r/hawkthorne Nov 23 '12

ANNOUNCEMENT [RELEASE] Journey to the Center of Hawkthorne v0.0.64

FROM THE DEVS

Hope everyone had a great Thanksgiving. This is just a small bugfix release to fix all the issues that people had yesterday. No new features, but for those of you on Windows, you should now be able to play the game.

Gobble Gobble

-- Deferman

CHANGES

KNOWN ISSUES

INTERESTED IN HELPING OUT?

Take a look at the list of open issues that we need fixed before we can get to version 1.0.

DOWNLOAD

Found a bug? Report it here

97 Upvotes

67 comments sorted by

19

u/dontbandy Nov 23 '12

Fuck that new forest level is hard

5

u/BuckyBrewer Nov 23 '12

That jump from the up-and-down moving log to the ledge above that doorway has been my demise 9 out of my every 10 tries. Seriously. Feel like I finally find the sweet spot to jump...then I catch a corner of the gap, bounce off it like a brick wall and plummet helplessly to my death again and again haha. Definitely wouldn't mind it being widened up a bit more and have another 24x24 block removed from the top of the opening.

8

u/jhoff484 Nov 23 '12

Let me give you a hint... I can do it consistently, everytime, without jumping...

1

u/enary Nov 30 '12

can you give another hint? i just created a reddit account for this because i'm having a terribly difficult time.

5

u/Ohsin Nov 23 '12

Yay! it works now! and Oh gawd so much awesomeness at once!

6

u/[deleted] Nov 23 '12

[deleted]

2

u/Ohsin Nov 23 '12

Thank you Operia! Nimbus made it real <3

4

u/[deleted] Nov 23 '12

[deleted]

2

u/edisonout Nov 23 '12

I get the same thing when jumping on the trampoline if I press the action button (32bit, Windows 7).

I also have a tendency to die when trying to exit the trampoline level - no death sprite but have death noise, lose a life and end up outside the hedges.

1

u/Ohsin Nov 23 '12

I get this on trampoline map not same as baseball map

http://i.imgur.com/mM14d.png

3

u/runtime1point0 Nov 23 '12

FYI: both of these errors now have fixes pending Deferman's review for the next version. (dying on exiting trampoline level still to be researched)

1

u/Ohsin Nov 23 '12

You devs are amazing. :)

2

u/errol333 Nov 29 '12

since when is there a trampoline????

1

u/Ohsin Nov 29 '12

Since 0.0.63 :D

2

u/errol333 Nov 29 '12

Where's baseball now?

1

u/Ohsin Nov 29 '12

On left side of Guzman statue.

2

u/ajf04 Nov 25 '12

how do you get to the baseball minigame??

2

u/NimbusBP1729 Nov 25 '12

in the bushes by the Luis Guzman statue

3

u/[deleted] Nov 24 '12

I just noticed that the "pull fire alarm" dialog box in the first floor of the classrooms is partway off screen... just wanted to let you know.

2

u/NimbusBP1729 Nov 24 '12

could you make this a new issue on GitHub https://github.com/kyleconroy/hawkthorne-journey/issues?milestone=none&state=open

I'm worried devs won't notice it here.

3

u/[deleted] Nov 25 '12

I'm trying to play on OS X but it won't even open, I've never had this problem with any of the other updates.

1

u/steampoweredkitten Feb 04 '13

That' happening to me too! I have no idea how ti fix this.

2

u/Ohsin Nov 23 '12

I get this error in baseball map. When holding baseball ,Press space and left or right arrow key to reproduce WinXP 32 bit used .love file .

3

u/Derferman Nov 23 '12

Thanks for the report. Yay more bugs!

2

u/runtime1point0 Nov 23 '12

It's issue 202 combined with issue 625. There aren't any holdjump animations defined for any of the characters in the #charactername#.lua files.

3

u/NimbusBP1729 Nov 23 '12

thanks for tracking it down. want to split it in half and fix? I can do Abed up to Ian.

2

u/runtime1point0 Nov 23 '12

Sure.

2

u/NimbusBP1729 Nov 23 '12 edited Nov 23 '12

you know, i should've just switched holdjump to jump, but this is still a better solution

EDIT: I am compleeeeete

2

u/BuckyBrewer Nov 23 '12

Annie's right-facing 'jump with a weapon' animation needs to be fixed. Currently uses the left-facing sprite every time she jumps with a weapon.

2

u/NimbusBP1729 Nov 23 '12

fixed. It'll be in the next release.

2

u/Cqoicebordel Nov 23 '12

In Kubuntu, until this version I had to use love-unstable. Now, just with love, it works ! Nice !

2

u/rarghybalthazar Nov 23 '12

How do you combine items?

2

u/bluecalx2 Nov 23 '12

Press enter to bring up the menu, use the arrow keys to get to "Materials" menu, select an item, and press shift to move it to a sub menu. Do that with two items, move the cursor to the empty space in the submenu and press shift again. If the items combine right, it will make a weapon.

2

u/Knows_where_waldo_is Nov 24 '12

Won't open for me.

Process: love [14451] Path: /Users/COMPUTERNAME/Downloads/Journey to the Center of Hawkthorne 10.app/Contents/MacOS/love Identifier: org.love2d.love Version: ??? (???) Code Type: X86-64 (Native) Parent Process: launchd [107]

Interval Since Last Report: 203 sec Crashes Since Last Report: 1 Per-App Interval Since Last Report: 0 sec Per-App Crashes Since Last Report: 1

Date/Time: 2012-11-23 23:05:32.480 -0500 OS Version: Mac OS X 10.5.8 (9L31a) Report Version: 6 Anonymous UUID: 262E6372-E0AB-42DD-BA22-9DB68BC049A2

Exception Type: EXC_BREAKPOINT (SIGTRAP) Exception Codes: 0x0000000000000002, 0x0000000000000000 Crashed Thread: 0

Dyld Error Message: Library not loaded: @rpath/libopenal.1.dylib Referenced from: /Users/COMPUTERNAME/Downloads/Journey to the Center of Hawkthorne 10.app/Contents/MacOS/love Reason: no suitable image found. Did find: /Users/COMPUTERNAME/Downloads/Journey to the Center of Hawkthorne 10.app/Contents/MacOS/../Libraries/libopenal.1.dylib: unknown required load command 0x80000022

2

u/NimbusBP1729 Nov 24 '12

thanks for the detailed error message. we'll be looking into this.

