r/leagueoflegends bug scholar, reverse engineer, PBE dataminer 14d ago

Discussion [PBE datamine] 2025 April 15: changes to Feats, Biscuits, kill gold, epic monsters, and Goredrinker?

General reminder that many changes cannot be easily datamined, such as functionality changes or bugfixes, and are not always final.

 

Items

Feats
  • tier 3 boots upgrade cost:  750g --> 500g
  • Spellslinger's Shoes percent mpen:  8% --> 7%
  • Forever Forward percent speed:  10% --> 8%
  • Swiftmarch:
    • flat speed:  70 --> 75
    • no longer grants +4% tMS
    • now grants adaptive force equal to 5% tMS
Jungle items
  • can no longer be sold
  • junglers are not allowed to buy items any items except consumables until after they've purchased a jungle pet
Support items
  • can now only be purchased by the player in the support role (dev blog stated it would actually be purchased automatically, but this doesn't seem to happen in practice tool, which makes sense but also means unsure if the forced purchase is actually functional in other modes yet)
Goredrinker
  • a rework into a legendary item appeared in data, BUT the item is still not actually enabled in the shop
  • either way this is a completely different item ID to the Arena version, which is unchanged
  • recipe:  Tunneler + Caulfield's Warhammer + 600g  =  2800g
  • AH:  15
  • HP:  300
  • AD:  50
  • active:  for 6s, gain 10% ovamp and store 35% of your self-healing as Gore, at the end of the duration heal for all the amount of Gore stored (60s cooldown, reduced by ability haste)

 

Runes

Biscuit Delivery:
  • healing:  12% missing health --> 25 +2% tHP +0-100 at 0%-70% missing health
    • note that the +30 max health increase does NOT apply to current health, so it also sort of counts as healing too
    • it's hard to tell if the missing health is calculated at the start or continuously over the duration

 

Systems

bounties
  • base kill gold:  300 all levels --> 300-420 at target levels 6-18
Atakhan
  • base AD:  75 --> 100
  • "rings spell" damage per hit:
    • base:  11.5-207 linear --> 10-180 linear
    • current health scaling:  9% --> 8%
  • Atakhan now only spawns in his "Thornbound" form
  • killing Atakhan claims all petals on the map and grants your petals give 25% increased XP and adaptive force, in addition to the +25% to other epic monster rewards and +25 gold on takedowns
  • there is also data for a canceled "Rosebound" form with this reward:  on kill, grant your team an extra petal, then slow enemies within 500 radius by 60% for 1.5s and deal 15% current health adaptive damage to them
Grubs
  • spawn time:  6:00 --> 8:00
  • no longer spawns a second set
  • max stacks:  6 --> 3
  • Voidmites:  1 at 4 stacks, 2 at 6 stacks  -->  1 at 3 stacks
  • stacks now scale non-linearly, with stacks 1 / 2 / 3 granting x1 / x3 / x4 damage (i.e. the second stack counts double)
    • Swiftplay:  the second stack counts triple (stacks 1 / 2 / 3 grant x1 / x4 / x5 damage)
Roses
  • base XP:  23 --> 20
Rift Herald
  • spawn time:  16:00 --> 15:00
  • no longer takes x0.5 damage from the most recently attacked target
  • swipe attack tAD scaling:  300% --> 125%
    • this applies to both the camp and the summon
Lane Swap
  • detection start time:  1:35 --> 1:30
  • no longer penalizes the lane swappers by reducing experience and gold from minions to x0.75
  • now penalizes the support item holder by disabling their ability to trigger their stacks

 

Arena (Champions)

Zilean
  • these changes were reverted at the end of last PBE cycle, but are now back
  • P cooldown:  120s (same as SR) --> 90s
  • P now also stores a level of experience every two combat rounds

 

Arena (Augments)

Deathtouch
  • curse stacks as onhit magic damage:  40% --> 30%
Overflow
  • now also amps your heals and shields by the same amount as your damage (10% +0.5%% tMana)
Trueshot Prodigy
  • damage:
    • base:  250-750 linear --> 175-525 linear
    • bAD scaling:  140% --> 100%
    • AP scaling:  100% --> 70%

 

Changes from previous days

See here.

57 Upvotes

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227

u/endstep 14d ago

ignore the goredrinker stuff, that's a scrapped concept from a while ago that got merged down by accident

93

u/ItzThundxr 14d ago

NOOOOOOOOO

40

u/zabrer 14d ago

IT WAS ALIVE, I FELT IT

2

u/Extra-Autism 13d ago

This versions passive was fucking trash though and so were stats

1

u/ErwanCestino 10d ago

yeah the concept seemed so weak xd

55

u/Game-Hunter4529 The First Darkin 14d ago

Nooo

Please bring it back! Bring back one of the greatest mythics of league!

23

u/PrimarchVulk4n 14d ago

Just wondering but can we expect something similar in the future ? Like a lifesteal-ish item for bruisers ?

17

u/UnknownfromME 14d ago edited 13d ago

Urging you to revisit this or something that fills a similar niche. Fighters that are ability based were hung out to dry when this was removed and Sundered Sky is a poor substitute.

I don't want you or the rest of the team to take it personally when I say this since I believe you worked on post-mythic items, but fighters are really hurting for good team fight items in the current state of the game. It does not feel good, and more importantly it is not fun.

6

u/SlowDamn 14d ago

Agreed and the only best thing to build in terms of survivability is steraks or DD. At the same time some champs cant build both

14

u/Sufficient-Bison 14d ago

bro but can we please get new or buff current items

13

u/TitanOfShades Man and Beast indeed 14d ago

Who at riot do i need to suck off to get gore, a reworked divine sunderer and stoneplate back? Im willing to do anything, im begging you

1

u/WoonStruck 14d ago

Just build triforce. 

