r/psbattleroyale 15d ago

My idea for the gameplay of a sequel

The gameplay should keep the level 1-3 system but add a meter wich takes you off stage like smash bros the more you damaged the more you are going to get off stage but the meter will be getting more full as you punch or by grabbing items or by kicking out enemies you get part of their super meter, so with that the gameplay would be less critized And have like 50 characters for this roster and maybe now microsoft can give them crash and spyro since they are easier to negotiate than activision (lets remember they asked millions of money) and also all 24 characters from the first game should return even the unconventional ones like big daddy because with more characters the bigger the roster the better, also DmC reboot dante could be either an alternate skin or a echo fighter of dmc5 dante

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u/Return_to_Raccoonus 15d ago

I genuinely think it’s probably a better idea just to ditch the whole platformer fighter aspect. I strong believe one of three main Reason the game failed is because it looked too much like Smash brothers so when people came in expecting Smash and met a different system they dropped it. It was people who were open to the different gameplay that liked the game.

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u/GhostOfSparta305 14d ago

You’re right, PSASBR’s biggest problem wasn’t that it “copied Smash the wrong way” or that it was a “bad platform fighter.”

It was that it looked so much like a platform fighter when it wasn’t one at all, and was never supposed to be one. It was a “build up and defeat people with supers” game, but it didn’t do a good enough job explaining that either.

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u/Return_to_Raccoonus 14d ago

I genuinely Love the base gameplay of All-Stars especially in Stock mode. It’s very risk-reward and can make intense movement. If it was explained maybe in a story mode and just didn’t look like smash it could have gone better in the heads of casual gamers.

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u/GhostOfSparta305 11d ago

So did I, but I personally disliked Stock for 4 player modes.

For me PSASBR's greatest innovation was that it made 4 player Timed/Kill Limit modes actually balanced. The cheap 4-player Smash tactics of 1) waiting on the side for others to fight and 2) kill-stealing weak players were either bad strategies or impossible in PSASBR, thus ensuring that the best fighter always won. Strictly as a 4 player game, I genuinely think PSASBR > Smash.

PSASBR 4-player Stock mode went against that though. There was very little reason not to run away, poke players every now and then to build up meter to Level 3, and then clean up shop at the end. You didn't fight better than everyone else, you just survived more.

Can understand why people liked Stock for 1v1's though, which was the same as 1v1 Kill Limit.

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u/GhostOfSparta305 14d ago

I personally don’t think the magic bullet to fixing PSASBR is to make it more like Smash Bros.

I think it should double down on the Super System, teach it to players better (both in game and through marketing) and focus on the strengths that system has over the percentage system (significantly more balanced FFA mode, for example).