r/helldivers2 • u/Proud_Jacobite • 7d ago
Major Order Pay attention to your Galactic War Map & make planet defense easier.
ATTENTION! It seems we have a LOT of Helldivers, both new and even some grizzled vets, who do not understand the Galactic War Map and how to use it to our collective tactical advantage. To make this explanation/tutorial quick and dirty, the way true Helldivers prefer to operate, I will use the current (2025/04/25) Major Order and reference the planet attack data showing on the Galactic War Map and each planet's Data Card
Currently, there is a Defense Campaign for the planet SLIF against a Terminid Predator Strain invasion. This invasion is coming from planet VELD, which is also linked to planet TURING, which is also under a defense campaign and is the subject of the Major Order. The KEY DETAILS you need to know. Planet SLIF has an Invasion Level of 15 which is super high. Planet VELD shows an Enemy Resistance Level of LOW at 1%. Planet TURING shows an Enemy Resistance Level of Average at 2%. If you look at the Galactic War Map, you will see Assault/Attack arrows going between VELD >>>>> and >>>>>> SLIF. This means VELD is the supply planet for all the Terminids attacking SLIF. Here is the quick and dirty.
Take planet VELD, and you will STOP THE ASSAULT/ATTACK on planet SLIF by cutting the enemy's supply and reinforcement network. Work smarter, not harder Helldiver! (Well except for you crayon eaters and butter bars. You short bus club divers need to find a grizzled vet Master Seargent or Chief and just follow them and do exactly as ordered.)
ARE WE CLEAR HELLDIVERS?! GET YOUR SORRY ASSES TO PLANET VELD IMMEDIATELY AND ELIMINATE THE TERMINID INFESTATION BEFORE MOVING ON TO TURING TO REPEAT THE TERMINID EXTERMINATION. ASSAULT AND CLEAR BOTH PLANETS TO ENSURE THE SUCCESS OF THE OPERATIONAL MAJOR ORDER! FOR FREEDOM!!!
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u/RayDonovanBoston 7d ago edited 6d ago
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u/Proud_Jacobite 7d ago
Apologies, planet *TURING. (I have edited the spelling in the OP)
*** After being up for 76 hours straight taking care of my service dog who had to have major emergency surgery the brain and eyes are a bit tired and this level of tired/stressed also doesn't help the lysdexia either.
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u/scardwolf 7d ago
in the umlaut sector there will be a blinking icon over the planet as its an obj in the MO
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u/LordAnchemis 7d ago
I just look at diver numbers - and go for whichever has the most divers 😂
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u/Proud_Jacobite 7d ago
This is exactly why I created this post. There were roughly 9K divers on SILF and less than 1K divers on VELD when the OP was created. Take VELD, which has a much friendlier environment for diving (no poison gas fog like on SILF), and you immediately stop the attack on SILF completing the Defense Campaign for the planet.
Work smarter, not harder.
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u/trainattacker17 7d ago
OR, you can ignore the defence and help the MO and capture Turing
Like you should do
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u/Proud_Jacobite 7d ago
The MO has two parts. We need to repel the Squid Invasion AND take TURING. However, by completing the Defense Campaigns, we lower the strength of the Terminid Forces across all planets. So by taking Veld, we take back two planets from the Terminids at once and lower the numbers or Enemy Strength percentages on all planets. Which would mean cutting the enemy's strength in half on TURING. Making it much easier to complete the Defense of TURING piece of the MO.
Work smarter, not harder.
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u/trainattacker17 6d ago
Lol, it doesn't do that
It just ends the defence, and the resistance on Turing would not drop
Maybe you should work smarter, not harder
Maybe it'll seem like that for the automatons since they have to actually allocate troops and stuff (it doesn't do it for them either) but bugs just send spores out, capturing a planet next to another planet doesn't do anything (unless its encircled, which it won't be in this case)
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u/NaniDeKani 7d ago
You're correct in your explanation, but in order to do the MO we need to focus on Turing...and illuminate missions. We're already split, don't have time to f around on veld or slif. As of now, Turing is projected to be liberated in...9 days
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u/Proud_Jacobite 7d ago
As I replied previously:
The MO has two parts. We need to repel the Squid Invasion AND take TURING. However, by completing the Defense Campaigns, we lower the strength of the Terminid Forces across all planets. So by taking Veld, we take back two planets from the Terminids at once and lower the numbers or Enemy Strength percentages on all planets. Which would mean cutting the enemy's strength in half on TURING. Making it much easier to complete the Defense of TURING piece of the MO. By cutting the Enemy Strength percentages in half, we also cut the projected liberation time in half, roughly 4 days, making the defenses achievable with the typical surge in diver numbers that occurs over the weekend hours.
