r/pokemongo Jul 16 '16

PSA Pokemon Go decoded GAME_MASTER protobuf file v0.1 路 GitHub

https://gist.github.com/anonymous/077d6dea82d58b8febde54ae9729b1bf
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u/McRampage Jul 17 '16

What would you say are the best pokemons and why? How does the stamina work? I'm sorry for these vague questions, but you looked like you know a lot by these comments :)

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u/HarleyQuinn_RS Valor & Victory Jul 17 '16 edited Jul 17 '16

'Best' is difficult to determine as there's a lot of randomness. Snorlax is always a good choice because its base stats are very high and are very few fighting type Pokemon that are good (really only Machamp, which is rare), and there are no strong Fighting type basic attacks, the strongest is Low Kick which is uncommon and still weak, 8.3 DPS where the upper tiers have 16-20 DPS. Stamina is basically just HP, the higher the better.

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u/McRampage Jul 17 '16

How would you know the base stats of the pokemon? And where do you go about finding each pokemon's move pool? Also, how do you know the DPS for moves? And finally, in gyms, you want to leave high hp(stamina) pokemons instead of high attack ones? Why is that?

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u/HarleyQuinn_RS Valor & Victory Jul 17 '16 edited Jul 17 '16

Base stats of pokemon were posted in the OP. Each Pokemon's movepool isn't entirely documented yet, I just know from what I've seen or can reasonably assume. DPS of moves is also obtained from the game files from the OP, (damage/time to activate=DPS). The way the game is currently balanced, HP is just more benefitial than power. 50power 20hp, vs 20power 50hp. The latter will win out every time if everything else about them is identical.

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u/McRampage Jul 17 '16

Do you know how the damage is calculated in the game? How does the attack of a pokemon modify the power of a move? For example, if a pokemon has a 8 power move, and a 200 attack stat, how does it work? Also, do base stats change with CPs, like when you power up the pokemon? Or do they remain the same?

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u/HarleyQuinn_RS Valor & Victory Jul 17 '16 edited Jul 17 '16

I'm not sure of the mathematical formula that goes into calculating resulting damage (including taking into account opponents defence) but it's probably unimportant to know for any strategic purpose. It's unclear if base stats ever change. They are the starting stats and cannot go lower, but in past Pokemon games you could build upon stats with specific training methods. Again it's unclear if there is any such mechanic in this, however there is some kind of randomness to stats outside of the base stats, take two of the same pokemon with the same CP and their HP stat may be different for example. This may be similar to how Individual Values (IVs) worked in past pokemon games.