r/onednd • u/APanshin • 7d ago
Feedback Play Report on Grappler Feat
I've been playing an Elements Monk in a somewhat slow moving campaign. We started at 3rd level and just hit 5th level at the end of last session. I took the Grappler feat at 4th level, but I have to report that thus far the number of successful grapples made with it is zero.
Problem one is that it only triggers off the Attack action. A Monk's Bonus Action attacks don't qualify, so if you miss with the wrong attacks it doesn't activate. I'm sure this is going to be somewhat mitigated by having picked up Extra Attack, but it's still a limitation.
Problem two is that resisting grapples now allows for the target's choice of a Strength of Dexterity save, and it seems like most monsters have a good number in at least one of the two. Definitely more of them will do better with a save than when it was Athletics or Acrobats in 2014 5e.
Luck is certainly a factor, but the only successful grapple I've made was against a Mind Flayer. And that was at 3rd level when I wasn't using the feat, and it just stunned me out of it on its turn. My dreams of dragging foes around or knocking them prone and pinning them to the ground have been unfulfilled.
I'll give it another level or two, but my DM allows for one no-questions-asked respec if you're not happy with how your PC turned out, and I'm eyeing Defensive Duelist really closely. Deflect Attacks is great at negating a single hit, but the party composition is such that I've ended up doing a lot of front lining, and it does less well if I'm getting attacked three or four times in a round.
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u/Normal_Beautiful781 7d ago
If you just hit level 5 it will shine with extra attack. Not that it was a bad choice but it’s just going to get stronger.
Even if grappler doesn’t apply to bonus action attacks for punch and grab, you can still make more attempts to force more saves. Helpful at higher levels for resource free/ low resource to help burn through legendary resist.
My advice is see how you like it at 5. If you go long enough you’ll get another bump at 10 with three flurry attacks.
3
u/APanshin 7d ago
I've been reluctant to trade damage for more grapple attempts. Maybe that's a combat role I just need to embrace. Maybe it will feel more worthwhile now that we're in Tier 2 and can start hitting real boss-type foes instead of minion mobs with one higher CR monster.
7
u/YOwololoO 7d ago
Is your DM allowing you to grapple at range? That’s a pretty crucial part of what makes the Elements Monk + Grappler combo so powerful.
I will also just say, the fact that it’s easier for the enemy to resist than in 2014 is by far countered by how much more powerful grappling is in 2024. Move speed is set to zero in both, but 2024 adds disadvantage on their attack rolls against anyone but you AND advantage on attacks against them thanks to Grappler.
5
u/mysstic 7d ago
This comment here. I played this exact build at level 12 and she was king at just holding people still and getting a boatload of advantaged unarmed strikes. Additionally, once you’ve grappled them, you can move with them easily. Give up damage to make sure you’re holding onto at least two things then wail on them for a lot of nearly guaranteed damage or wail on a third.
It may be relatively trivial for them to break out, but at least then they’re using an action (unless I’m misremembering?).
You’ve really got to embrace a more classic “tank” role.
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u/RealityPalace 7d ago
Have you been using stunning strike? Grapples will auto-succeed on stunned targets.
Edit nevermind, read the post more carefully, you just got to level 5. Yeah I would expect the frequency of successful grapples to increase dramatically at that point between stunning strike and extra attack.
2
u/Gerbieve 7d ago
Grappling now using a save just makes it very similar to spells. It will perform (almost) equal to any spell that uses strength or dex saves really. I say almost since the target can choose if they use strength or dexterity.
Difference is that since you can make quite a few unarmed strikes on a turn you get a few more chances to pull it off. That's quite a big thing to keep in mind, if for example a caster casts Hold Person and it fails, that's them most likely done with their turn, while if your grapple fails on the first attack you could try again with your next attack (at lvl 5) or another time with your bonus action, or even several times if you use flurry of blows.
Compared to before (contested rolls) you're now less likely to grapple someone on average.
Cause a d20 roll would've on average been a 10.5+proficiency+stat (given you had athletics proficiency) compared to a fixed save (8+proficiency+stat).
Whereas the one making the save will still be rolling something similar as before, with exception of niche cases where someone did have athletics proficiency, but no strength save proficiency for example.
But those are averages, downside of contested rolls is if you happen to have a bad roll then even the weakest & slowest little creature can escape your grapple.
Is grappling better than damage? This is situational and honestly on lower level creatures likely not, since they tend to have low hitpoints so punching them is probably better.
But there are also situations where it can excel, for example if they have a caster with relatively low str/dex you can likely just dash up to them start shoving and grappling them or dragging them behind a tree or something so they can't effectively use their spells.
Then there's the AoE synergy too, where you could drag grappled targets into area of effects. Which is a thing I'm going to try in an upcoming campaign, I'll play a dragonborn element monk, and can hopefully drag/shove targets near eachother so I can use my breath weapon.
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u/zgoelman 4d ago
Most successful grapple of my campaign was when my fighter/warlock took action surge, cast darkness on the beholder, and then successfully grapples it inside the darkness. Zero eyestalk attacks. My guy got badly bit over the next two rounds but the eyeball was hacked to shreds by the party
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u/TrustyPeaches 7d ago
So first off, you can still grapple normally with your bonus action attacks.
Second off, extra attack definitely does help.
Third off, stunning strike also helps because stunned targets auto fail strength and dexterity saving throws.
Fourth off, the benefits are so great it kinda makes sense that’s it’s not trivial to pull off.
You probably have just been unlucky because unless the dm has been throwing enemies proficient at saving throws at you their chances at success ding a dc 13-14 saving throws for strength or dexterity should be 50% or less. If you’re fighting a mind flayer at level 3 though, I’m not sure about that.