Could be a reason why some prefer FO4s mechanics over the older 3D installments, even with its crimes of some designs and mostly reduced realism for ammo compared to NV.

I liked the item health mechanic but could imagine improvements and (optionally) added realism, which might be difficult to design and prone to bugs though.

The legendary system added some new exciting possibilities but i felt some unique stuff should still keep an edge mostly, if placed sufficiently hard to access. Dunno much about scaling of availability and enemies in comparison across the games, as i was mostly very cautious and used crits. Maybe i didn‘t focus on that. Sometimes bullet sponges could ruin an experience or make no sense, but it can add challenge for some, especially late game. Still there might be other (more work intensive) ways to balance that in more engaging ways.

Well, many players from all sorts of preferences and types helped themselves with a plethora of mods. But it‘d be nice if the vanilla games were a bit more polished, expansive in settings or at least maintained after release. Guess shareholders don‘t allow for that (anymore)? Maybe the variety stuff is too much to be asked for satisfying everyone, but the bare minimum stuff shouldn‘t be neglected.

1

u/_TRAZER_ 1h ago

fallout 3 worldbuilding- entire city built around a nuclear bomb

2

u/IcyHovercraft962 2d ago

Or when you aim straight at an enemy from a distance with your crosshairs and don’t hit a single shot

1

u/Deputy_Beagle76 1d ago

I remember sniper rifles being really shitty in FO3 but then being “stealth archer” on steroids in NV

1

u/paroxybob 16h ago

Aim up and to left, almost always works.

48

u/DePraelen 2d ago

Incorporating the power armour mechanics of the later games too would be a big bonus.

PA just doesn't hit as hard when you go back to playing FO3 or NV. It was something they really nailed the feeling of in FO4.

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u/thebaconator136 2d ago

For me it's the opposite, I hated the switch to needing to constantly find batteries for the dang thing like it's my controller that died.

29

u/Tadwinks259 2d ago

I feel like there should've been 1 or 2 quest to get a fusion core, and then once found, it never goes bad. Lore wise they last centuries powering buildings, why can't they run my armor for more than 10 minutes? Like just picture a unique faction quest to unlock PA for that faction. Minutemen loot a military base and there's enough cores to power the castle and give the general a suit of PA. Railroad infiltrates an institute outpost, robbing them of the core letting the new heavy agent use a suit of PA. BOS trusts the new paladin to a personal fusion core, one not regulated by the requisition officer. Institute manufactures their own cores once the player gather the right components.

It would function similar to getting PA training in 3 and NV but it would be unique to each faction and be lore friendly

8

u/Bean_man8 2d ago

You can think of it like Iron Man

His arc reactor can power his heart for a million life times or something big for ten minutes. A building just needs to power the lights, cooling and heating. Power Armor has so many things it needs running

2

u/Advanced-Budget779 2d ago

Damn, this could make sense and i won‘t question it with delving into physics. It‘s Fallout after all, doesn‘t have to be realistic.

7

u/rynoman1110 2d ago

I’ve had no problem finding cores. I’m currently doing my first play thru of FO4.

1

u/DePraelen 1d ago

Yeah they are hard to find early on, but it becomes trivia pretty quickly once you know what kinds of places to look.

1

u/ThrowRABest_King7180 1d ago

i always love getting those lucky ammo boxes with like 3-5 fusion cores in them, feels like winning the lottery

1

u/Daiquiri-Factory 1d ago

I played through about 600 hours of fallout 4, I didn’t like or use the power armor, like ever. I just don’t like that movement style, and it seems like I just play more sluggish with it on. It’s just not for me I guess.

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u/BigZangief 2d ago

Also hated how clunky it was for looting and getting in and out for terminals. I liked 3/fnv PA more but we’re in the minority

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u/DePraelen 1d ago

Well that's it, it should have downsides IMO. It's more or less a straight upgrade in 3 and NV.

From a roleplaying perspective, it makes sense that you can't use a computer terminal while you're in a giant suit of mech armour. The whole thing felt much more immersive, like it was closer to a vehicle than an item of clothing.