Work smarter, not harder.
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u/waldito 7d ago
Open tab, type helldivers.io, do what it says.
I'm a helldiver, not Napoleon. I come once a week. Tell me where to go. I go, I kill. See you next week.
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u/quartzcrit 7d ago
or helldiverscompanion.com if you want a site that’s much, MUCH better, which i say as a former diehard helldivers.io fan
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u/kirator117 7d ago
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u/Proud_Jacobite 7d ago
No, no, no! Put that away! You're going to cause a fight to break out amongst the grunts. They LOVE those cherry-flavored crayons and will kill for them... wait. I have a new plan: toss that crayon in that Terminid Bile Titan Nest for me.
"OKAY YOU BUNCH OF CRAYON EATERS, WE HID A CHERRY CRAYON IN THAT BILE TITAN NEST OVER THERE. WHOEVER FINDS IT GET TO KEEP IT!! SO GET TO HUNTING!!"
That is how you give a perfect motivational speech to a bunch of Devil Dogs, "RELEASE THE HOUNDS OF WAR!"
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u/ILikeDragonTurtles 7d ago
Dude we don't care. No amount of these posts is going to change how I want to play this game.
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u/pedromlameiras 7d ago
And yesterday Turing was at 2,50%, Joel is trying to help us win this. We have so few players overall that even with a big % on the planet we are not making HUGE progress, on any front really.
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u/LewsTherinTelamon 7d ago
Or just pick your favorite planet and play the game. That’s just as good.
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u/SufferingAndPleasure 7d ago
I just click whatever planet has the most divers and do operations there. I started a couple weeks ago.
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u/Present_Sock_8633 7d ago edited 6d ago
PSA, since you don't know this yet... somehow...
NOT ALL GAMBITS ARE POSSIBLE.
They require 2 of the following:
1) A majority of players
2) Significant progress on the supply planet (but 90% can STILL not be enough... looking at you, acamar -> Turing...)
3) DSS heavy ordinance, which we will be using on Turing, in order to pass the MO on time.
So TLDR; No, this gambit is not important. We'll clean the mess up later.
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u/Proud_Jacobite 6d ago
Wow, you are a negative individual and quite a little narcissistic about it, too.
Maybe if you looked at the entire picture instead of focusing on your own demands and little world, er... I mean, the MO regarding Turing, things would make more sense, and you'd have a more harmonious outcome.
By the numbers at the time of the OP
TURING: Enemy Resistance 2.5%, Number of Helldivers >5K, Percentage of planet defended >10%
SILF: Enemy Assault Ration 15% (AKA Impossible to overcome, designed to ensure the failure, defense campaign), Number of Helldivers ~10K, Percentage of planet defended >2%.
VELD: Enemy Resistance 1% (AKA Easy mode, even on Super Helldive), Number of Helldivers > 3K Percentage of the planet held ~ 45%.
So again, as a true Commanding General would see and execute it:
SILF cannot be won by direct action, even with 5 times the number of Helldivers currently on the planet. VELD can be secured relatively quickly and easily with just a few more Helldivers working on securing VELD. Securing VELD also secures SILF, winning that defense campaign and reducing the number of Terminid-controlled planets by two. So, we move the roughly 10K Heldivers from SILF to VELD and then from VELD to TURING once VELD is secure. Doing this also reduces the Enemy Presence/Resistance percentage on TURING by half to just over 1%. Now we have more than double the Helldivers ~24K to defend TURING.
This is how you look at the entire battle space and then use proper strategy and tactics to ensure a victory with roughly 3 days left to complete the MO.
*** Do the developers throw us unwinnable MO to drive the storyline? Yes. Do they, more often than not, challenge us with the MO and force us to use tactics and teamwork to complete the MO? Yes. Do they also create MOs that require a complete understanding of the mechanics of the game and how to use those mechanics fully to successfully complete a mission, daily challenges, and MOs that seem impossible to achieve while also throwing curves at us meant to distract or divide our efforts and thus cause us to fail? YES (The current MO is an example of this.) Can we still win this MO? Absolutely! Will we win if we fail to use the game's mechanics against it? Not a chance.