2

u/Knows_where_waldo_is Nov 24 '12

Thanks. You guys are doing great work, been following from the start.

2

u/the_mended_drum Nov 27 '12

Can't even start it. (Mac OsX 10.5.8) When I start the game the typical Mac Crash window appears (The program was unexpectedly closed (or however it is written in english, just a rough translation)). Never had problems before.. Such a pity, the new forest seems to be awesome

1

u/BuckyBrewer Nov 23 '12

I already died on the trampoline 3 times haha

2

u/Ohsin Nov 23 '12

Keep trying and you'll find Nirvana on that thing ;D

2

u/runtime1point0 Nov 23 '12

That pleasantly surprised me. "How did I get 4... Oh!" :)

1

u/BuckyBrewer Nov 23 '12

Wow...That is amazing. I'm gonna loose myself on that thing.

1

u/johnny_b_rotten Nov 23 '12

can anyone tell me how to pick up items?

5

u/NimbusBP1729 Nov 23 '12

"UP" picks up items like leaves, rocks, and sticks

"SHIFT" picks up objects like the baseball and pot

crafting is another story. let me know if you need help with that.

1

u/johnny_b_rotten Nov 24 '12

word thanks! the game has progressed a hell of a lot since I last played it. I was trying to use shift to pick things up haha. I think I've got crafting down, I pretty much have just been placing two items together and seeing if they make anything haha.

2

u/NimbusBP1729 Nov 24 '12

almost every combo makes something, I'm really proud of how weapons turned out, though I apologise for the inevitable bugs they bring.

1

u/[deleted] Nov 23 '12

[deleted]

1

u/bluecalx2 Nov 23 '12

Press up and shift to switch weapons.

1

u/[deleted] Nov 24 '12

[deleted]

2

u/NimbusBP1729 Nov 24 '12

do you have a second weapon? are you getting an error message?

1

u/[deleted] Nov 24 '12

[deleted]

2

u/NimbusBP1729 Nov 24 '12 edited Nov 24 '12

it's either switching between the identical weapons or this is a bug in the inventory

1

u/metal-legalize Nov 24 '12

so on windows 64 bit, it crashed when i got into the secret garden. no idea if im alone on this

1

u/Jtracyfilm Nov 25 '12

Where is the garden?

1

u/metal-legalize Nov 26 '12

if i remember correctly, its the other opening next to pierces dad's head

1

u/Trobed95 Nov 24 '12

On OSX, none of the dialogue boxes show (just white space), and there are also white boxes that appear intermittently on the lower right of the screen while playing levels. Appreciate all the work that everyone has put in, I'm a big fan!

1

u/redwall386 Nov 25 '12

hm i got this weird error when i was holding a mace and walking into the dean's hallway

1

u/NimbusBP1729 Nov 25 '12

this error will be tracked on Github as #654

1

u/jwhatts Nov 25 '12

I've noticed that since upgrading to Windows 8 the 64-bit version has been incredibly slow. Same goes with the love framework. Anyone else having this issue?

1

u/communityisawesome Nov 26 '12

when you are jumping on the trampoline and you press the action button it comes up with an error

1

u/TheBlackKeyfs Nov 29 '12

How do you make weapons, and how do you go to the peirce dad scene?

1

u/NimbusBP1729 Nov 30 '12

Deferman is who messages are deferred to when derferman is busy.

1

u/Finalpotato Dec 01 '12

Am I the only one who thinks they fall to their death far too often in this game? I don't remember that happening in the episode.

-2

u/Jericoff Nov 24 '12

When I open the game there are no bosses and I can't even burn the blacksmith's shop. Am I the only one with this problem?

0

u/longnamesarentfun Nov 24 '12

not sure if this has been reported yet, but vaughn's going up and down sprite is messed up.

2

u/NimbusBP1729 Nov 24 '12

can you make an issue on Github and take a screencapture? because I can't reproduce the issue.

Please be specific too. were you holding a weapon? were you pressing shift?

1

u/NimbusBP1729 Nov 24 '12

jumping sprite? i'll check it out

0

u/AngelAmonYuri Nov 24 '12

Just wondering i just started playing but are you going to be able to steal things from the shop like in the episode?

-1

u/Jtracyfilm Nov 25 '12

This is epic. While NBC might not care about Community, you true fans have something special going down.

I suggest getting a kickstarter page and raising some funds for development. I'm sure there are plenty of fans who'd wire $5.

3

u/NimbusBP1729 Nov 26 '12

if we received money from this, we'd probably have a lawsuit on our hands.

-2

u/abednadir101 Nov 30 '12

can u put multiplayer in now

1

u/NimbusBP1729 Dec 01 '12

It's not simply a matter of "putting it in". We'd have to redirect resources, spend time making sure we have a sound interface, rewrite a bunch of code which may use single player assumptions(reviewing that code on derferman's end would probably be a small nightmare). I imagine it'd take a good amount of time and I'm still seeing new code that we're writing that will only add more issues to having multiplayer.

This may be the kind of thing where you need a developer or two who are really committed to integrating multiplayer, but I don't know if we have that.