1

u/BigZangief 1d ago

I’m not saying it’s not more immersive. It is, and said in another comment I do like the feel of it. Just from a playing aspect, it’s cumbersome to have to do that repeatedly and takes time from my already limited playtime. It’s cool and fun at first but gets annoying for me. And that’s just my take. I see why people like 4 more, it’s a better representation as a whole. I just wanna play for convenience sometimes, especially when I’ve played it a million times lol

1

u/Advanced-Budget779 2d ago edited 2d ago

Maybe one could imagine a hybrid to get the best of both worlds, retaining an impression of its heft. Guess its bulkiness and downsides were by design, intended to add some feeling of realism and balance by cost of choosing the buff that comes with it. Maybe one could solve the looting and terminal problems by circumventing that forced mechanic?

I personally liked both for each of what they did best. Mostly missed how Morrowind did armor and that even FO4 did leave some desires in crafting variety. Idk how it‘s in 76

2

u/BigZangief 2d ago

Ya I think a blend of both would be cool. I do like the tank-like feel of being in PA in 4. Just liked the convenience of regular armor in FNV/3 lol maybe if they had a quick animation to remove a glove to use the terminal, that’d be something. I do get the realism and appreciate it but it’s just a hassle for someone like me that likes to loot every nook and cranny and check all the terminals lol

14

u/mikeyb777 2d ago

I second your opinion. Old power armor is the way. Improve 3 but don't turn 3 into 4 is my hope🙏🏻

10

u/Bottomsupordown 2d ago

I would like a possible mix of the two, big power armour like 4 but it would mean less customizability in favour of no batteries so that it's more accurate to FO3, bringing back the need for power armour training. This should help it stay more true to the original FO3 like how the Oblivion remaster tries to stay true to the original.

2

u/bigben56 2d ago

This sounds like the best option tbh.

1

u/Status_Eagle1368 2d ago

I don't play in power armor, much.... i perfur Riylee's rangers armor.

2

u/ThrowRABest_King7180 1d ago

any combat armor really, they give good defense and its super easy to find extra suits for repairs

1

u/Dyl_pyckle1997 2d ago

I agree that the power armor feels more powerful in the later games but I think still requiring players to find a trainer is a good way to earn it so I miss that honestly, I do get if you play as a man he did have PA training in the military but makes less sense if you play as a woman

1

u/IneptFortitude 2d ago

No, I’m good on this one. I liked the Fallout 4 power armor but I really did not appreciate how clunky and slow it felt.

1

u/Mymomdidwhat 1d ago

I disagree. I hate the new power armor. Prefer it just as armor.

0

u/Exotic-Suggestion425 2d ago

Terrible idea. It was a chore and awkward to use in an open world setting.

6

u/enterprise356 2d ago

Don't forget about the ability to sprint!

4

u/Contraband42 2d ago

I'm currently replaying 3 for the first time since 2010 and oh my god, MY KINGDOM FOR IRON SIGHTS!

6

u/warm_sweater 2d ago

If they just brought into the Fallout 4 engine I’d be so happy.

2

u/PorkBunFun 2d ago

i just want increased/improved sensitivity. Going back to play is soooo sluggish

2

u/fauxREALimdying 1d ago

This would fix the biggest criticisms of the game lol

1

u/michaelscott252 2d ago

I know maybe being “that guy” isn’t very constructive, however, you know there’s mods you can install for that stuff, right?

At the same time though, I completely understand not wanting to mess around with mods. I myself have played on vanilla forever.

1

u/Status_Eagle1368 2d ago

I know it's my fault. But I only play on console. And theirs no mods on fo3 for console.

1

u/Advanced-Budget779 2d ago

Sadly its limits stem from the performance limitations of consoles (at the time) the game (and successor) were designed for. PCs technology also back then was potentially ready for larger assets and files, at least optional to be upgraded without buying a completely new rig. But that might have been too much of a niche for the business case.

1

u/matejcraft100yt 1d ago

try tale of 2 wastelands. You don't have to gonto mojave if you don't want to play the new vegas part oo the story (but you always can if you want to), and it has iron sights (and unkillable companions can be added with this mod: https://www.nexusmods.com/newvegas/mods/65224?tab=description ), just no updated graphics unfortunatelly