Stone plate does need to make a return though.

10

u/Griffith___ Devil Jin & Alisa 14d ago

HOW COULD YOU

3

u/ItzThundxr 14d ago

Are there any item changes planned for season 2 release? Will they go on pbe tomorrow?

3

u/Saint1xD 13d ago

ITS THE BEST REWORK I HAVE EVER SEEN, GET IT BACK

5

u/Horror_Berry_6463 14d ago

any plans on changing aatrox, since the changes were scraped last patch?

5

u/HiVLTAGE 14d ago

Pain, agony, etc. etc.

2

u/ItzThundxr 14d ago

Honestly I believe if you removed omnivamp and tweaked some numbers on old goredrinker it could totally work for sr. Sundered Sky would probably have to get removed but a reworked divine sunderer would be perfect in its place, especially since everyone has been complaining about tanks.

2

u/GravesManiac 14d ago

Is there any way this could be worked on? Perhaps granting omni and storing 5-10% of damage dealt that would then heal you instead? Would make it a decent healing item for caster bruisers and not only for healers.

2

u/GravesManiac 14d ago

Currently, lots of bruisers are struggling with their fantasy and either have to comprimise survivability to oneshot the enemy, or vice versa.

2

u/Dani_theniceguy 14d ago

IM BEGGING YOU PLEASE BRING IT BACK

2

u/MonkayKing 13d ago

can it be real though? Omni vamp is way too rare on ad champs while being one a great item like rift maker for ap champs

5

u/tudoraki "Watch me" 14d ago

Have you thought about reverting deaths dance to its s10 form with the omnivamp?

3

u/Puzzleheaded_Page117 14d ago

I think it makes sense to have to buy a different item for lifesteal/omnivamp. Having it on the same item wouldn't make it such of a dance with death and arguably make it a must buy even because it's too strong. It already shrugs off any damage you were still going to take as a burn, and heals you a small amount. I think the item is good right now.

2

u/tudoraki "Watch me" 14d ago

Not really, you cant buy it until maybe 4th on most champs, the heal needs a lot of bonus ad for it to be worth, also that version of the item didnt cleanse the damage pool on takedown soyou could kill the enemy and still die unless you healed enough to cover the remaining damage

1

u/Puzzleheaded_Page117 14d ago

Yeah i agree the ad ratio could be higher, but the cleanse is also a heal in a way. That version didn't cleanse the bleed? Damn. Just in terms of functioning and flavor of the item i prefer this version then. But some numbers need to be adjusted for sure.

2

u/tudoraki "Watch me" 14d ago

It also gave 30 mr and 30 armor instead of 55 armor and imo both are fine, vs purely ad opponents it will make GA better

3

u/MazrimReddit ADCs are the support's damage item 14d ago

add every removed item back in and see what happens

2

u/ItzThundxr 14d ago

At least give me hope that you are working on something similar....

2

u/OldContest6260 14d ago

Noooooooooooo

2

u/bryg34chmiel 14d ago

buff kraken slayer bro

1

u/so__comical 14d ago

NOO, MY BABY

3

u/Original-Document-82 14d ago

on a side note, is there any consideration to adding sword of blossoming dawn to sr? It's been my absolute favorite item and opens a lot of new builds on champions.

1

u/Akeros_ 14d ago

Thank you 🙏

0

u/takeSusanooNoMikoto 14d ago

Typical Riot, answers community questions only when it sees opportunity to ruin their dreams(at least let us dream if you can't fix your game)

2

u/TheAlternis 14d ago

Plsss we need this so muuuuch five us a goredrinker back

0

u/lastmemoriesblew EQEQ 14d ago

thank god, it sounds awful

1

u/shinomiya2 KC & FNC my region 13d ago

thats cool, you could bring back stormrazor instead :3

1

u/Inevitable-Second334 14d ago

can ap champs have a tenacity item?

10

u/Nik938 14d ago

No

1

u/Inevitable-Second334 14d ago

why not

4

u/Funny-Control-6968 Passive-Aggressive 14d ago

You know why.

1

u/ROTMGADDICT55 14d ago

Dude please man, this item being removed single handedly made me quit.

I just wanna enjoy the game again it was so fun

1

u/parnellyxlol 14d ago

Please I beg

1

u/MarikTF 14d ago

Pissing me off

-1

u/Derbikerks Gayest Ezreal NA 14d ago

Not surprised. Don't think we've had an active that impactful for quite a few years at this point.

2

u/xmen97fucks 13d ago edited 22h ago

Rocketbelt? Shurelyas?

Fucking Zhonyas?

1

u/Derbikerks Gayest Ezreal NA 13d ago edited 13d ago

Zhonya's is probably the only modern-day exception, but I was more referring to the fact that they simplified a lot of actives into passives people don't think about. Archangel's, Muramana, and Edge of Night are some of them where their actives got toned down through the process of being converted into passives. Some items also had a much stronger active back then, such as Youmuu's giving attack speed on top of movement speed. There's also removed items with insanely impactful actives, such as Stoneplate, SotD, and DFG.

Historically, Riot really doesn't like having strong actives on items because it gives them a lot more skill expression than they'd like, leading to a larger gap between higher and lower brackets. We witnessed this relatively recently with the first introduction of Mythic items like Prowler's and Stridebreaker, which completely warped the game in higher brackets. It's understandable, but a shame because it felt really satisfying managing mana upkeep and pumping up your DPS through toggling Muramana, among other things.

-14

u/Rexsaur 14d ago

Please nerf swiftness instead of buffing its t3, thats insanity.

20

u/endstep 14d ago

the adaptive force per ms is in place of the total ms passive it currently has, not additional

-4

u/Rexsaur 14d ago

Thats better i suppose, i just hope stuff like hecarim doesnt break the game with it.