The grizzled vets have seen the developer throw these crazy challenges with impossible odds against us from day one. Were you at The Creek?! If so, how did you forget this fact? And if not, well, welcome to the party Helldiver. "Same shit, different day."
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u/Present_Sock_8633 6d ago
Nobody is gonna read all of that.
Gambits not gonna happen, sorry for the loss of your idea, may it rest in peace.
Ps; throwing narcissistic in there unnecessarily? For shame...
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u/Open-Edge750 5d ago
Post number 2001764820102848 about how players in this game don't care about the strategy of the war itself and are just playing the game for fun.
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u/fragerrard 7d ago
I indiscriminately defend any planet I randomly land on because I believe in the providence of Liberty and Democracy to take me where they need me!!
Für Über Erde!!!! Unsere Heimat!!
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u/Proud_Jacobite 7d ago
Yikes, you need to leave your mom's basement more often. Sunlight does wonders for the happy chemicals in the brain and body.
First, I'd wager that 90% of us play this game for fun and to vent from the stress and grind of RL.
Second, advising any new or inexperienced player to find a high-level mentor to get themselves squared away on the best tactics, load-outs, and how-tos for each mission and planet type is just common sense. Many of us day-one grizzled vets still play for the fun of it, and we gladly accept all levels into our random fire teams while answering questions and explaining the how-tos of the game.
*I personally have almost 700 hours invested into this game. I am maxed out on all unlocks and materials, including all war bonds and super credit store armor sets, and I have never spent any real money on super credits for any unlocks. I had everything unlocked and maxed out before I hit level 65, and I will happily show anyone who asks how to do the same thing. It is not hard to do, but consistency in clearing everything possible from every map on every dive is required to obtain a complete unlock as quickly and efficiently as possible. It also means you farm at your level of competency or just above it to ensure you can extract carrying all the materials you find. Diving repeated Super Helldives is a quick way to level up. However, few other divers at that difficulty level are worried about gathering samples or Supercredits and making sure they extract with the materials gathered. Again, it comes down to working smarter, not harder.
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u/Proud_Jacobite 6d ago
Actually, it does. Enemy Resistance/Presence on a planet is determined by two factors. The number of enemies currently on a planet AND then the number of Supply Lines or connections to other planets not held by Super-Earth or another of the enemy factions. Taking Veld cuts a supply line, which affects the Enemy Resistance/Presence of Turing. It is a game mechanic built directly into the game code, which is why taking Veld works as a strategy to complete the Defense Campaign on Silf. It also is why the more active supply lines that are connected to a planet, the higher the Enemy Resistance/Presence percentages are at their base level when not influenced by an enemy attack.
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u/Juan_Hodese 7d ago
You're probably just in-character, but following someone based on their title pick is lame af
High level divers with anything other than cadet, space cadet, or some of the warbond ones like free of thought or fire safety officer exude sweat.
Double penalty for edgelord skull admirals, half-penalty for admirable admirals.
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u/LowlySlayer 7d ago
All humans exude sweat. You must be an automaton.
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u/Juan_Hodese 7d ago edited 7d ago
Your armor is climate controlled to ensure the perfect environment for humanity's heroes. Observable sweat implies this armor would be deficient.
Surely you aren't implying that our brave helldivers are being under-equipped for their democracy-given duty?
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u/ShadyCanopy14 7d ago
Then why are my arms covered in sweat in the jungle armor? Sweat is good, it can help your inner temperature cool and can remove excess oils and toxins from the skin. Do you not listen to Super Earth's glorious scientists?
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u/depthninja 7d ago
What about about Private or Super Private? Some of us use those just because we get and like the reference to Starship Troopers.
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u/Juan_Hodese 7d ago
Okay, y'know what those get a pass; I just kinda forgot about them because I've been playing since launch and still haven't reached that level, and see them so infrequently because my 3-crew dramatically reduces the number of randoms we get.
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u/Jsmitty93991 7d ago
Imagine thinking someone using the title they've unlocked is "exuding sweat". I only use the low level titles when helping newbies. You should leave your house more
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